World: r3wp
[!REBOL3 GUI]
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Robert 7-Jan-2011 [5021] | Repeating from above: We'll be releasing new version of R3GUI later today with the docs Ladislav mentioned. Unfortunately I had not enough spare time to update the old 'gui demo'. So now a question to all who cried here :) Is there any volunteer who will try to convert the demo? I think this is great oportunity to: -learn how the new version works -found possible bugs and issues and report back to RMA team or even provide fixes -give back something usable to comunity So anyone interested?... |
shadwolf 7-Jan-2011 [5022] | will that documentation be anought to start another branch R3/GUI ? I think that's not the topic in fact. That's documentation to allow us to test your product and be productive beta testers. |
Pekr 7-Jan-2011 [5023] | oooh, so much of talk ... who should read it? :-) |
Henrik 7-Jan-2011 [5024] | Pekr, you just volunteered to write the new R3GUI demo :-) |
Pekr 7-Jan-2011 [5025x2] | Cyphre - to get smooth (amiga-like) scrolling, with low CPU overhead (do you remember my scrolling news bar?), is your HW acceleration helpfull, or it would need any other specific links to DirectX stuff? Just a question .... |
I thought about it, but I bet system is so different, that 1:1 translation will be almost impossible :-) | |
Henrik 7-Jan-2011 [5027] | Pekr, that's the trick, I suppose. You have to translate the visual appearance and capability rather than looking too much at the old code. |
shadwolf 7-Jan-2011 [5028] | once angain those documents are just here to serves you own interest not our... My interrest is to have a R3/GUI that is based on a community real effort and organisation, that produce documentation and that tends to involve everyone and not limiting them to the role of beta testers. My interest is having this library with one to one link everywhere. My interest is to have this module/library discussed all aloing and with futur granted ... We don't know if RMA will produce something affortable we don't know if after this first shot what will be the level of evolution we can expect from it ... Do we will need to pass to bounties to get new things added to it once the main release is done ? how will be integrated and rewarded external contributions to that project ? why only the 5 of RMA should get money out of this project? |
Cyphre 7-Jan-2011 [5029] | (Pekr, I think we should move your HW question to !R3 Graphics group) |
Henrik 7-Jan-2011 [5030] | Pekr, nevertheless, feel free to dabble with it. We'll answer questions about it. |
Ladislav 7-Jan-2011 [5031] | Pekr: Nevertheless, if you compare the doc Carl wrote with the new source that will be published today, you will find out, that the difference is not exactly huge. |
Cyphre 7-Jan-2011 [5032] | Otherwise even converting the old code shouldn't be so hard but I haven't studied it. Anyway RMA team will try to help such conversion related quetsions here if you start doing it. |
Pekr 7-Jan-2011 [5033] | hmmm, tempted :-) |
Henrik 7-Jan-2011 [5034] | http://94.145.78.91/files/r3/gui/252.png SCRUM tool prototype GUI example. We are exploring how to organize the GUI, as the R3 GUI can be used to prototype things now. The next step here is to get it integrated with the database reactors prototype written earlier. If that is done correctly, we should be able to switch from a prototype file database to a different database backend (SQL based) without touching any GUI code. |
Pekr 7-Jan-2011 [5035x2] | Good luch ... I am really curious if your reactors are flexible to cover all DB needs. |
What's the red color? Widget in focus? :-) | |
Henrik 7-Jan-2011 [5037] | yes, for now that was easier. |
Pekr 7-Jan-2011 [5038] | We should start talking look & feel at some point too, as it really looks completly strange :-) Cheap gradients with Aqua like old Mac look mixed with 70ties Unix grey aproach :-). How can anyone create anything like that nowadays? This is really strange, as I remember Gabriele's effect-lab, Cyphre's styles pack, and also Henrik's first UI attempts, and those looked much better ... I need to know, if it will be adressed, as I am scared to touch the gui, as I fear it will do really something bad to me :-) |
Henrik 7-Jan-2011 [5039x2] | the skin will not be changed until nearly all basic functionality is complete. it's my task, but am not available for it anyway. |
this is also to avoid risking having to redo the skin several times, if style architecture changes. | |
TomBon 7-Jan-2011 [5041x2] | btw what happened to the old R3 V2 gui from carl? could this be used as a starting point fpr another GUI? |
the style was not bad imho. any architectual reason why this wasn't developed further? | |
Henrik 7-Jan-2011 [5043] | Tom, Carl's GUI was inadequate in many ways. The one we are building now is directly based on it, but replaces parts of it, like the resizing scheme. |
Rebolek 7-Jan-2011 [5044] | Pekr, what you think is ugly and cheap design, is actualy THE FUTURE of UI design. Every GUI will look like this in 2-3 years, I wonder you don't see it. At least you understand this is the definite and final design of R3GUI. |
Pekr 7-Jan-2011 [5045] | TomBon - I think, and I hope, that not much changed in underlying architecture design. But you probably refer to Carl's Spring skin :-) First time I saw it, I found it strange, now I miss it :-) |
Rebolek 7-Jan-2011 [5046] | But seriously, as Henrik said, functionality will be done first, then the look. |
Pekr 7-Jan-2011 [5047x2] | Rebolek - my dog randomly drawing would come up with better aesthetics probably :-) One should have pleasure to play with the stuff in the process, while I have really a hard time looking at any single screenshot of new GUI. What I don't understand is, why it changed from the former look, if draw code for such style was already available? |
Well, at least I have something to play with. If I will somehow proceed with adapting demo, I might try to experiment to change some style's look, to see how the design and functionality are separated. | |
Rebolek 7-Jan-2011 [5049] | Pekr, that's great! So let you dog do the draw blocks for some styles and we will add them! |
Pekr 7-Jan-2011 [5050] | Rebolek - that is an idea, with my dog :-) |
Rebolek 7-Jan-2011 [5051] | I have no problem with replacing current look, if anyone provides something. But I'm not going to work on look now, because the priority of this task is currently low. |
Pekr 7-Jan-2011 [5052] | I might try to "port" Carl's Spring look, to just see, how it works or not. It could show some potential problem with eventual skining ... |
Rebolek 7-Jan-2011 [5053] | Pekr, if you need any help with porting, I'll be glad to help. Just start with something easy as button, and let me know if you have any questions. |
TomBon 7-Jan-2011 [5054] | henrik, thx for clarifying. Pekr, yes, same here ;-) |
shadwolf 7-Jan-2011 [5055] | I will not participate to any bug tracker, bug correction, or testings regarding R3/GUI until we don't have a full detailled schematic of R3-host-kit, while we don't know where we are going with this project, and while we don't know if a better path can be found to avoid this project to fall in porting maze. |
Ladislav 7-Jan-2011 [5056] | Even Pekr's dog knows, that a better path can always be found! |
Robert 7-Jan-2011 [5057x2] | And I bet his dogs learns faster, that we stated more than once that we currently don't spend any time on eye-candy. Maybe Petr learns it too ;-) |
db-reactors: They will work for (my guess) 99% of all cases. | |
Kaj 7-Jan-2011 [5059x3] | I have to support Petr's dog here. I fully understand why looks are not a priority for development, but I also know that if we proudly present the GUI functionality to the world with the current skin, almost everyone who sees that will confirm in his mind that REBOL is a thing of the past and will never touch it again |
Shadwolf, if you want a REBOL GUI that can just be recompiled on all platforms based on OpenGL or QT or GTK, the current host kit fully supports that. You can just build such an interface on it | |
But I think the problem is that you want "the community" to do that work for you and profit from their work without doing anything yourself... | |
GiuseppeC 7-Jan-2011 [5062] | I apreciate the work put onto R3GUI. I am just a spectator, I am not involved into the development. So I whish to say thank you to all the people building R3GUI. From time to time the community get nervous about lack of development or inadequate results. Please note that they are building the foundations for further work. One time in the future the GUI will have the look similar to MacOS or GUI found on mobile device. Until then an old fashioned GUI is better than nothing. Please consider all the hard work put from unpaid people on this project. |
BrianH 7-Jan-2011 [5063] | I like that the UI look isn't inherent in the GUI. Skinning was a value from the beginning. |
GiuseppeC 7-Jan-2011 [5064x3] | I have only a couple of request: please consider now the modification to the event system to support multitouch devices and whatever is needed for smooth GUI animation. It is important for further porting on other platform. Also, keep in mind that good documentation is essential to let people use your work. |
A last note for ROBERT: I have read that r3GUI stiles will be developed until they are functional to the project specification the where created for. A clear, written, specific, development path to further develop these style and the missing other would be good to have a clear global view about the final goal apart this project specific development. | |
(sorry for all the wrong plurals... :-) | |
BrianH 7-Jan-2011 [5067] | There doesn't need to be a specified development path from RMA for styles that are being developed outside of RMA. Independent cooperating projects are fine. We don't have to bog down the development process with too much management overhead. |
GiuseppeC 7-Jan-2011 [5068] | Please Brian, what RMA stand for ? |
BrianH 7-Jan-2011 [5069] | It's the initials for Robert's company. |
GiuseppeC 7-Jan-2011 [5070] | Brian. Your opinion is ok for me. Lets wait how this develpment ends. Then we could work on what has been done to improve it. |
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