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World: r3wp

[!REBOL3 GUI]

Carl
15-Feb-2010
[813x2]
A: Bug.
Event issue, so core.
Henrik
15-Feb-2010
[815]
Carl, looked twice now and only found a small document regarding 
tags (which are implemented now).
Carl
15-Feb-2010
[816]
Ok, 1 min... searching....
Henrik
15-Feb-2010
[817x2]
seems you can't use reflection functions on events either.
but I found the window in focus to be inside event/window
Graham
15-Feb-2010
[819]
so no issue now on dealing with untrapped keys?
Henrik
15-Feb-2010
[820x2]
well, the issue is whether the method is correct. now, when no focal 
face is there, the window on-key actor is used.
but, there is no limitation in the event system. the problem is just 
to shape the mezzanines correctly.
Graham
15-Feb-2010
[822]
I don't recall this being a limitation in R2/vid ... when using keys 
to activate faces
Henrik
15-Feb-2010
[823]
I believe there was some kind of sensor face.
Graham
15-Feb-2010
[824]
Probably the best way for us GUI noobs to be able to help is for 
Carl to provide coherent docs for us to read and to start writing 
scripts ....
Henrik
15-Feb-2010
[825]
now tab navigating... only you can't see it yet and there are some 
screwups with the built in "tab navigation" in fields.
Graham
15-Feb-2010
[826x2]
navigating using the tab key, or navigating a tab panel?
except we don't have tab panels yet :(
Henrik
15-Feb-2010
[828]
should be simple to do. we worked out how yesterday.
Graham
15-Feb-2010
[829]
how's resizing now that you have tags?
Henrik
15-Feb-2010
[830]
something we'll look at later. there's a logical sequence of things 
that we need to get working before we get to resizing.
BrianH
16-Feb-2010
[831]
Carl, good to see you back in the GUI fray :)
GiuseppeC
16-Feb-2010
[832x2]
Nice to see the events evolving...
The community needs a GUI system and creates a team

Reichart wars Carl that something is moving on on this front and 
needs his attention

Carl pop up in the group and catches the wave hoping the GUI sysytem 
does not take the wrong direction (I suppose).
Everyone is happy about this ! :-)
(wars=warns)
Graham
16-Feb-2010
[834]
Big note now that says docs are inaccurate http://www.rebol.net/wiki/The_Graphical_User_Interface
BrianH
16-Feb-2010
[835]
Good. Kr Bacon really messed things up, and this is a source of much 
of the confusion about R3's GUI.
Pekr
18-Feb-2010
[836]
probably very preliminary, but could this be kind of the design we 
are heading for? Looks clean, simple, yet nice enough. IIRC Cyphre 
used similar theming (blueish) for his styles-pack:


http://www.zive.cz/ShowArticleImages.aspx?id_file=423472159&article=141664
Graham
18-Feb-2010
[837]
Presumably there are some fundamentals that have to be solved before 
the esthetics can be dealt with
Henrik
18-Feb-2010
[838]
Graham, correct.
Graham
18-Feb-2010
[839]
Any progress?
Henrik
18-Feb-2010
[840]
I'm busy with something else right now. Hope to continue tomorrow. 
Carl is working on docs.
Pekr
18-Feb-2010
[841]
good to hear Carl is documenting his ideas for the GUI. Is Cyphre 
already doing some low-level work? :-) Is there actually any priority 
for low level work? E.g. unicode display, better cross-platform font 
handling, draw improvements, transparent top windows, etc.?
Henrik
18-Feb-2010
[842]
Cyphre is down with the flu right now and a sporadic internet connection 
due to snow, so I have no immediate status of what he's doing, other 
than waiting for the host kit, but what he's shown me, based on a 
separate AGG build, shows that there are a lot of ideas for what 
to do.
Pekr
18-Feb-2010
[843]
some two or more weeks ago he told me he is working on some demo, 
showing some AGG capabilities. That is probably stuff you saw? Will 
it be demoed? :-) Or is it just internal build to have some ground 
for further architecture improvement talks?
Henrik
18-Feb-2010
[844x2]
He was testing the bottleneck for parsing and drawing DRAW blocks 
as quickly as possible, and he calculated that the bottleneck for 
PARSE was much lower than that for AGG's draw routines, so it didn't 
make much sense to have to avoid PARSE according to his measurements. 
It might still become possible anyway to bypass PARSE, but I'm not 
sure.
The separate AGG build is just there until he can get a hold of the 
host kit and to test ideas.
Pekr
18-Feb-2010
[846]
So getting View under the wraps of the command! Extension interface 
is absolutly essential in order to proceed ....
Henrik
18-Feb-2010
[847]
on a low level yes. on VID level, there's more than enough to do.
Pekr
18-Feb-2010
[848]
Henrik - will you restart your "teaser" screenshot web, as you proceed? 
:-)
Henrik
18-Feb-2010
[849x2]
yes, I can put one up now
Done... not very exciting to look at. :-)
Pekr
18-Feb-2010
[851x2]
ah, the first one :-)
So you started styling from scratch? Looks a bit different to your 
initial work, no?
Henrik
18-Feb-2010
[853]
no, just 5 minutes of work to get rid of Carl's fancy colors, while 
we do various GUI testing.
Graham
19-Feb-2010
[854x2]
that was a prototype color scheme wasn't it?
Whats the URL to the screenshots?
Henrik
19-Feb-2010
[856x2]
yes, prototype color scheme. nothing serious.
http://rebol.hmkdesign.dk/files/r3/gui/
Graham
19-Feb-2010
[858]
Reactors - page moved
This page is being moved to the new R3 document wiki.

Where is the new wiki?
Andreas
19-Feb-2010
[859]
graham: http://www.rebol.com/r3/docs/, i guess
Henrik
23-Feb-2010
[860x2]
I guess we need some more public tasks, to keep moving. We're contemplating 
messaging between faces and I've written something up in the specs 
document, although I think it's a bit too complex. How does one face 
communicate with another in a simple way? The trick is to both keep 
it simple inside the style design and layout specification. Ideas?
http://rebol.net/wiki/R3_GUI_Specs#Face_attachment
GiuseppeC
23-Feb-2010
[862]
Henrik, a question: currently I see a trend to adopt animated background, 
animated gui elements, animated transitions and sometime 3D ebjects/effects 
in the interfaces. Do you think they could be possible in the next 
R3 GUI ?