World: r3wp
[!REBOL3 GUI]
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Rebolek 19-Nov-2010 [4294] | There's style browser that's for testing styles, but you probably wait when Henrik builds new version of r3 gui. |
Henrik 19-Nov-2010 [4295] | the style-browser I have is a bit old, but it should work. There's a link earlier in the group. |
Rebolek 19-Nov-2010 [4296] | It may be good idea to build new one. Keyboard navigation improved a lot and can be good for testing key events. |
Henrik 19-Nov-2010 [4297x2] | ok, I'll try to build with A109 to circumvent the build problem. |
http://94.145.78.91/files/r3/gui/style-browser.r3 http://94.145.78.91/files/r3/gui/r3-gui.r3 Both style browser and GUI updated. | |
ssolie 20-Nov-2010 [4299] | Just tried to run the style-browser.r3 on Amiga and hit the following problem >> do %r3-gui.r3 Script: "Untitled" Version: none Date: none >> do %style-browser.r3 Script: "R3 GUI Style Browser" Version: $Id: style-browser.r3 1179 2010-11-19 18:11:46Z Rebolek $ Date: none ** Script error: cannot MAKE/TO image! from: make gob! [offset: 0x0 size: 400x300 alpha: 0 draw: [clip 0x0 400x300 anti-alias false pen false fill-pen 192.192.192 box 1x1 399x299 0 fill-pen false pen 64.64.64 line-cap square line-width 1.0 variable line [0x0.5 399x0.5] line-cap square line-width 1.0 variable line [0.5x0 0.5x299] line-cap square line-width 1.0 variable line [0x299.5 399x299.5] line-cap square line-width 1.0 variable line [399.5x0 399.5x299] clip 6x6 394x294 translate 6x6 line-width 1.0 variable pen 255.255.255 fill-pen false anti-alias true clip 0x0 0x0 pen false line-width 0.0 variable grad-pen linear normal 1x1 0x2... Any ideas? |
Kaj 20-Nov-2010 [4300] | The script properties look corrupt |
Henrik 21-Nov-2010 [4301] | ssolie, if you instead of running the style browser try: view [button] Do you get a window with a button? |
Pekr 21-Nov-2010 [4302x3] | to the focus discussion. I don't know why, but I agree with Rebolek this time :-) I know that I am fan of concepts, and subsystems. IIRC VID2 used something like abstracted feel storage. Maybe it was initially a good idea, but how often were 'feel objects actually reused? This was imo an example of a concept, which did not live to its expectations. I know that R3 GUI is abstracted in better way. But I also feel, that we more clearly kind of encapsulated styles - they have all those on-* actors, which let the style to react to various events in its own way. So - stating above - are we really sure that: 1) having abstracted all-styles-related visual representation of focusing brings us an advantage? One advantage might be, that if it is not central, lazy style coder might not implement visual focus representation, and then half of styles might miss it, or we might face some weird situations, when the style author implements the visual focus representation a different visual way. 2) are we sure that one central system will work for e.g. for some complex styles, where some special tricks might be needed to display focus visual representation correctly? |
Henrik, Ssolie - beware - I just got the samy error with A107 | |
I would try to build A110, but I am not able to get sources from Carl's git. I tried to download his .zip archive, changed to TO_WIN32 in the .h config file, but it does not build - probably a linux distro ... | |
Henrik 21-Nov-2010 [4305] | Whenever you are creating a concept in a GUI, such as keyboard navigation and focusing, you immediately want to centralize it with the option of per-style overrides. This is the illusion of control in that you want to meddle, when in fact, you are moving toward a lack of control a lack of unification and opening up all sorts of opportunities for bugs. It is *much harder* to develop large applications, when concepts are not centralized, in the same way if you don't have a single mechanism for help bubbles, for determining which button is default, have a single, unified resizing system (hello, RebGUI), have a standard method for exiting windows, have a standard method for creating and displaying any number of dialogs (hello, VID), have a standard method for validating forms, have a standard method for reading and writing face properties (hello again, RebGUI). With all these things properly in place, GUI development is reduced from weeks to hours. Of course the other method of thinking may prevail, if you have never coded a large GUI before, and therefore don't consider the testing process, which can take *weeks* and *costs money*, because you have to test every single implementation (N number of implementations) of the concept that would otherwise be done in a central system (1 implementation). It's really the testing that constantly is underestimated. One can only determine that something cannot be centralized if it will create too much code, compared to a per-style solution, but it will in general always cause the GUI developer to create functioning and *bug free* layouts with much less work. In that same thinking, R2 View centralizes the generation of a face image gradient, background, text display and edge appearance. It's not flexible, but it makes it darned simple to skin and generally does not have bugs. And you FEEL object question: Yes, they are reused a lot, otherwise VID would probably be 100 kb bigger. |
Rebolek 21-Nov-2010 [4306x2] | I don't know why, but I agree with Rebolek this time :-) - sounds like it's unusual. I though we're in agreement most of the time :) |
btw, when implementing focus, I found that about 50% of styles are irreguraly shaped and therefore need focus-draw support on style level. | |
Pekr 21-Nov-2010 [4308x2] | Henrik - I can understand - but I also am aware of other possible aspects, and you can see that in Rebolek's comment: "I found that about 50% of styles are irreguraly shaped and therefore need focus-draw support on style level.". Maybe the solution is centralised (abstracted) system with per-style possible override? |
what about new gui not working with A107? Is there A110 exe somewhere? I was able to get it built using Carl's git, but I somehow can't sync it now .... | |
Henrik 21-Nov-2010 [4310] | Pekr, and all I'm saying is that the irreguarly shaped styles drawing can be solved with access to the face click mask, that either is or hopefully will be implemented by Cyphre. Therefore I find it pointless to work on a per-style solution. |
Rebolek 21-Nov-2010 [4311] | I'd like to differnitate two things - focus "subsystem" - that's already implemented at R3GUI level and actual focus draw - that's better to be solved at style level but the system may provide general focus mechanism for retrangular shapes. |
Henrik 21-Nov-2010 [4312] | A110: http://94.145.78.91/files/r3/gui/r3.exe http://94.145.78.91/files/r3/gui/r3lib.dll |
Pekr 21-Nov-2010 [4313] | thanks .. |
Rebolek 21-Nov-2010 [4314] | Henrik, the per-style solution are two or three lines in draw block and one line in on-focus that changes color, that's all (and that on-focus is same for all button based styles). |
Henrik 21-Nov-2010 [4315x2] | that's all - and then you have to change it per new style and every time you change a box rounding, etc. |
and for cases where you use a highly irregular bitmap, you will have to use some kind of mask anyway. | |
Rebolek 21-Nov-2010 [4317] | Actually, when it's in-style, you do not have to take care of box model - that's problem only with universal solution. |
Henrik 21-Nov-2010 [4318] | does it currently fallback to a simple frame, if no highlight option is available? |
Rebolek 21-Nov-2010 [4319x2] | I'm still just talking about visual representation of focus, nothing else. Catching focus should definitely be done on system level, I agree. |
does it currently fallback to a simple frame - It should, but border seems problematic somehow. I'm working on the gob mask, you were talking about, it's just not finished yet. | |
Henrik 21-Nov-2010 [4321] | Simple frame: OK. Catching focus, yes, we agree. Visual: I still think the visual representation could be done automatically. The ancient Deluxe Paint III on my old Amiga could do the same with brushes, in that it would draw a single-pixel wide line around the bitmap. Do that a few times with fading colors and you have the look. If they could do that 20 years ago on a simple 68k machine, we surely can do the same today in REBOL3, if we have the clickmask and perform a simple blur on it. |
Rebolek 21-Nov-2010 [4322] | Ah, ok I understand the mechanism you've got in mind. But implementing this would take more time than I spent implementing focus in-styles. But this would be nice to have, I agree. |
Pekr 21-Nov-2010 [4323x2] | a small glitch with style browser - I do mouse over of preview tab, it crashes. In console I do unview none, but consecutive start of style browser fails. Ditto when I try to re-do r3-gui.r3 |
mouse wheel scrolling works only upon the scroller of list. It should imo work even when upon the list itself .... | |
Rebolek 21-Nov-2010 [4325x2] | Mouse over on tab-button opens tooltip with preview that's done using to image! I saw some problem ssolie had here some time sooner and to image! was in the error description. I wonder if you've got latest R3, I had preview disabled in previous versions because to image! was causing crashes. |
mouse wheel scrolling works only upon the scroller of list - bug, I'll fix it. | |
Pekr 21-Nov-2010 [4327] | This is what I get for mouse-over upon the preview tab - it displays the preview and crashes with: ** Script error: tooltip: needs a value ** Where: either if function! all do-style either if either do-event do-event ei ther -apply- wake-up loop -apply- wait do-events catch either either -apply- do ** Near: either arg [ buttons: compound-face? face tab-box: c... |
Rebolek 21-Nov-2010 [4328] | Pekr, if you've got some time to help, please, have a look at keyboard nav and post any problem you find to me personally to not polute this channel. This will help very much. |
Pekr 21-Nov-2010 [4329x6] | ok |
Dunno if it would be good concept (it might be confusing for user), but some time ago I was thinking about nested tab system. What I mean is - most of tabbing systems do work in a flat way. It is kind of primitive. But - sometimes you might want to use the same navigational keys for more complex styles, typically subpanels, grids. What we recently got (and can be seen with e.g. style browser) is, that e.g. tab panel can be tabbed. Then arrow keys do switch between tabs. What I had in mind was to be able to press enter, to nest the tabbing, so that you "enter" the subpanel, and esc to escape back to the upper level (this part might be tricky for users, not sure about it - they might feel being locked inside of some style). Any ideas? | |
Recently we use tab key .... maybe it is good enough, I don't know - first tab tabs to the subpanel, next tab tabs to its first element. When at least subpanel tabbably position, next tab moves to next style ... | |
btw - will there be added visual representation to field tabbing too? It feels a bit inconsistent the way it is .... | |
Also - I noticed that with field button, arrow down-up moves to the first/last position - it does not work like this in Windows. What it does (in opposition to current R3 GUI) is it hilights the whole text ... | |
ctrl-tab should be implemented in low-level for moving between tabs ... | |
ssolie 21-Nov-2010 [4335x2] | Henrik: view [button] works just fine |
Henrik: just the style-browser.r3 script doesn't seem to work for me | |
Henrik 21-Nov-2010 [4337] | ssolie, there must be some style causing the error. Does: make image! 10x10 work? |
Cyphre 21-Nov-2010 [4338x2] | ssolie: the problemyou have is that OS_GOB_To_Image() is not implemented in A109...You need A110 to get that functionality working. |
ssolie: well, the OS_GOB_To_Image() is even not yet in 'official' A110. I can provide you the changes so you can merge it to your A109 if you want. | |
ssolie 21-Nov-2010 [4340x2] | Henrik: yes, make image! 10x10 works fine |
Cyphre: I'm willing to give it a try.. it is becoming some kind of patched up monster so I hope Carl passes over the official A110 soon ;-) | |
Kai 21-Nov-2010 [4342x2] | Hmm - just downloaded 2.100.110.3.1 and get this upon load-gui: |
Hmm - just downloaded 2.100.110.3.1 and get this upon load-gui: | |
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