World: r3wp
[!REBOL3 GUI]
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Henrik 23-Feb-2010 [871] | there's not much missing. I'm just asking if anyone knows a way to simplifiy it. |
GiuseppeC 23-Feb-2010 [872] | Thanks henrik, it is obvius those are not meant to be included in the first instance. However I keep in mind the multi-year target: have a modern GUI suitable for all computing platforms. |
Pekr 23-Feb-2010 [873] | In demo I can currently see, that you can attach e.g. slider to progress bar. It is done in a VID dialect level (reactor?). Then setting the slider value will cause on-attach event to be executed? |
Henrik 23-Feb-2010 [874] | The way it's done now, it's treated as a bit of a special case: when a scroller occurs, it will try to attach itself onto a face that has a specific actor, on-scroll (I think it is). I don't like this method as it only reveals itself through the style code as a special case. There can be hundreds of other ways to attach styles to eachother, so there needs to be a generic way to do it. |
Pekr 23-Feb-2010 [875] | ... understood ... |
AdrianS 23-Feb-2010 [876] | is Maxim's Liquid stuff not a good source of inspiration for this kind of thing? |
Henrik 23-Feb-2010 [877] | it might be |
Pekr 23-Feb-2010 [878] | I think that liquid might be complete engine, which does not make sense to use only some ideas from, but dunno. Max would have to comment ... |
Gregg 23-Feb-2010 [879] | Thanks for bringing this up Henrik. I was going to say the same thing about Max's work. His is a general data flow engine. As usual, I think the first step is to clearly define the goal. If REBOL is about messaging, attaching faces is a very special case. Even limiting the recipient of a message to being a face, you might want more than a direct facet mapping. |
Henrik 23-Feb-2010 [880x2] | As I see it, you would want to map any facet in face 1 to any facet in face 2. Afterwards, you can judge whether that makes sense or not. This could be by checking for accepted datatypes in the target face at attach-time, but maybe that's too simple? Also facet attachment should happen on as many faces as you need. If you want a slider to control 20 other faces with different facets as input and output, that should be possible. It's starting to look like a flow engine, so maybe we should take a look at what Maxim has done. |
Another issue is that while this should be simple to do in the dialect, it should also be possible to create and destroy connections during runtime and make it abstracted enough to be possible to do with a GUI editor. | |
Gregg 23-Feb-2010 [882] | Yes, we are on the same page. I see this as built upon a messaging infrastructure. It doesn't need to be elaborate today, in what it supports, but the design should allow us to extend and build on it. i.e. we need a message bus that we can tap into, inside an app, interprocess, and distributed. |
Henrik 23-Feb-2010 [883] | What I've noticed about Carl's styles is that he tries to do as much of that intra-face communication inside the styles. That is simple to do at first, but doesn't scale very well, because we will have a lot of different styles. Still, some parts could be inherent to the face or style, in that the face or style holds a list of actions to perform and then some type of evaluator (I've never built these things, so I don't know what to call it). There is DO-STYLE, but a formalization of how to store the actions inside the face is needed, both when specifying face attachments in the layout and when accessing the face attachments using a general access function like DO-STYLE or DO-FACE. The formalization is needed to allow a scalable number of actions or attachments stored in each face. This could simply be a block of blocks or functions that are bound to both source and target face. In order to trigger the action, just DO the block or function and the magic unfolds. |
Pekr 24-Feb-2010 [884] | Whatever we come up with, it should not be too much complex. Elements should be able to register/unregister to particular messages and receive events. The engine should be well isolated. Of course the question is, where does it lead us :-) We will have to wait for Max, to explain us liquid. But - Carl is always right in one aspect - if you can't understand the code in few hours, then it is wrong and noone will be able to understand it. |
Claude 25-Feb-2010 [885] | could you have gui for other os (linux and osx) now ? |
Pekr 25-Feb-2010 [886] | Probably not until it moves to be an Extension and part of the hostkit? |
BrianH 25-Feb-2010 [887x2] | That would be a start, but I wouldn't expect it to be supported for those platforms on day one of the new host kit. |
However, it will allow the rest of us to help get it working on those platforms. | |
AdrianS 25-Feb-2010 [889] | Hmm, I would've expected Maxim to jump in and give his 2 cents when he stopped by... |
Maxim 25-Feb-2010 [890x3] | Liquid is the perfect engine to add to R3 GUI. After years of use in many different situations, I am now very confidents in its capabilities. Liquid is a generic engine, allowing you to tell DATA to message DATA. This means you can use the same system that you'd use for the GUI, for the data itself, and then just plug it together. Because Liquid was designed to allow very advanced procedural computation at a fraction of the complexity of other systems I've used I'd say its the best system we'll ever be able to build for R3. Wrapping liquids within faces and the view dialect is rarely more than 5-10 lines of extra code, but then, you don't need to write "action" code afterwards. |
I've JUST finished work on the first public version of a graphic editing software which will go public shortly. It is built using Liquid extensively, using my glob technology (a.k.a. liquid paint). In this project, I'm even using liquid to do automatic declinations of web originated information, some of it directly connected to buttons and fields. Changing some parameters will automatically update other fields and button states when the web query is done. The software cleans itself up when some other part of the software changes internal data. this is the true value of liquid. :-) | |
liquid even has data filtering mechanism built-in... so you can patch type conversion right in you data, for example, and connect any other compatible datatype without needing to build ANY extra code. Did you notice the detail... I didn't say type conversion in your GUI... so If your age is supposed to be an integer... pluging it into a field can actually make the field an integer field, without the field knowing anything about integers. :-) | |
Graham 25-Feb-2010 [893] | It ain't perfect if you don't do it ! |
Maxim 25-Feb-2010 [894] | anyone can learn liquid. its dead easy. its the concept of messaging and dataflow itself which is challenging. |
Graham 25-Feb-2010 [895x2] | the proof is in the drinking ... |
I like to use fields where the prompt is an image in the background which disappears on focus, and reappears on loss of focus unless some text is present | |
AdrianS 25-Feb-2010 [897] | so if Liquid is perfect, what's the next step? Henrik needs to evaluate it? Does that mean that Maxim needs to spend time going over things with Henrik? Does Carl have to approve it himself - i.e. does he need to spend some time looking it over? |
Graham 25-Feb-2010 [898] | History tells us that nothing will happen ... there is no next step. |
AdrianS 26-Feb-2010 [899] | Petr, could you push Carl to do something wrt Liquid? At least to spend an hour or two on this or to just rule it out if he's already formed some opinion about it. Hope he doesn't though - I thought the idea with R3 was to not be so conservative with incorporating community contributions. |
jocko 26-Feb-2010 [900] | Maxim, if we want to learn liquid, which version do you recommend to use: the one already published, or another, that you could publish in the coming days/months ? |
Pekr 26-Feb-2010 [901x2] | We should be shown some liquid usage example, the simple one, to understand the concept. Then we should be shown more complex working app. If liquid is general flow engine (usefull also to non GUI parts), it could be added to rebol as a concept, and maybe even made native, but I am not sure if it fits the language or not. Maybe it should be available in the form of module/extension, dunno ... |
AdrianS: I asked Carl to resurface and provide development team with promissed GUI related docs. I hope Carl will be back soon, he worked on moving Altme services to new servers (as can be seen in his latest blog post) | |
Graham 26-Feb-2010 [903] | and working on altme server improvements |
Henrik 26-Feb-2010 [904x4] | I'm having a stupid day where nothing works, so I can't do any work right now. I'm not sure it's a good idea to just wrap any flow engine on top of the GUI. The idea is simply to . We have to remember that it's about the idea |
ok, AltME doesn't work either... | |
The idea is simply to make it very simple to interconnect faces. We have to remember that it's about the idea, not that a really fancy flow engine is the solution. | |
Also I'm being slowed down because of a project that I'm doing for Robert that takes time to finish. But please, continue the discussion. | |
Pekr 26-Feb-2010 [908x2] | we will, and as I informed you privately, Carl will hopefully resurface soon too ... |
where is actual/latest VID 3.4 code stored? I would like to see, how 'attach works, and what it allows, then look into your docs, and try to think about it for a while ... well, I will most probably not come with anything anyway, but I would at least like to understand what we area talking about here ... | |
Henrik 26-Feb-2010 [910] | you can see it inside R3 chat |
Graham 26-Feb-2010 [911] | Steeve, how's progress on the r3 gui chat client? |
Maxim 26-Feb-2010 [912x2] | I have spoken with Carl in the past about liquid, he REALLY likes the concept, he was mezmerized when I did a quick demo of it at Paris devcon. But at that time, I wasn't trying to convince him because I didn't have enough real-world experience using it, and still had a few reserves about it myself. |
Adding liquid to R3 is actually something Carl looks forward to, we chatted about it. | |
Graham 26-Feb-2010 [914] | A lot more world experience is needed before something unknown is added to the GUI |
Maxim 26-Feb-2010 [915] | The nice thing about liquid is that its an API more than anything and you can model it to do alot of different things, by just changing a few properties and implementing one or two functions. All the nitty gritty is already taken care of and you don't have to play around in that unless you really want to create special and ultra-optimized nodes whih I very rarely need to do myself. |
Graham 26-Feb-2010 [916x2] | Especially something that is hard to understand |
Remember that Carl rewrote vid as he found Gab's vid too hard to use | |
Maxim 26-Feb-2010 [918] | yep. |
Graham 26-Feb-2010 [919] | Although easy to use as a design aim contradicts his new stance that Rebol is not for everyone! |
Maxim 26-Feb-2010 [920] | the trick with adding Liquid to R3 VID is to integrate liquid INTO VID and not the other way around. in the VID dialect, or as a few function calls which just basically create a predefined node type, and links it up. |
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