World: r3wp
[!REBOL3 GUI]
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Henrik 25-Jan-2011 [5506] | (you won't get me to agree after 4 years of working with both methods, sorry) |
Maxim 25-Jan-2011 [5507] | well, we agree to disagree :-D |
Pekr 26-Jan-2011 [5508x7] | Henrik - don't even try the old crap on me again :-( The reason why Carl started new GUI was because of Gab's GUI was not all that easy. If I want 50x50 button, don't even dare to dictate me, that I can't easily have it. If I can't, I almost refuse to use such a system period. |
I refuse to build new button style, just to have it like I want it. | |
This is rudiculous - so you have init-size as an option, yet it is ignored,or totally twisted, in that regard, that only X axis gets adjusted. That simply does NOT work as expected, and if you guys refuse to understand, that the freedom of expression is what ppl are interested in, then you are building completly different GUI. It is supposed to be easily used. | |
So far - RMA - public | 0 : 3 | |
sorry 1 : 3 | |
Henrik - I believe you will fail explain technical reason, why it prevents proper skinning. Carl's GUI used skinning, and was able to provide such buttons. That is just stupid limitation imo, and should be removed .... | |
This is not even funny. I know your long time opinion, and I think that you pushed in into the design. I believe you have some reason based upon your experience, but I am really not surey, it is necessary limitation. | |
BrianH 26-Jan-2011 [5515x2] | You have min-size and max-size still, right? To support resizing, you need to support sizing. But that doesn't mean the syntax is the same as in R2's VID or Carl's GUI. |
Specifying color is a different matter though. You need abstract functional colors at most in styles and layouts to support skinning, not real colors. | |
Maxim 26-Jan-2011 [5517x2] | how I see it is that you need to be able to hack the faces, but you must not be forced to do so because the framework and API are insufficient. if the system is strong enough, it will live with very little in app hacks. it will live on its own merits. |
but when a client tells me, I want this banner red, this one navy and this one black... I've stopped trying to convince them that its ugly, it just irritates them, and it inevitably leads to bad relations. I will convey my experience and state that its not something professional, but in the end, the client writes the check, and I need to be able to push the bytes out the door. there is no philosophy or ideology when you need to deliver and a tool can't turn around and be flexible. I don't want to post stuff from other engines here since its not a comparison game, but I've used many APIs from prbably 20 different dev platforms, and everytime I use one which has an "unwielding" ideology where you can't modify things to make them do what you want... as a user, I get frustrated and I just look for something else to do and/or work on. good defaults, decent properties and backbone, clean style. all the rest, open and hack. I woudn't be a Reboler otherwise. that's just my 2 cents. | |
BrianH 26-Jan-2011 [5519x2] | The current design is supposed to allow non-GUI-designer programmers to specify layouts. Even if you are both the layout programmer and the style designer, the work is supposed to be separated. For that matter, a proper layout dialect for the types of apps that the R3 GUI is made for (not games) should be portable to other device form factors, accessible, etc. So if you need to be a theme designer, do it in the theme section of the app, not the layout. And if you need to be picky about the styles, do it in the style section of the app, not the layout. |
This makes your app more manageable, more portable, the benefits go on. | |
Maxim 26-Jan-2011 [5521x2] | in theory yes... in practice no. exactly like OOP... on paper and in theory its all rose and perfect. in practice its a nightmare. |
anyways... I'll stop participating in this debate.. just cause I've got other things to do ;-) | |
Pekr 26-Jan-2011 [5523x2] | BrianH: the strange thing is, that different color is actually supported. It was not with Gab's GUI IIRC, that was even more strict. I can imagine the trouble with mateiral system, when you allow simple color override. But - how is button's size influencing or limiting the skin system? It has nothing in common imo with Carl's or other's version imo, it is just one developer applying his idea. How does new system differ to Car's version in that regard? Carl's version was supposed to use skinning too, so? |
Or more direct question - how does button, with its border and gradient, differ from e.g. even more complicated style as panel for e.g.? And panel has border, and gradients too. While panel can be sized in a layout as an option, button can't | |
BrianH 26-Jan-2011 [5525] | Unless they implemented the materials system and abstract functional colors already, neither support them But this was planned for both. |
Pekr 26-Jan-2011 [5526x4] | And even worse - if button is not supposed to react to the sizing, the size option should definitely be removed, and it should DEFINITELY error-out in the dialect level. Why am I supposed to loose my time trying to adjust button, seeing the option there, if it is not supposed to work? |
When I expressed my opinion on Gab's GUI to Carl, I told him, that I miss some aspects from easy of use of VID. I can understand, that when things get more complex, you have to put some limitations here or there. But - it stopped to be a fun. I need a system, which I LIKE to use, which is NOT BORING to use. If I want to use boring business GUI, I can go to Delphi with its boring the same buttons, and I even believe, that in the end it is Delhi, which allows me to shape the button WHATEVER size I want. | |
The current design is supposed to allow non-GUI-designer programmers to specify layout - no, it is apparently not. Layout user wants 50x50 button, and can't have it. | |
Layout user, is not probably going to do his own styles. | |
BrianH 26-Jan-2011 [5530] | I am going by the design, as far as I know it, not the current implementation. There are limits in the current implementation that aren't part of the design. |
Pekr 26-Jan-2011 [5531x2] | The worst thing we can do is to let the option there, while not acting upon the override. So - if we REALLY want button's size to be fixed, the option really has to be removed, and it has to fail on GUI parse ... |
From Max: "I don't want to post stuff from other engines here since its not a comparison game, but I've used many APIs from prbably 20 different dev platforms, and everytime I use one which has an "unwielding" ideology where you can't modify things to make them do what you want... as a user, I get frustrated and I just look for something else to do and/or work on." And I say - Amen. Set it into stone, and you might wonder in the end, why you have no following. It is exactly the same reason most ppl are not able to understand, that no matter how logical it is to have the skin done as a last, R3 GUI did not get any following, because of the first look experience simply get's users not interested at all. And it was said here not jus by me. You can protest, but that is all you can do about it. | |
Rebolek 26-Jan-2011 [5533x2] | Pekr, if you want ridiculously obese button, just override max-size. |
You shouldn't have to do it, but you can. | |
Pekr 26-Jan-2011 [5535x5] | will give it a try ... |
view [button "ok" options [max-size: 200x200]] - does not work. Simply imo max-size is not part of the options block, only the init-size is ... And - I want it being part of the options, so that I can set it inlined, or in options [] block. If not there, it is more complex hack we wanted to avoid imo ... | |
So no easy apps as calculator, POS system with big colored buttons, that really sucks .... | |
You are depreciating the fact, that even business apps might have changed. With touch interfaces, many things are different. One-sized buttons are old-school. | |
I thought about the possibility of VID aproach - having button, and btn style, one of them could resize. But my experience is, that those two did not mix well together, mainly because the visual difference. And if I adapt the resizable one to look the same as non-resizable one, I don't need the latter ... | |
Rebolek 26-Jan-2011 [5540x2] | Nothing in R3GUI is one sized. There is max-size (and min-size) limit and we can debate if the max-size is big enough or not, but you cannot say that big red button is not possible in R3GUI, because that's simply not true. |
Just changing max-size is not enough, that limits maximum size when resizing. What you want is this: view [button "big" options [init-size: 100x100 max-size: 100x100]] | |
Pekr 26-Jan-2011 [5542x5] | aha, that is another thing to understand. When I looked into button source, I found there 'options. I thought that those options describe, what parameters I can set inlined. And it may be correct. But - now we have layout level word 'options, which is completly different thing :-( |
From the following code - what is in the 'options block, can be inlined in the layout, right? But basically using 'options in a layout means, you can set any 'facets? facets: [ init-size: 130x24 text-body: "Button" text-style: 'button max-size: 230x24 min-size: 80x24 ] options: [ text-body: [string! block!] area-color: [tuple!] init-size: [pair!] wide: [percent!] ] | |
If so, that is a discrepancy in the naming then, sadly. | |
To have it aligned, we would have to have: view [button "big" facets [init-size: 100x100 max-size: 100x100]] Or just reverse the meaning in the style: options: [ init-size: 130x24 text-body: "Button" text-style: 'button max-size: 230x24 min-size: 80x24 ] facets: [ text-body: [string! block!] area-color: [tuple!] init-size: [pair!] wide: [percent!] ] Simply calling style attributes 'options, and inlined settable parameters calling 'facets .... | |
Or am I missing something here? | |
Rebolek 26-Jan-2011 [5547] | discrepancy in the naming - you're right, most of the names are from old R3GUI and may not be descriptive enough. I hope we can change it with your help. OPTIONS in layout is used to override FACETS which may seem confusing. |
Pekr 26-Jan-2011 [5548x2] | exactly. But the tricky part is as follows - I like having 'options in the dialect level, and I am kind of used to have to call style attributes a 'facets ..... I would have to think for a while, if we can accept following convetions: - options - used to set style properties, either in the style itself, or in the layout dialect - facets - special purpose properties, which can be used inline in the layout level I think that it would work for me, and that we would have it aligned nicely that way. I am just not sure Carl or other guys are ready to give-up on facets name being a general attribute/property of the style :-) |
My opinion is, that 'options as a term is more accessible to the ppl, than facets, so I would go for the change ... | |
Henrik 26-Jan-2011 [5550] | Henrik - don't even try the old crap on me again :-( The reason why Carl started new GUI was because of Gab's GUI was not all that easy. Henrik - I believe you will fail explain technical reason, why it prevents proper skinning An exact failure in understanding why face hacking is not welcome. Gab's GUI was not easy due to a number of layers needed to describe the look and feel separately, as well as requiring you to handle GOBs manually. But it supported applying proper meaning of styles, because Gabriele had the same goal as me. Carls does too and RM Asset's does this even more. We just have to take advantage of it. Have you never had to fix someone's MS Word document, so that TOC generation, links, indexes, headlines, etc. could be understood by Word, because they had resorted to manipulating the words directly with colors and style, instead of using Word's style system? This is exactly the same problem. You will be teaching beginners that their layouts won't scale properly for exactly the same reasons. Many people therefore never really learn to create correctly formatted Word documents. |
Pekr 26-Jan-2011 [5551] | Henrik - what is the difference in not not providing option to set a button size, yet like Rebolek showed us, it can be done in the options block? I mean - what is the difference for the skinning system? And also - button is a rather promitive widget, we don't allow its sizing, yet more complex styles as panels can be sized, skinned most probably too? |
Henrik 26-Jan-2011 [5552] | The difference is applying meaning at the correct level, the layout, dimensions, colors, skin information at the style level, where it belongs. |
Pekr 26-Jan-2011 [5553x2] | I don't want to hack styles in the R2 way, going style/path way. I can see, that those layers are wisely designed, but not allowing any size button is imo oversight, and it does not imo break the rules you describe in your MS Word TOC example. User is simply not hacking it. All I wanted was to "export" max-size, not the init-size. |
need to check-out from the hotel, later ... | |
Rebolek 26-Jan-2011 [5555] | The right way to do big button is to use stylize and make your own big button. You definitely not want to go thru your code at some later date and change all 100x100 to 200x200 for example. |
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