World: r3wp
[!REBOL3 GUI]
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Henrik 15-Feb-2010 [825] | now tab navigating... only you can't see it yet and there are some screwups with the built in "tab navigation" in fields. |
Graham 15-Feb-2010 [826x2] | navigating using the tab key, or navigating a tab panel? |
except we don't have tab panels yet :( | |
Henrik 15-Feb-2010 [828] | should be simple to do. we worked out how yesterday. |
Graham 15-Feb-2010 [829] | how's resizing now that you have tags? |
Henrik 15-Feb-2010 [830] | something we'll look at later. there's a logical sequence of things that we need to get working before we get to resizing. |
BrianH 16-Feb-2010 [831] | Carl, good to see you back in the GUI fray :) |
GiuseppeC 16-Feb-2010 [832x2] | Nice to see the events evolving... The community needs a GUI system and creates a team Reichart wars Carl that something is moving on on this front and needs his attention Carl pop up in the group and catches the wave hoping the GUI sysytem does not take the wrong direction (I suppose). Everyone is happy about this ! :-) |
(wars=warns) | |
Graham 16-Feb-2010 [834] | Big note now that says docs are inaccurate http://www.rebol.net/wiki/The_Graphical_User_Interface |
BrianH 16-Feb-2010 [835] | Good. Kr Bacon really messed things up, and this is a source of much of the confusion about R3's GUI. |
Pekr 18-Feb-2010 [836] | probably very preliminary, but could this be kind of the design we are heading for? Looks clean, simple, yet nice enough. IIRC Cyphre used similar theming (blueish) for his styles-pack: http://www.zive.cz/ShowArticleImages.aspx?id_file=423472159&article=141664 |
Graham 18-Feb-2010 [837] | Presumably there are some fundamentals that have to be solved before the esthetics can be dealt with |
Henrik 18-Feb-2010 [838] | Graham, correct. |
Graham 18-Feb-2010 [839] | Any progress? |
Henrik 18-Feb-2010 [840] | I'm busy with something else right now. Hope to continue tomorrow. Carl is working on docs. |
Pekr 18-Feb-2010 [841] | good to hear Carl is documenting his ideas for the GUI. Is Cyphre already doing some low-level work? :-) Is there actually any priority for low level work? E.g. unicode display, better cross-platform font handling, draw improvements, transparent top windows, etc.? |
Henrik 18-Feb-2010 [842] | Cyphre is down with the flu right now and a sporadic internet connection due to snow, so I have no immediate status of what he's doing, other than waiting for the host kit, but what he's shown me, based on a separate AGG build, shows that there are a lot of ideas for what to do. |
Pekr 18-Feb-2010 [843] | some two or more weeks ago he told me he is working on some demo, showing some AGG capabilities. That is probably stuff you saw? Will it be demoed? :-) Or is it just internal build to have some ground for further architecture improvement talks? |
Henrik 18-Feb-2010 [844x2] | He was testing the bottleneck for parsing and drawing DRAW blocks as quickly as possible, and he calculated that the bottleneck for PARSE was much lower than that for AGG's draw routines, so it didn't make much sense to have to avoid PARSE according to his measurements. It might still become possible anyway to bypass PARSE, but I'm not sure. |
The separate AGG build is just there until he can get a hold of the host kit and to test ideas. | |
Pekr 18-Feb-2010 [846] | So getting View under the wraps of the command! Extension interface is absolutly essential in order to proceed .... |
Henrik 18-Feb-2010 [847] | on a low level yes. on VID level, there's more than enough to do. |
Pekr 18-Feb-2010 [848] | Henrik - will you restart your "teaser" screenshot web, as you proceed? :-) |
Henrik 18-Feb-2010 [849x2] | yes, I can put one up now |
Done... not very exciting to look at. :-) | |
Pekr 18-Feb-2010 [851x2] | ah, the first one :-) |
So you started styling from scratch? Looks a bit different to your initial work, no? | |
Henrik 18-Feb-2010 [853] | no, just 5 minutes of work to get rid of Carl's fancy colors, while we do various GUI testing. |
Graham 19-Feb-2010 [854x2] | that was a prototype color scheme wasn't it? |
Whats the URL to the screenshots? | |
Henrik 19-Feb-2010 [856x2] | yes, prototype color scheme. nothing serious. |
http://rebol.hmkdesign.dk/files/r3/gui/ | |
Graham 19-Feb-2010 [858] | Reactors - page moved This page is being moved to the new R3 document wiki. Where is the new wiki? |
Andreas 19-Feb-2010 [859] | graham: http://www.rebol.com/r3/docs/, i guess |
Henrik 23-Feb-2010 [860x2] | I guess we need some more public tasks, to keep moving. We're contemplating messaging between faces and I've written something up in the specs document, although I think it's a bit too complex. How does one face communicate with another in a simple way? The trick is to both keep it simple inside the style design and layout specification. Ideas? |
http://rebol.net/wiki/R3_GUI_Specs#Face_attachment | |
GiuseppeC 23-Feb-2010 [862] | Henrik, a question: currently I see a trend to adopt animated background, animated gui elements, animated transitions and sometime 3D ebjects/effects in the interfaces. Do you think they could be possible in the next R3 GUI ? |
Henrik 23-Feb-2010 [863] | they are partially possible as you can see in the built in demo in R3, but I haven't studied them closely. I don't think we can do this in the beginning, but I think it should be possible to do something similar to Core Animation in MacOSX, where shapes, colors and transparency can automatically transition between two states. I wrote up some quite detailed specs on this a few years ago. |
Pekr 23-Feb-2010 [864] | Henrik - have you received any docs on GUI from Carl yet? |
Henrik 23-Feb-2010 [865] | nope |
Pekr 23-Feb-2010 [866] | Hmm, my question was related to your "face communication" question. IIRC, there was nothing like that in prior R3 GUIs .... I wonder what do we need it for? I went thru your docs, and they look kind of complicated, but maybe those are just detailed and the stuff is really needed, so I don't want to judge it preliminarly ... |
Henrik 23-Feb-2010 [867x2] | there was actually something in Gabriele's GUI, but it was very complicated to work with. |
it's needed to provide automatic messaging between faces, so you can for example co-relate the data output of a face (scroller) with the y-offset of a panel. This is not very well formalized right now. | |
Pekr 23-Feb-2010 [869x2] | I stand corrected, the 'attach keyword is there. Actors/reactors are a good idea. |
on-attach, on-detach seems the way to go. But maybe I just don't understand, what do you miss with the current design? | |
Henrik 23-Feb-2010 [871] | there's not much missing. I'm just asking if anyone knows a way to simplifiy it. |
GiuseppeC 23-Feb-2010 [872] | Thanks henrik, it is obvius those are not meant to be included in the first instance. However I keep in mind the multi-year target: have a modern GUI suitable for all computing platforms. |
Pekr 23-Feb-2010 [873] | In demo I can currently see, that you can attach e.g. slider to progress bar. It is done in a VID dialect level (reactor?). Then setting the slider value will cause on-attach event to be executed? |
Henrik 23-Feb-2010 [874] | The way it's done now, it's treated as a bit of a special case: when a scroller occurs, it will try to attach itself onto a face that has a specific actor, on-scroll (I think it is). I don't like this method as it only reveals itself through the style code as a special case. There can be hundreds of other ways to attach styles to eachother, so there needs to be a generic way to do it. |
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