World: r3wp
[!REBOL3 GUI]
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Pekr 16-Dec-2010 [4617x2] | you can use refinement. I can see, that with R3, we departed from refinements ... why? Look at 'unview ... unview none, unview 'all .... why not just uview, and unview/only, as with R2? |
ok, I said enough for others to get my message, it is just my opinion, after all :-) | |
Rebolek 16-Dec-2010 [4619] | it's not just show/hide face anymore. SHOW-FACE sets face's visibility and usability mode. Maybe you can come up with better name, this one is left from previous implementation even if does currently something different. |
Pekr 16-Dec-2010 [4620] | Pity following feature was removed - we could have used bitsets - that would allow even for more combinations - http://www.rebol.net/r3blogs/0077.html |
Rebolek 16-Dec-2010 [4621] | more combinations? |
Pekr 17-Dec-2010 [4622] | Yes, generally all possible states - visible ignored fixed hidden no-resize etc. could be part of a bitmask, and IIRC that is the aproach win32 is taking. I thought that named bitmasks are implemented, but they were removed. |
Rebolek 17-Dec-2010 [4623] | But some states are mutualy exclusive, so this is not such a good idea. You can also achieve the same with block! |
Pekr 17-Dec-2010 [4624] | Yes, not a big deal for me ... except the idea of using size 0x0 to express the hidden state :-) |
Rebolek 17-Dec-2010 [4625] | Image the UI animated. You have button with size 100x20 that gets smaller until it reaches 0x0 which effectively means it gets hidden. |
Henrik 17-Dec-2010 [4626x2] | I don't agree with having 0x0 as hidden. It is an implied state, that would occur any time the X or Y size becomes zero. There are behavioral issues to consider, such as, whether you want to obtain data from the face, using GET-PANEL, or how tabbing and disabling behaves with a zero sized face. If the layout is dynamically created, so that a face is inadvertently presented as zero-sized, you will get topological side-effects. For animation, you would have a start and end position. Animations should not express anything about face states. Only dimensions, offsets, transparency, colors, easing are relevant with animations. |
For that matter, a face can also be considered hidden, when its parent is 0x0, or if the face is located outside the viewport of the parent face. | |
Oldes 17-Dec-2010 [4628] | if "SHOW-FACE sets face's visibility".. than it should have name SET-FACE... btw... I'm with Pekr that "HIDE face" is nicer than "SHOW-FACE face 'hidden"... I don't expect to use word SHOW when I want to HIDE something. |
Rebolek 17-Dec-2010 [4629] | SET-FACE is already reserved. Adding HIDE as a shorcut is of course possible. |
Henrik 17-Dec-2010 [4630] | that a face is inadvertently presented as zero-sized - this may occur, should a style implement its own layout engine, which is possible to do. |
Ladislav 17-Dec-2010 [4631] | Re the 0x0 issue: I am sure, that the solution used will satisfy you. |
Pekr 17-Dec-2010 [4632] | hmm, I lack imagination for all possible usage cases. But we should have in mind the most complex scenarios, which might be some animations along with timers, simply a graph structure. |
Ladislav 17-Dec-2010 [4633] | Re the HIDE face: the problem is, what the function should do? (which of the four variants it is you want?) |
Pekr 17-Dec-2010 [4634] | Ladislav - is the solution part of posted r3-gui version from yesterday? Or just something which will arrive shortly? |
Ladislav 17-Dec-2010 [4635] | A new one, not posted yet |
Henrik 17-Dec-2010 [4636] | Animation should be an entirely separate part, to make it easier to discuss, design and change when the time comes, possibly an extension of SHOW-FACE. |
Rebolek 17-Dec-2010 [4637] | Without timers we can only dream of animation right now. |
Anton 17-Dec-2010 [4638] | I agree with Henrik, and I reiterate my uneasiness with face size 0x0 == hidden. Conflating the two concepts creates the problem of how to separate them, which may be difficult, or impossible. I would not like that in order to hide a face, I would have to set its size to 0x0. That means that in order to restore the visibility, I must store its previous size somewhere else. So squashing two concepts into one value means one or both of them just pops out somewhere else, confused, or some state information is lost. |
Ladislav 17-Dec-2010 [4639] | Yes, that is why the two *will* be separated |
Pekr 17-Dec-2010 [4640] | Cool, my worries dismissed then, as I agree with Anton too ... |
Anton 17-Dec-2010 [4641] | Oh, I'm sorry, I probably should have re-read the discussion since last night. |
Cyphre 17-Dec-2010 [4642] | re Animation: Recently I talked with Carl about it briefly. He plans to add timer port device + mezzanine support functions for that purposes. No EST has been said though. |
Maxim 17-Dec-2010 [4643] | Carl should just make the device extension API . then these concerns can solve themselves on the Open Source side of things. |
Cyphre 17-Dec-2010 [4644x2] | From what I know the 'custom devices' will be available in hostkit after 3.0.0 release. |
Of course it is possible to implement timers as embedded extension if someone can't wait for this feature. | |
Pekr 17-Dec-2010 [4646x3] | will that timer device have any influence on the task design? Well, being it one way or other - it is sadly another regression from R2. OTOH I think that most of R2 GUIS did not rely on timers, or am I wrong? |
I prefer to have it designed properly, rather than to rush the implementation. And I agree with Max - there is imo long time plan to have extension API for devices ... | |
Cyphre - say hello to Carl :-) | |
Rebolek 17-Dec-2010 [4649] | most of R2 GUIS did not rely on timers... , why should they? R3GUI can be perfectly functional without timers, only bit boring. |
Pekr 17-Dec-2010 [4650] | I used it only several times - to initialise GUI automatically, and to create a primitive gif-anim player ... |
Jerry 19-Dec-2010 [4651] | It seems like the SHAPE dialect in RM-Asset version of A110 is different from the original one. Is that intentional? I cannot draw and fill Chinses character glyphs using this version. |
Oldes 19-Dec-2010 [4652] | Maybe you should show us the difference. |
Jerry 19-Dec-2010 [4653] | Actually, I think It's bug. For example, MOVE seems not working at all. LINE used to mean LINE-TO, now LINE are just LINE. ... and so on. |
Oldes 20-Dec-2010 [4654x4] | Yes... so we still need the simple example to show it.. best to use different group (R3 graphics) as it's not related to GUI. |
I would like to give GUI a try, but to be honest, the current public state is good only for reviewing, not for participation on the developement. I mean... I really don't want to hack one file which has 256kB. So I'm asking again, wouldn't it be better to put it into a real source-code system (or in case you have one already, which you probably have internaly, to create public mirror of it). | |
I would like to give GUI a try, but to be honest, the current public state is good only for reviewing, not for participation on the developement. I mean... I really don't want to hack one file which has 256kB. So I'm asking again, wouldn't it be better to put it into a real source-code system (or in case you have one already, which you probably have internaly, to create public mirror of it). | |
Also I miss the basic functionality in current GUI. Like chance to view a simple GOB. For example one of these: http://www.rebol.com/r3/docs/view/gobs.html | |
Pekr 20-Dec-2010 [4658x2] | Maybe RMA team could set-up a blog too (re Amiga group post about OS 4.1 progress). I know there's probably not much time for that, but I do remember some of Henrik's articles, and it was really nice to read :-) |
It would be the place for occassional posts, showing e.g. short examples of how to use new features, etc. - thu stuff you are asking for here anyway :-) | |
Henrik 20-Dec-2010 [4660x2] | The GUI is still changing too much for particular blog articles. Around on a daily basis I get updates on 5-10 source files, which I don't have time to go through, otherwise I would publicize more information. |
Oldes, VIEW is due for an overhaul and the concept of viewing any (or at least most) REBOL datatypes is something I wish to implement, but that's low priority at the moment. | |
Oldes 20-Dec-2010 [4662] | That's the main reason why to have public repo.. so one can at least see what is changing... and maybe also why. |
Ladislav 20-Dec-2010 [4663x2] | GUI work log update: currently, the ON-CONTENT actor is being reworked. Interface and behaviour are being changed (different arguments, adjusting "boundary case behaviour"), some bugs revealed and corrected during reworking as well. |
For those not knowing the purpose: the ON-CONTENT actor is meant to handle content changes of container styles. | |
Henrik 20-Dec-2010 [4665] | Oldes, I agree. We planned to move to Git to make this simpler, however the window for making such changes, I think, has closed for this year. Too busy... |
Pekr 20-Dec-2010 [4666] | on-content ... interesting ... so we will get specific per style type kind of handlers? |
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