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World: r3wp

[!REBOL3 GUI]

Ladislav
15-Dec-2010
[4570]
err: understand
Cyphre
15-Dec-2010
[4571x2]
well, we don't need to do it that way...it could be just used as 
'gob/offset setter' duirng the layout parsing...no need to ster the 
value afterwards.
ster=store
Ladislav
15-Dec-2010
[4573x2]
aha, but that requires some parsing changes?
or, is that alternative already available?
Cyphre
15-Dec-2010
[4575]
yes, easy to do
Ladislav
15-Dec-2010
[4576]
a similar approach might be useful for HIDDEN faces as well, I guess
BrianH
15-Dec-2010
[4577]
I prefer a normalizexd model, as long as it makes sense and is easy 
to work with. So, tentative support for B unless we can come up with 
something easier.
Cyphre
15-Dec-2010
[4578]
yes, we could use gob-size in OPTIONS block as 'gob/size setter' 
too.
Ladislav
15-Dec-2010
[4579]
I did not mean GOB-SIZE - that already exists as INIT-SIZE, what 
I had in mind was the HIDDEN keyword
BrianH
15-Dec-2010
[4580]
Do you really hide something by setting its size to 0x0?
Cyphre
15-Dec-2010
[4581x5]
Lad: yes, we could add something like that I guess.
Brian, yes, what would you want to see on the screen if something 
has zero size?
(of course this is meant at lower level)
hiding of faces should be done by the SHOW-FACE function
hiding=visibility
BrianH
15-Dec-2010
[4586]
I didn't mean that. Of course you hide something when it is set to 
0x0 size. I was asking if that was how you set something to be hidden: 
setting it to 0x0 size. That might have interesting effects on the 
layout of its contents when it is unhidden, while a hidden property 
would not.
Ladislav
15-Dec-2010
[4587]
Fortunately enough, it does not have side effects of that kind (we 
have to take care of one specific situation, though)
Cyphre
15-Dec-2010
[4588x2]
So my and Ladislav's decission so far:

-use SHOW? hidden | visible | ignored and optional GOB-OFFSET in 
OPTIONS block during layout initialization only (after the face is 
build the valueas are unaccessible in this form)

-use SHOW-FACE face hidden | visible | ignored function in all other 
cases when layout is already initialized.
(the rest of the functionality is hidden in internal layer of the 
code)
BrianH
15-Dec-2010
[4590]
Sounds good.
Jerry
16-Dec-2010
[4591]
Does RM-asset version of A110 support the SHAPE dialect? I can access 
the glyphs in OpenType Font File now, and I would like to draw the 
Chinese characters using SHAPE dialect in R3.
Henrik
16-Dec-2010
[4592x2]
Changing the topology of the panel by ignoring the face requires 
some considerations. What happens if a focused face is ignored?
There is a demo of above mentioned features here:

http://94.145.78.91/files/r3/gui/panels-24.r3

It requires the latest sources. I'm not sure a build is made yet.
Ladislav
16-Dec-2010
[4594]
I do not think the build has been committed.
Henrik
16-Dec-2010
[4595]
ok
Ladislav
16-Dec-2010
[4596]
%trunk/r3-gui/build/r3-gui.r3 is able to run the test
Henrik
16-Dec-2010
[4597x2]
build/? hmm...
I've published it here:

http://94.145.78.91/files/r3/gui/r3-gui.r3
Pekr
16-Dec-2010
[4599x2]
wow, a progress ... will read it shortly .... guys, I have one question, 
which will most probably get dismissed, but I'll at least try to 
ask:


- when prototyping stuff in console, and e.g. when your gui crashes 
from some reason, I am very used to just "unview". But - in R3 I 
have to do either "unview none" or "unview 'all" (not caring about 
the name of the window)


So my question is - couldn't the aproach be rethought, and old R2 
functionality brought back? Especially "unview 'all" in comparison 
to (imo) more rebolish R2 "unview/all" is non intuitive for me ...
my opinion is, that most of the time I just want to unview everything, 
and only from time to time I want to unview particular window
Cyphre
16-Dec-2010
[4601x2]
Jerry, shape dialect is fully supported. Also note you can use chinese 
glyphs as normal unicode chars in the richtext dialect so no need 
to render it custom way in R3. Also any feedback on the rendered 
unicode fonts usage would be useful as it was just tested in basic 
tests and not in any native language like chinese, japanese etc.
Pekr, yes I thought about the UNVIEW in simmilar way.
Anton
16-Dec-2010
[4603]
About showing faces: In R2 I found it quite annoying not to be able 
to create an image of a layout without viewing it on screen first.

If I did things like set the face size to 0x0 or move the faces outside 
the window bounds, clipping would introduce artefacts (black regions 
not supposed to be there) in the image created by TO-IMAGE.

So, in R3 at least, I'd like to be able to create an image of a panel 
layout in R3 without first viewing on screen.

I think I thought that an UPDATE FACE function, being similar to 
SHOW FACE, except without the final copy to the window buffer, might 
be what's needed.
Jerry
16-Dec-2010
[4604]
Cyphre, Thanks. I'd just tested it. Chinese characters can be rendered 
correctly and perfectly.
Maxim
16-Dec-2010
[4605]
Anton, as long as you have a face you can to-image it.  no need to 
show it first.  I've done this many times.  many your problem is 
related to a specific style like a iterated face.
Pekr
16-Dec-2010
[4606x2]
Late to the game, but


as for A) - don't we have already tags? It could all be in the tags 
block, not in the new field. And if tags block is just flat, and 
those for states could collide with another flag names, we could 
use nested blocks flags: [ show? [visible]]. I see no reason why 
to introduce new field, unless from the speed reasons

Generally I like B) more, but:


I definitely don't like being dependant upon the size of 0x0? That 
seems really strange to me. Visibility state in the gob-tree should 
be imo independent from the size? E.g. look at Cyphre's code example:

button 0x0 "test" options [resizes?: true]

Do you really want to see code like that in the VID level?
ah, should read the whole discussion first - already decided ...
Rebolek
16-Dec-2010
[4608]
I see no reason why to introduce new field, unless from the speed 
reasons

. Yes, it's faster and the code is also easier to handle for user.
already decided
 - really?
Pekr
16-Dec-2010
[4609x2]
Cyphre: "Brian, yes, what would you want to see on the screen if 
something has zero size?" - really, I am not sure I care about if 
something is theoretically visible in 0x0 size, because face itself 
will not have a meaning even with 1x1 size, but I think that visibility 
(event flow) should be separate. OTOH, I can't find any practical 
reason how it could be internally usefull to have some inner state 
as shown, while being at 0x0. I thought about some graph models, 
event flows via the face hierarchies, etc., but with 0x0 size, you 
can't receive events anyway (apart from timer events maybe)

Max - speak on :-)
Rebolek - by "decided" I meant Cyphre's message stating what they 
agreed upon with Ladislav, and Robert kind of seconded :-)
Rebolek
16-Dec-2010
[4611]
You can receive lot of events for 0x0 face even without timer, you'll 
be surprised.
Pekr
16-Dec-2010
[4612x2]
If so, you can't auto-hide the face by just setting its size to 0x0? 
That seems like an ugly hack to what could be implemented by 'hide 
function? Well, if we have 'show, why don't we have low level 'hide 
one?
Simply put - I am for separating hiding faces from resizing the faces/gobs. 
But I will let it to the clever ones :-)
Rebolek
16-Dec-2010
[4614x2]
There was HIDE-FACE that is removed with this implementation, you'll 
just use SHOW-FACE face 'hidden
SHOW-FACE and HIDE-FACE allowed only two states, this method allows 
more states.
Pekr
16-Dec-2010
[4616x3]
compare the code:

show-face face 'hidden
hide face


which looks more readable to you? ;-)  Why to overload show? We have 
'View, and 'unview. And with two separate functions serving its purpose 
you can implement more functionality for each of them imo ... I must 
be missing something :-)
you can use refinement. I can see, that with R3, we departed from 
refinements ... why? Look at 'unview ... unview none, unview 'all 
.... why not just uview, and unview/only, as with R2?
ok, I said enough for others to get my message, it is just my opinion, 
after all :-)
Rebolek
16-Dec-2010
[4619]
it's not just show/hide face anymore. SHOW-FACE sets face's visibility 
and usability mode. Maybe you can come up with better name, this 
one is left from previous implementation even if does currently something 
different.