World: r3wp
[!REBOL3 GUI]
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Ladislav 16-Dec-2010 [4594] | I do not think the build has been committed. |
Henrik 16-Dec-2010 [4595] | ok |
Ladislav 16-Dec-2010 [4596] | %trunk/r3-gui/build/r3-gui.r3 is able to run the test |
Henrik 16-Dec-2010 [4597x2] | build/? hmm... |
I've published it here: http://94.145.78.91/files/r3/gui/r3-gui.r3 | |
Pekr 16-Dec-2010 [4599x2] | wow, a progress ... will read it shortly .... guys, I have one question, which will most probably get dismissed, but I'll at least try to ask: - when prototyping stuff in console, and e.g. when your gui crashes from some reason, I am very used to just "unview". But - in R3 I have to do either "unview none" or "unview 'all" (not caring about the name of the window) So my question is - couldn't the aproach be rethought, and old R2 functionality brought back? Especially "unview 'all" in comparison to (imo) more rebolish R2 "unview/all" is non intuitive for me ... |
my opinion is, that most of the time I just want to unview everything, and only from time to time I want to unview particular window | |
Cyphre 16-Dec-2010 [4601x2] | Jerry, shape dialect is fully supported. Also note you can use chinese glyphs as normal unicode chars in the richtext dialect so no need to render it custom way in R3. Also any feedback on the rendered unicode fonts usage would be useful as it was just tested in basic tests and not in any native language like chinese, japanese etc. |
Pekr, yes I thought about the UNVIEW in simmilar way. | |
Anton 16-Dec-2010 [4603] | About showing faces: In R2 I found it quite annoying not to be able to create an image of a layout without viewing it on screen first. If I did things like set the face size to 0x0 or move the faces outside the window bounds, clipping would introduce artefacts (black regions not supposed to be there) in the image created by TO-IMAGE. So, in R3 at least, I'd like to be able to create an image of a panel layout in R3 without first viewing on screen. I think I thought that an UPDATE FACE function, being similar to SHOW FACE, except without the final copy to the window buffer, might be what's needed. |
Jerry 16-Dec-2010 [4604] | Cyphre, Thanks. I'd just tested it. Chinese characters can be rendered correctly and perfectly. |
Maxim 16-Dec-2010 [4605] | Anton, as long as you have a face you can to-image it. no need to show it first. I've done this many times. many your problem is related to a specific style like a iterated face. |
Pekr 16-Dec-2010 [4606x2] | Late to the game, but as for A) - don't we have already tags? It could all be in the tags block, not in the new field. And if tags block is just flat, and those for states could collide with another flag names, we could use nested blocks flags: [ show? [visible]]. I see no reason why to introduce new field, unless from the speed reasons Generally I like B) more, but: I definitely don't like being dependant upon the size of 0x0? That seems really strange to me. Visibility state in the gob-tree should be imo independent from the size? E.g. look at Cyphre's code example: button 0x0 "test" options [resizes?: true] Do you really want to see code like that in the VID level? |
ah, should read the whole discussion first - already decided ... | |
Rebolek 16-Dec-2010 [4608] | I see no reason why to introduce new field, unless from the speed reasons . Yes, it's faster and the code is also easier to handle for user. already decided - really? |
Pekr 16-Dec-2010 [4609x2] | Cyphre: "Brian, yes, what would you want to see on the screen if something has zero size?" - really, I am not sure I care about if something is theoretically visible in 0x0 size, because face itself will not have a meaning even with 1x1 size, but I think that visibility (event flow) should be separate. OTOH, I can't find any practical reason how it could be internally usefull to have some inner state as shown, while being at 0x0. I thought about some graph models, event flows via the face hierarchies, etc., but with 0x0 size, you can't receive events anyway (apart from timer events maybe) Max - speak on :-) |
Rebolek - by "decided" I meant Cyphre's message stating what they agreed upon with Ladislav, and Robert kind of seconded :-) | |
Rebolek 16-Dec-2010 [4611] | You can receive lot of events for 0x0 face even without timer, you'll be surprised. |
Pekr 16-Dec-2010 [4612x2] | If so, you can't auto-hide the face by just setting its size to 0x0? That seems like an ugly hack to what could be implemented by 'hide function? Well, if we have 'show, why don't we have low level 'hide one? |
Simply put - I am for separating hiding faces from resizing the faces/gobs. But I will let it to the clever ones :-) | |
Rebolek 16-Dec-2010 [4614x2] | There was HIDE-FACE that is removed with this implementation, you'll just use SHOW-FACE face 'hidden |
SHOW-FACE and HIDE-FACE allowed only two states, this method allows more states. | |
Pekr 16-Dec-2010 [4616x3] | compare the code: show-face face 'hidden hide face which looks more readable to you? ;-) Why to overload show? We have 'View, and 'unview. And with two separate functions serving its purpose you can implement more functionality for each of them imo ... I must be missing something :-) |
you can use refinement. I can see, that with R3, we departed from refinements ... why? Look at 'unview ... unview none, unview 'all .... why not just uview, and unview/only, as with R2? | |
ok, I said enough for others to get my message, it is just my opinion, after all :-) | |
Rebolek 16-Dec-2010 [4619] | it's not just show/hide face anymore. SHOW-FACE sets face's visibility and usability mode. Maybe you can come up with better name, this one is left from previous implementation even if does currently something different. |
Pekr 16-Dec-2010 [4620] | Pity following feature was removed - we could have used bitsets - that would allow even for more combinations - http://www.rebol.net/r3blogs/0077.html |
Rebolek 16-Dec-2010 [4621] | more combinations? |
Pekr 17-Dec-2010 [4622] | Yes, generally all possible states - visible ignored fixed hidden no-resize etc. could be part of a bitmask, and IIRC that is the aproach win32 is taking. I thought that named bitmasks are implemented, but they were removed. |
Rebolek 17-Dec-2010 [4623] | But some states are mutualy exclusive, so this is not such a good idea. You can also achieve the same with block! |
Pekr 17-Dec-2010 [4624] | Yes, not a big deal for me ... except the idea of using size 0x0 to express the hidden state :-) |
Rebolek 17-Dec-2010 [4625] | Image the UI animated. You have button with size 100x20 that gets smaller until it reaches 0x0 which effectively means it gets hidden. |
Henrik 17-Dec-2010 [4626x2] | I don't agree with having 0x0 as hidden. It is an implied state, that would occur any time the X or Y size becomes zero. There are behavioral issues to consider, such as, whether you want to obtain data from the face, using GET-PANEL, or how tabbing and disabling behaves with a zero sized face. If the layout is dynamically created, so that a face is inadvertently presented as zero-sized, you will get topological side-effects. For animation, you would have a start and end position. Animations should not express anything about face states. Only dimensions, offsets, transparency, colors, easing are relevant with animations. |
For that matter, a face can also be considered hidden, when its parent is 0x0, or if the face is located outside the viewport of the parent face. | |
Oldes 17-Dec-2010 [4628] | if "SHOW-FACE sets face's visibility".. than it should have name SET-FACE... btw... I'm with Pekr that "HIDE face" is nicer than "SHOW-FACE face 'hidden"... I don't expect to use word SHOW when I want to HIDE something. |
Rebolek 17-Dec-2010 [4629] | SET-FACE is already reserved. Adding HIDE as a shorcut is of course possible. |
Henrik 17-Dec-2010 [4630] | that a face is inadvertently presented as zero-sized - this may occur, should a style implement its own layout engine, which is possible to do. |
Ladislav 17-Dec-2010 [4631] | Re the 0x0 issue: I am sure, that the solution used will satisfy you. |
Pekr 17-Dec-2010 [4632] | hmm, I lack imagination for all possible usage cases. But we should have in mind the most complex scenarios, which might be some animations along with timers, simply a graph structure. |
Ladislav 17-Dec-2010 [4633] | Re the HIDE face: the problem is, what the function should do? (which of the four variants it is you want?) |
Pekr 17-Dec-2010 [4634] | Ladislav - is the solution part of posted r3-gui version from yesterday? Or just something which will arrive shortly? |
Ladislav 17-Dec-2010 [4635] | A new one, not posted yet |
Henrik 17-Dec-2010 [4636] | Animation should be an entirely separate part, to make it easier to discuss, design and change when the time comes, possibly an extension of SHOW-FACE. |
Rebolek 17-Dec-2010 [4637] | Without timers we can only dream of animation right now. |
Anton 17-Dec-2010 [4638] | I agree with Henrik, and I reiterate my uneasiness with face size 0x0 == hidden. Conflating the two concepts creates the problem of how to separate them, which may be difficult, or impossible. I would not like that in order to hide a face, I would have to set its size to 0x0. That means that in order to restore the visibility, I must store its previous size somewhere else. So squashing two concepts into one value means one or both of them just pops out somewhere else, confused, or some state information is lost. |
Ladislav 17-Dec-2010 [4639] | Yes, that is why the two *will* be separated |
Pekr 17-Dec-2010 [4640] | Cool, my worries dismissed then, as I agree with Anton too ... |
Anton 17-Dec-2010 [4641] | Oh, I'm sorry, I probably should have re-read the discussion since last night. |
Cyphre 17-Dec-2010 [4642] | re Animation: Recently I talked with Carl about it briefly. He plans to add timer port device + mezzanine support functions for that purposes. No EST has been said though. |
Maxim 17-Dec-2010 [4643] | Carl should just make the device extension API . then these concerns can solve themselves on the Open Source side of things. |
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