World: r3wp
[!REBOL3 GUI]
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Henrik 18-Nov-2010 [4244] | Pekr, also, I have no estimate other than ASAP. |
Pekr 18-Nov-2010 [4245] | ASAP sounds good :-) |
Cyphre 18-Nov-2010 [4246] | Pekr, if you think Carl's version is more complete, then you can use it...AFAIK Carls version is simply incompatible with current R3 and doesn't work ;) We are fighting on all fronts to get our stuff in better shape everyday. I must also note we are working on other things that needs to be done. The system is in final phase of stabilizing its internal parts. We are now focusing on a good way how to do automatic testing before we start doing more styles... As always, you can wait for our stuff or be active on your own, use what we gave to the comunity and make everything better, faster, longer, stronger and quicker! |
Pekr 18-Nov-2010 [4247] | My whole point was, that Carl took some rewrite route back then, and in 2-3 months timeframe produced kind of basic, but working GUI, which could be demoed by 'demo function of R3, while with R3 GUI, we are not there yet. I don't need to be pointed out to such facts, that 2 years old GUI apparently does not work with latest R3 builds :-) Also - "you can wait ... or be active on your own ..." is not an argument for me. Noone apart from maybe 1-2 guys here want to work on yet-another GUI project. The whole thing is about me (and maybe others) not seeing a "big picture" - things plugging-in together into useable form timeframe. I know that giving any terms is very tricky, but my point was not to get exact nor even estimated date - just some rough ideas about what's still left to be done .... |
Cyphre 18-Nov-2010 [4248] | what's still left to be done is very wide question and everyone has porbably different opinion on that Otherwise the "ASAP" answer from Herik is probably correct answer to your questions ;) |
Henrik 18-Nov-2010 [4249x2] | I'll post a small list... |
What's left (not necessarily in order): - test framework for GUI - dialogs - form validation, which meshes with dialogs - help system, which meshes with form validation - database record management, which meshes with form validation - actor documentation parsing - better View function that supports initial states for forms and dialogs - some issues with resizing - work on text editor core - general style work - skin comes last Of course over time we get new ideas or stumble into design issues that need to be solved, before we can move on. That's necessary to make sure that some future feature is going to be simple to do. All this is of course separate from hostkit, font rendering, and DRAW enhancements. | |
Pekr 18-Nov-2010 [4251] | Henrik - as for higher level stuff - form validation, db record management - let's say I don't need it for some simple stuff. How is that implemented? I mean - I don't mind supporting code sitting there, but e.g. I don't want validation supporting "visuals" being visible on the screen for some simple "embedded" stuff? Could such concepts stay invisible? |
Henrik 18-Nov-2010 [4252] | sure |
Pekr 18-Nov-2010 [4253x2] | OK, good to hear that ... |
I noticed visual representation for the focused button. Just curious - how is that done? Is that a part of a margin/border of the style? Simply - is it drawn inside the style, or outside of it? | |
Henrik 18-Nov-2010 [4255x2] | Rebolek implemented it, so he knows that, although I suggested using a GOB. |
Anyway: Just start using the GUI now. The style browser is built, I have a build system test GUI also and both work fine, so what we need is input on things that are silly or missing in the GUI now. | |
Cyphre 18-Nov-2010 [4257x3] | Exactly, you can use it NOW. You can wait for years for ideal full featured version. It is hard to make it perfect without real-world usage feedback. |
BTW all the old demos form Carls version can be done in the current version so if want to be helpful you can just 'port' all the demos and update the docs along the way. | |
If you find problems during the 'porting' then just tell us so we can fix them or explain any difference. | |
Pekr 18-Nov-2010 [4260] | What is broken with A110? |
Henrik 18-Nov-2010 [4261] | not sure it's updated yet, but I had problems with ENCODE and thereby SAVE. |
BrianH 18-Nov-2010 [4262] | The text codec is pretty stupid in a110, doesn't handle almost all datatypes. |
Claude 19-Nov-2010 [4263x2] | henrik, it seem's that style doc have a problem => ** Script error: text does not allow command! for its text argument ** Where: show foreach unless show-now view catch either either -apply- do ** Near: show f |
with last version of style-browser.r3 | |
Rebolek 19-Nov-2010 [4265x2] | There are few problematic styles such as doc or table. |
re focus - It's not definite implementation, it's test of whether it's better idea to have some universal highlight mechanism or to implement highlighting on style level. I'm still not sure which approach is better, having system-wide mechanism is a good thing, but doing this on style level allows better implementation. | |
Ladislav 19-Nov-2010 [4267] | Pekr, what is the reason you don't help either by: * wring tests for Parse * writing test for Mold * writing tests for CureCode tickets that don't have tests in the core-tests suite yet * writing some GUI styles * responding to user polls, letting us know what your preferences are * reading the documentation and/or new proposals pointing out at the problems you are having with them * doing other useful work to help R3? That is not complaint nor is it any kind of attack. It is just that I thought you needed R3? And, from my point of view there is no obstacle you could not do any of the above? However, you have still a lot of stuff you can pick and help to make R3 better. Do you still not feel like wanting to do something? Simply put, there is enough oportunities for you to pick from, and the quantity is getting bigger over time. Or, is it still too early, and any effort from you can be expected only when none will be needed? |
Anton 19-Nov-2010 [4268] | My take on focusing: I think ultimately only each individual style can know how best to represent its focus. Obviously consistency among the styles is a desirable quality, and to encourage that, the system should provide some functionality which each style can opt to use, to derive its focus functionality from, or not to use at all. That choice depends on the style, obviously. I don't think it's a good idea to be too rigid and require all styles to use a single focus rendering functionality. That's just being short-sighted, presuming to know how all possible styles will be written, and will cause problems. |
Henrik 19-Nov-2010 [4269] | I would probably agree, if I didn't have other experience with the VID Extension Kit. The trick is to make the focusing mechanism flexible enough to handle all situations. We are not building a GUI that handles specialized situations. We are building a GUI for large business applications with dozens of windows, hundreds of widgets and tons of forms. We absolutely do not want to have something like focusing being a special case per style as other than a special option. |
Rebolek 19-Nov-2010 [4270] | More and more I think that visual representation of focus should be handled by style in on-focus actor with some help by system like providing default system-wide focus-color etc. |
Henrik 19-Nov-2010 [4271x2] | Rebolek, it means the focusing mechanism per style changes with the skin. |
I don't mind an on-focus handling, but there should really be a standard method. | |
Rebolek 19-Nov-2010 [4273] | The problem with standard method is that you're trying to force one visual method on all style and it may look wrong with some (irregural) styles. |
Henrik 19-Nov-2010 [4274] | I don't think we will have that many irregular styles. Besides, each style will have a click mask, which could be used for drawing up an irregular focus ring. The only problem is to draw the focus ring inherently as a part of the face, and not as a layer on top of all faces, otherwise there would be problems with partially or fully covered faces in, say, scroll-panels. Also, having differently appearing focus rings per style will be confusing to end-users, if the style designer can decide his own look for focusing. |
Rebolek 19-Nov-2010 [4275x2] | If the style designer wants to make confusing widgets, there's nothing we can do about it other than providing some style guide lines. |
Anyway, right now I prefer to do this in style's on-focus actor. After few more styles are done we can check for repeating patterns and try to make it more general. | |
Henrik 19-Nov-2010 [4277] | The patterns will be repeating for a good size of already existing styles, such as fields, buttons, so I don't agree with the current approach. It will also take longer to create the skin, when we get to that point. |
Rebolek 19-Nov-2010 [4278] | I don't agree. We don't have some good model for this right now. Before we have some good design of visual representation of focusing in our current box-model, then we can make it system-wide. But right now it's too soon. |
Henrik 19-Nov-2010 [4279] | We don't have some good model for this right now. - We have the VID Extension Kit. It's been doing focusing centrally for two years now and it works quite well, sans some well-defined problems, which we have a good chance of fixing for R3. |
Oldes 19-Nov-2010 [4280x2] | I'm far from the GUI project, but I guess that the best would be centralized default focusing with possible per style extensions (using style's own focusing if required). Style should provide some required info of course. |
My opinion above is for special focusing-- like using tab to cycle thru gui items (like buttons). | |
Rebolek 19-Nov-2010 [4282x2] | Yes, that's the goal. |
I'm not against central processing in draw-face. I'm just right now not sure what's the best way in our current box model. I need to do more tests before implementing this so I don't have to rewrite it later because of bad design. | |
Henrik 19-Nov-2010 [4284] | Ok, that will do. We just don't want to end up in a situation where a central mechanism for rendering the focus ring becomes impossible to do. we will have a similar situation with help bubbles. Perhaps it's best to have a general mechanism for generating a gob near any face. We can use that in the help system as well. |
Rebolek 19-Nov-2010 [4285x2] | We have that mechanism. |
It's used for tooltips. | |
Henrik 19-Nov-2010 [4287] | Then, at least initially, is it very difficult to render a gob with a colored 1-2 pixel edge and simply have it rendered with the same dimensions as the focal-face? Later, a more sophisticated drawing mechanism could be used. |
Rebolek 19-Nov-2010 [4288] | It will need some changes to event handler to ignore the highlight gob, but it's possible solution. |
Henrik 19-Nov-2010 [4289] | if you do that, you're 80% done. that leaves a few problems to solve, but that can be done down the road. |
Oldes 19-Nov-2010 [4290] | To have event transparent gobs is on my wish list for a very long time already. |
Henrik 19-Nov-2010 [4291] | I thought actually they were event transparent and the face concept was the part that dealt with events, but oh, well. |
Rebolek 19-Nov-2010 [4292] | Face makes gob event transparent (can pass event to other face/gob). |
ssolie 19-Nov-2010 [4293] | Are there any GUI tests available that will demonstrate all the various GUI features available in R3? I'd like to know how complete my GUI port is for Amiga so I was hoping there was some benchmark to work towards. I imagine all the platforms will need such a test in the future to guarantee a certain level of basic functionality across all platforms. |
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