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World: r3wp

[!REBOL3 GUI]

Pekr
16-Dec-2010
[4618]
ok, I said enough for others to get my message, it is just my opinion, 
after all :-)
Rebolek
16-Dec-2010
[4619]
it's not just show/hide face anymore. SHOW-FACE sets face's visibility 
and usability mode. Maybe you can come up with better name, this 
one is left from previous implementation even if does currently something 
different.
Pekr
16-Dec-2010
[4620]
Pity following feature was removed - we could have used bitsets - 
that would allow even for more combinations - http://www.rebol.net/r3blogs/0077.html
Rebolek
16-Dec-2010
[4621]
more combinations?
Pekr
17-Dec-2010
[4622]
Yes, generally all possible states - visible ignored fixed hidden 
no-resize etc. could be part of a bitmask, and IIRC that is the aproach 
win32 is taking. I thought that named bitmasks are implemented, but 
they were removed.
Rebolek
17-Dec-2010
[4623]
But some states are mutualy exclusive, so this is not such a good 
idea. You can also achieve the same with block!
Pekr
17-Dec-2010
[4624]
Yes, not a big deal for me ... except the idea of using size 0x0 
to express the hidden state :-)
Rebolek
17-Dec-2010
[4625]
Image the UI animated. You have button with size 100x20 that gets 
smaller until it reaches 0x0 which effectively means it gets hidden.
Henrik
17-Dec-2010
[4626x2]
I don't agree with having 0x0 as hidden. It is an implied state, 
that would occur any time the X or Y size becomes zero. There are 
behavioral issues to consider, such as, whether you want to obtain 
data from the face, using GET-PANEL, or how tabbing and disabling 
behaves with a zero sized face. If the layout is dynamically created, 
so that a face is inadvertently presented as zero-sized, you will 
get topological side-effects.


For animation, you would have a start and end position. Animations 
should not express anything about face states. Only dimensions, offsets, 
transparency, colors, easing are relevant with animations.
For that matter, a face can also be considered hidden, when its parent 
is 0x0, or if the face is located outside the viewport of the parent 
face.
Oldes
17-Dec-2010
[4628]
if "SHOW-FACE sets face's visibility".. than it should have name 
SET-FACE... btw... I'm with Pekr that  "HIDE face" is nicer than 
"SHOW-FACE face 'hidden"... I don't expect to use word SHOW when 
I want to HIDE something.
Rebolek
17-Dec-2010
[4629]
SET-FACE is already reserved. Adding HIDE as a shorcut is of course 
possible.
Henrik
17-Dec-2010
[4630]
that a face is inadvertently presented as zero-sized

 - this may occur, should a style implement its own layout engine, 
 which is possible to do.
Ladislav
17-Dec-2010
[4631]
Re the 0x0 issue: I am sure, that the solution used will satisfy 
you.
Pekr
17-Dec-2010
[4632]
hmm, I lack imagination for all possible usage cases. But we should 
have in mind the most complex scenarios, which might be some animations 
along with timers, simply a graph structure.
Ladislav
17-Dec-2010
[4633]
Re the HIDE face: the problem is, what the function should do? (which 
of the four variants it is you want?)
Pekr
17-Dec-2010
[4634]
Ladislav - is the solution part of posted r3-gui version from yesterday? 
Or just something which will arrive shortly?
Ladislav
17-Dec-2010
[4635]
A new one, not posted yet
Henrik
17-Dec-2010
[4636]
Animation should be an entirely separate part, to make it easier 
to discuss, design and change when the time comes, possibly an extension 
of SHOW-FACE.
Rebolek
17-Dec-2010
[4637]
Without timers we can only dream of animation right now.
Anton
17-Dec-2010
[4638]
I agree with Henrik, and I reiterate my uneasiness with face size 
0x0 == hidden. Conflating the two concepts creates the problem of 
how to separate them, which may be difficult, or impossible.

I would not like that in order to hide a face, I would have to set 
its size to 0x0. That means that in order to restore the visibility, 
I must store its previous size somewhere else. So squashing two concepts 
into one value means one or both of them just pops out somewhere 
else, confused, or some state information is lost.
Ladislav
17-Dec-2010
[4639]
Yes, that is why the two *will* be separated
Pekr
17-Dec-2010
[4640]
Cool, my worries dismissed then, as I agree with Anton too ...
Anton
17-Dec-2010
[4641]
Oh, I'm sorry, I probably should have re-read the discussion since 
last night.
Cyphre
17-Dec-2010
[4642]
re Animation: Recently I talked with Carl about it briefly. He plans 
to add timer port device + mezzanine support functions for that purposes. 
No EST has been said though.
Maxim
17-Dec-2010
[4643]
Carl should just make the device extension API .  then these concerns 
can solve themselves on the Open Source side of things.
Cyphre
17-Dec-2010
[4644x2]
From what I know the 'custom devices' will be available in hostkit 
after 3.0.0 release.
Of course it is possible to implement timers as embedded extension 
if someone can't wait for this feature.
Pekr
17-Dec-2010
[4646x3]
will that timer device have any influence on the task design? Well, 
being it one way or other - it is sadly another regression from R2. 
OTOH I think that most of R2 GUIS did not rely on timers, or am I 
wrong?
I prefer to have it designed properly, rather than to rush the implementation. 
And I agree with Max - there is imo long time plan to have extension 
API for devices ...
Cyphre - say hello to Carl :-)
Rebolek
17-Dec-2010
[4649]
most of R2 GUIS did not rely on timers...

, why should they? R3GUI can be perfectly functional without timers, 
only bit boring.
Pekr
17-Dec-2010
[4650]
I used it only several times - to initialise GUI automatically, and 
to create a primitive gif-anim player ...
Jerry
19-Dec-2010
[4651]
It seems like the SHAPE dialect in RM-Asset version of A110 is different 
from the original one. Is that intentional? I cannot draw and fill 
Chinses character glyphs using this version.
Oldes
19-Dec-2010
[4652]
Maybe you should show us the difference.
Jerry
19-Dec-2010
[4653]
Actually, I think It's bug. For example, MOVE seems not working at 
all. LINE used to mean LINE-TO, now LINE are just LINE. ... and so 
on.
Oldes
20-Dec-2010
[4654x4]
Yes... so we still need the simple example to show it.. best to use 
different group (R3 graphics) as it's not related to GUI.
I would like to give GUI a try, but to be honest, the current public 
state is good only for reviewing, not for participation on the developement. 
I mean... I really don't want to hack one file which has 256kB. So 
I'm asking again, wouldn't it be better to put it into a real source-code 
system (or in case you have one already, which you probably have 
internaly, to create public mirror of it).
I would like to give GUI a try, but to be honest, the current public 
state is good only for reviewing, not for participation on the developement. 
I mean... I really don't want to hack one file which has 256kB. So 
I'm asking again, wouldn't it be better to put it into a real source-code 
system (or in case you have one already, which you probably have 
internaly, to create public mirror of it).
Also I miss the basic functionality in current GUI. Like chance to 
view a simple GOB. For example one of these: http://www.rebol.com/r3/docs/view/gobs.html
Pekr
20-Dec-2010
[4658x2]
Maybe RMA team could set-up a blog too (re Amiga group post about 
OS 4.1 progress). I know there's probably not much time for that, 
but I do remember some of Henrik's articles, and it was really nice 
to read :-)
It would be the place for occassional posts, showing e.g. short examples 
of how to use new features, etc. - thu stuff you are asking for here 
anyway :-)
Henrik
20-Dec-2010
[4660x2]
The GUI is still changing too much for particular blog articles. 
Around on a daily basis I get updates on 5-10 source files, which 
I don't have time to go through, otherwise I would publicize more 
information.
Oldes, VIEW is due for an overhaul and the concept of viewing any 
(or at least most) REBOL datatypes is something I wish to implement, 
but that's low priority at the moment.
Oldes
20-Dec-2010
[4662]
That's the main reason why to have public repo.. so one can at least 
see what is changing... and maybe also why.
Ladislav
20-Dec-2010
[4663x2]
GUI work log update: currently, the ON-CONTENT actor is being reworked. 
Interface and behaviour are being changed (different arguments, adjusting 
"boundary case behaviour"), some bugs revealed and corrected during 
reworking as well.
For those not knowing the purpose: the ON-CONTENT actor is meant 
to handle content changes of container styles.
Henrik
20-Dec-2010
[4665]
Oldes, I agree. We planned to move to Git to make this simpler, however 
the window for making such changes, I think, has closed for this 
year. Too busy...
Pekr
20-Dec-2010
[4666x2]
on-content ... interesting ... so we will get specific per style 
type kind of handlers?
Henrik - if 'view is going to be overhauled, add 'unview to the overhual 
game too, please :-)