World: r3wp
[!REBOL3 GUI]
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BrianH 5-Feb-2010 [436x2] | About is the documentation of the style. Unless a derived style defines some documentation, it's "Not documented". |
What (preferrably short) word means a prototype for a collection of facets? Perhaps "model"? | |
Henrik 5-Feb-2010 [438x2] | Graham, the word list is from the prototype, so "Not documented" would be accurate. |
These are the words for a face instance: style: ; WORD! - name of the style for this face facets: ; OBJECT! - properties unique to this face (from style/faced) state: ; OBJECT! - state variables (not properties) gob: ; GOB! - graphical object(s) for this face options: ; OBJECT! - optional facet changes as specified ; NOTE: optionally extended in face creation with: ;name ; WORD! - reference name ;reactors; BLOCK! - block of user actions ; PANEL faces also add: ;grid ; OBJECT! - layout parameters and limits ;faces ; BLOCK! - faces of the panel: ;triggers; BLOCK! - triggers used by panels | |
Graham 5-Feb-2010 [440x3] | template |
mask | |
mold | |
BrianH 5-Feb-2010 [443] | Template is a good one, though it would need to be documented. Mask isn't quite right. Mold would be awkward because of MOLD. |
Graham 5-Feb-2010 [444x3] | about: "documentationi" would be better ... |
no more confusing than 'copy or 'to in parse | |
well, possibly more ... | |
Henrik 5-Feb-2010 [447] | About "Documentation" would be more misleading when reading out the autogenerated help for the style. |
BrianH 5-Feb-2010 [448x5] | You don't assign copy or to in parse to variables - they're keywords. |
It's a prototype for a style. There default documentation for a style, so "Not documented" makes sense. | |
Graham, if you called it "mold" then the word 'mold would be bound in that object, which would make use of the function MOLD difficult in code that is bound to that object. | |
There default -> There is no default | |
Oh, I get it, "faced" is short for "prototype of the face visible properties (facets) collection". Perhaps "ideal" (in the Platonic sense). | |
Graham 5-Feb-2010 [453x2] | The FACED block is similar to FACETS, but makes them local to each instance of the face. Now, they can be modified without effecting any other faces that are of the same CIRCLE style. |
http://www.rebol.net/wiki/GUI_howto_styles | |
BrianH 5-Feb-2010 [455x2] | Right, I got the usage. I was just trying to find a good name. |
Your "template" and "model" are the most accurate, if not specific. The word "ideal" would require too much explanation. | |
Graham 5-Feb-2010 [457x2] | they look like local variables to me ... |
on-make: [ face/facets/area-fill: span-colors get-facet face 'area-color [2.0 .2] ] on-resize: [ ; arg is the size face/gob/size: arg face/facets/area-size: arg - 2 face/facets/diameter: (min arg/y arg/x) - 5 / 2 ] | |
BrianH 5-Feb-2010 [459x3] | Ah, but they're not local variables. They're the prototype for local variables in another object. |
And facets are the visible properties, not just any locals. | |
The faced object is the prototype - that's what I'm trying to name. | |
Graham 5-Feb-2010 [462x2] | their usage is not shown in this example |
ok, try 'defaults | |
BrianH 5-Feb-2010 [464x2] | Right, I didn't realize at first that you were talking about facets. I thought you were talking about faced. Defaults are what the facets object in the style object is. The faced objects are the prototype of the specifics (non-defaults). |
faced objects are -> faced object is And it might not be an object, I don't remember. | |
Graham 5-Feb-2010 [466x2] | view/no-wait [ text-list []] crashe if you try and use the mouse to close the window down |
>> w: view [ tl: text-list []] handler added == make gob! [offset: 569x340 size: 142x120 alpha: 0 text: "REBOL: untitle >> value? 'tl == false so how do you access the faces ? | |
Henrik 5-Feb-2010 [468x2] | that's another issue to solve. |
you can access them freely from other faces in the layout. | |
Graham 5-Feb-2010 [470] | Yes ... and some are set-face and others are set ... |
ChristianE 5-Feb-2010 [471x3] | tl: w/data/faces/1/names/tl |
It's nice that face names aren't global, but hiding them like this a pane, I never remember the correct path. | |
pane = pain | |
BrianH 5-Feb-2010 [474] | You aren't supposed to have to remember a path - there's supposed to be accessors. |
ChristianE 5-Feb-2010 [475] | Yes, but currently there isn't any, is it? (I am aware of the fact that the GUI is barely alpha) |
BrianH 5-Feb-2010 [476] | You're too generous. The GUI is pre-alpha, and wouldn't be considered alpha without the layout model changes Carl has said he has planned (but then had to take a break to work on lower-level stuff for a year). |
Graham 5-Feb-2010 [477] | perhaps at initialization ... grab all the set words in names and store them in a block in the top window |
BrianH 5-Feb-2010 [478] | It might not be a good idea to access these faces outside of the GUI code. There might be synchonization or multitasking issues. |
Graham 5-Feb-2010 [479] | that's going to make separation of gui from code more difficult |
BrianH 5-Feb-2010 [480] | I mean accessing data from the actions rather than from outside code. Using the accessors to set state. |
Henrik 6-Feb-2010 [481] | One shouldn't need to access faces directly. In time, I think GET-FACE and SET-FACE will do this, but you might need to pass the window face first: get-face window my-form Carl already has used a /field refinement, but I'm not sure what it does. |
Gregg 6-Feb-2010 [482] | Someone should write a software book called 'The Joy of Naming'. We're used to 'facets, and I don't have anything against it, but it's telling that description for it uses both 'attributes and 'properties. I don't expect it will change at this point. We all just need to help new users learn what it means. 'Template doesn't sound bad. It's funny, in OOP you have the concept of inheritance from a parent, but I don't know of a common term used for the view from the other direction. 'Attributes is probably the most common, but you don't hear it discussed as the base classing passing them on. |
Gabriele 6-Feb-2010 [483] | Henrik: make-gob is "complete" in the sense that it has all the features that were necessary for VID. I'm not sure I'd call it "finished" though - for example I wanted to add hinting, and a number of things may need improvements. Also, maybe the code can be cleaned up. |
Henrik 6-Feb-2010 [484x2] | Gabriele, OK. |
http://rebol.net/wiki/R3_GUI_Specs This is not the list Carl made. | |
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