World: r3wp
[!REBOL3 GUI]
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Henrik 13-Feb-2011 [5938] | The plan is to do styles on priority with needs with the SCRUM tool, that's why tables are being worked on right now. Also continual design reviews are necessary to make sure we won't run into design dead-ends. That's why there may be regressions. |
Pekr 13-Feb-2011 [5939] | tables - nice, and good to know ... |
Robert 13-Feb-2011 [5940x2] | Petr, as said hunndred times... we are first drilling deep to get the concepts right. Than we are boing broad by priority. This means: Focus on few (2-3) styles |
Everything that is eye-candy has no priority at the moment. This includes: Material system, rich-text, DRAW effects etc. | |
jocko 13-Feb-2011 [5942] | I a sense, this is very disappointing, as we have no more the possibility to use the Carl's gui, and the RMA 's version seems far from being usable ! |
Robert 13-Feb-2011 [5943x3] | It's available, take it and help us to port more styles. Again, this was said several times. If you don't want to, than you have to wait. |
We are not going to change our strategy, in this we are very stable and predictable. | |
So far, Petr's feedback helped us a lot and we know the GUI is not perfect yet. Nevertheless the more people help us the faster we will be. | |
Pekr 13-Feb-2011 [5946] | Robert - I can't see any subsystems ready, other than proper resizing (which is really nice), and focusing system. How can you say 2-3 styles are enough to judge the design? I would not call non-working styles being an eye-candy :-) This is all about architecture - when porting demo, I meet the case when I am able to easily change e.g. color of the scroller with Carl's GUI, which does not seems to be a case with RMA's GUI, or I just don't know how to do it. As I did not want to bether you here with such simple stupid thing, I tried to study material-system myself. But - I can tell one thing - if those things are not simple on the surface, it is either - missing docs, or very wrong architecture. You should really remember, why Carl decided to rework the GUI - to be the pleasure to use, kind like of Amiga AMOS Basic, yet still allowing more complicated designs. If that aspect will not be pursued, ppl will not like the GUI. And what is the system good for, if not liked to be used by ppl? OK, at this point, with 2-3 styles in focus, I might postpone port of the demo, no? As the demo is surely done with more than 2-3 styles :-) I will soon finish it to the state, when clicking the left side list items will not crash the demo. Non working stuff will be commented out. Then others might try to get more complicated set-ups running ... |
Rebolek 14-Feb-2011 [5947] | So much questions, great :) I want freaking to change the color of the scroller - If not possible right now, it's bug and will be fixed. How do I destylize" panel for e.g.?" - use material NONE What is the correct way to call an actor? - do-style FACE [object!] ACTOR [word!] DATA [any-type!] ; for example: do-style face 'on-update none how can I recognise, what arguments particular actors should obtain - good question. I have some ideas how to solve it, but right now you should ask or study source :) How can I properly attach scroller to progress bar? - In your case it should be auto-attached and 'attach shouldn't be needed. Maybe 'attach doesn't work at the moment as the auto-attaching of scrollers is actually a very bad thing that brings more problems than it solves.So ATTACH is going to be reviewed and fixed when necessary. I really wonder, if R3 GUI sees ANY regular development? - It does, but the developement does occur in areas you're probably not interested in (GUI internals, TEXT-TABLE...) Recent R3 GUI status is, that it is not usable for more than simple dialog box - Typical Pekrovina ;) |
Pekr 14-Feb-2011 [5948] | - Rebolek - if a button and field are enough for you forms, than yes, GUI is usable for a real-life apps :-) - do-style - OK, understood. I also found do-face in the sources. Is it relict of Carl's GUI, or is that function good for something too? - actor arguments - Carl did so by simply put them in the comments of the first line, right after the left bracket. All it needs is imo a discipline, when writing styles :-) - I am not much interested in attaching the scroller to progress bar, apart from getting demo ported. But - it surely should be allowed and fixed. I will ask different question here - how do I display scroller, with minimal sized knob? |
Henrik 14-Feb-2011 [5949] | actor arguments would need to be formalized to allow them to be documented. |
Rebolek 14-Feb-2011 [5950] | DO-FACE ... "Evaluates the reactors (result actions) for a specific face.". So no, it's not a relict, it does just what it says. |
Henrik 14-Feb-2011 [5951] | Scroller attachment is actually a bad method as attachment code is rather complicated and error prone, hence it has been removed. Scroller will likely only be used where it makes sense. Better to use SLIDER later for demoing things like this. |
Rebolek 14-Feb-2011 [5952] | Yes Henrik, but manual attachment using ATTACH reactor should be allowed. |
Pekr 14-Feb-2011 [5953] | You still don't understand - I am not interested in ideological reasons of why someone thinks something should not be allowed. Because - next person will think, that it should be allowed :-) I don't need to use scroller, I would be fine with slider. But - does it make any difference? Attaching something the way it was designed was not imo all that bad idea. Please don't remove features for no apparent reasons :-) |
Henrik 14-Feb-2011 [5954x2] | ah, yes, ok. |
Pekr, the reasons for why things should or should not be allowed is not for ideological reasons, but results of many hours wasted on trying to make such attachment code work and failed. | |
Pekr 14-Feb-2011 [5956] | Henrik - I thought that it nicely worked in carl's demo? As for me, I never found any practical reason of why to attach scroller to progress bar :-), but I might like "general" way of attaching things, to "cause an update". I mean - when you e.g. change one value in a field, some resulting non-editable field gets updated. But that might not be role of 'attach anyway ... |
Rebolek 14-Feb-2011 [5957] | ATTACH is useful, it's just auto-attaching that isn't that great idea. If ATTACH doesn't work, it's a bug and will be fixed. |
Henrik 14-Feb-2011 [5958] | Ultimately a scroller and an item to scroll has many subtleties that you don't notice at first, such as step size, whether you want smooth or non-smooth scrolling, and the structure of the item to scroll, and whether you want separate behaviors for vertical and horizontal scrolling. Then there is also placement of the scroller. Do you want the scroller to automatically "sense" what direction it has to scroll in? All this means that the scroller should treat each such case as a special case and you can't ask a style developer to meddle with attachment code inside the scroller style to deal with this issue. It's better and simpler to have a "dumb" scroller that will do your bidding for your style. It "works" in Carl's demo, because he only has 1 or 2 cases to work with, but it doesn't really work that well. He never implemented tables, image-pans, icon lists, chat lists, maps, browser windows, etc. |
Pekr 14-Feb-2011 [5959x2] | Rebolek - I don't know if it works. I might work. The "trouble" is, that scroller itself displays itself with 100% knob size. So there is nothing to scroll :-) How do I cause the scroller to have smaller initial knob size? |
nothing to scroll = nowhere to scroll | |
Rebolek 14-Feb-2011 [5961] | Ah, I see. Then use this: view [prog: progress sbar: scroller options [delta: 10%] attach 'prog] ; DELTA will set knob size. |
Henrik 14-Feb-2011 [5962] | Does SLIDER not work? |
Rebolek 14-Feb-2011 [5963x2] | Yes |
(yes, it does work) | |
Henrik 14-Feb-2011 [5965] | Then it would be a much better idea for Pekr to use SLIDER. |
Rebolek 14-Feb-2011 [5966] | Yes, replacing SCROLLER with SLIDER works well and is better in this case. |
Pekr 14-Feb-2011 [5967x2] | Rebolek - then there might be a difference to init knob size. I know it should be recalculated to the amount of data, but maybe by default it could be the minimal size, instead of 100%? |
Usually when you work with IDEs, you are able to choose scroller, and the know size is at the minimal position, not at the maximal one, imo ... | |
Rebolek 14-Feb-2011 [5969] | Yes, that may be changed. OTOH, scroller's main purpose is to scroll an inner area, while you want to set value, which is slider's purpose. |
Pekr 14-Feb-2011 [5970] | Slider is just scroller without arrows, no? :-) |
Henrik 14-Feb-2011 [5971] | Nope, slider is a value adjustment tool. It doesn't need knob size management. |
Pekr 14-Feb-2011 [5972x2] | Ah, visually different. IIRC we had used "scroller without arrows" for such purposes in the past? |
I'll change the demo then .... | |
Henrik 14-Feb-2011 [5974] | We did, because VID provided such features in its usual extremely bare-bones style. :-) |
Pekr 14-Feb-2011 [5975x2] | What is the situation with compound styles? When you e.g. design scroller - is it a mixture of two styles? Slider (in old gui sense) + arrows? I mean - if we have arrow style, and you will use the arrow in some compound style, then when you change/restyle arrow, will it change also inside of compound style? |
Or are arrows "hardcoded" in scroller style? | |
Rebolek 14-Feb-2011 [5977] | SCROLLER is not compound style and arrows are "hardcoded". |
Pekr 14-Feb-2011 [5978] | So what is an example of "compound" style? E.g. table? |
Henrik 14-Feb-2011 [5979] | text area + scroller |
Rebolek 14-Feb-2011 [5980] | Can SCROLLER be compound style? - Yes, it can. |
Pekr 14-Feb-2011 [5981x2] | Rebolek - your above example of setting the delta to 10% does not work. It displays something, but the know is 100% sized anyway ... |
I can confirm from demo: radio "Delta 50%" set 'sbar 'delta 50% ; does not work button "Set 50%" set 'sbar 50% ; does work | |
Rebolek 14-Feb-2011 [5983] | Pekr, maybe it requires some fixes that weren't released yet. |
Pekr 14-Feb-2011 [5984] | What is the 'state object? I can see there is knob-size set to 100%. What is the purpose of this slot? I thought that parameters are stored in facets? |
Rebolek 14-Feb-2011 [5985x2] | Well, the STATE object is for internal parameters that shouldn't be changed by user... We got rid of FACED already, as it was only causing confusion and wasn't solving anything. STATE will probably stay, but various words may be rearranged and moved between STATE and FACETS. My secret plan is that SET(GET)-FACET should one day probably work as SET(GET)-FACE/FIELD but currently there's only one style that supports fields, so this will take time. |
I think the original idea was that user should always use SET(GET)-FACET for accessing values and should pretend that FACE/STATE/... is impossible to do, so STATE would stay internal and inaccessible. | |
Pekr 14-Feb-2011 [5987] | For better understanding of material system. I can see code like this: material: 'scroller area-color: 200.233.245 edge-color: 0.0.0.128 arrow-color: black area-fill: over-fill: sky down-fill: coal And late in the on-make, this: ; Prepare materials make-material face get-facet face 'material set-material face 'up Questions: 1) why are those facets being set? Is it just that you need to give them some initial value? Is my understanding correct, that during on-make, those values are being overriden? Most probably not, because materials field hold up/down/over values. 2) is material system sufficient, if it holds only gradients? It should imo hold all values, which might influence the design of the widget. And hence even bare-bones colors. The question also is, if draw-blocks shold not be part of the material system too, because my impression is, that so far, it does very little to be any usefull, and the difficulcy to understand the whole concept might not be worth the effort. 3) There is an architecture discrepancy - materials do use central storage (kind like old VID kept 'feel actions block together - nice idea, but really not any usefull, and VID2 design mistake imo), while draw blocks are contained per style definition. I think it might be wise to think about moving materials: [up [] down [] over[] ] slots to the style definition itself |
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