World: r3wp
[!REBOL3]
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BrianH 17-Jul-2010 [3782] | Um, you must not be working on the same things I am. I do tough stuff in pure REBOL quite often. The only C I see is there to implement low-level dialects used by REBOL, but those aren't as often needed as DO or PARSE dialect code. |
shadwolf 17-Jul-2010 [3783x2] | that's only usefull if your are sure this extension will be extensively used. What interrest me is doing rebol and ways to bring into rebol the now in day possibilities .. remember that rebol was designed around 1998 at that time processors where mono cores GPU where a joke.(GPU 100MHz with 64Mo do GRAM and CPU 433Mhz SDRAM 133 MHz) |
we are 10 years after that design ... can rebol continue to say ok the harward evolved but i refuse to use it ? | |
BrianH 17-Jul-2010 [3785] | One of the things that the modern multi-core language research has discovered is that shared-memory multithreading is often a bad idea, and that multiprocessing with asynchronous IPC is more reliable and scales better. And cooincidently enough, multiprocessing is the method REBOL uses. Now all we have to do is get the processes smaller and the IPC (/Services) more efficient. |
shadwolf 17-Jul-2010 [3786x2] | i think now in day hardware capabilities are introducing alot of problems in software parallelisation strategies (wich had been always the case) that's a field i think rebol should explore and propose it's originality to solve that increasing difficulty. |
hum yeah but that solution apears to the rest of the world like a joke .. face it ... we are less than a thousand people really caring about rebol's futur ... | |
BrianH 17-Jul-2010 [3788] | The strength that REBOL has is that it is relatively easy to create a dialect with different semantics, because we have so many good tools to help with the implementation, more all the time. So REBOL becomes a good platform on which to do those experiments. And we always have the old-school single-process DO dialect to fall back on. |
shadwolf 17-Jul-2010 [3789] | try to talk asynchronous processing with a guy doing java threads programing all day long that's interesting ... |
Steeve 17-Jul-2010 [3790] | Yeah, we could probably boost all view stuffs by isolating the rendering engine in a distinct process. |
shadwolf 17-Jul-2010 [3791] | asynchronous have a weak point the data flow processed should not be to much .. so for example if you want to put cheyenne on his needs you make it relay a webradio streaming for example |
BrianH 17-Jul-2010 [3792] | Threads was considered to be the solution last decade. And that is why we have a multi-core crisis now, because threads are not a good solution. That is why the main research not is in active objects and green processes. |
shadwolf 17-Jul-2010 [3793] | on his needs = on it's knees ... |
BrianH 17-Jul-2010 [3794] | not -> now |
shadwolf 17-Jul-2010 [3795x2] | BrianH ok but who promote that way of thinking and multicore crisis is mainly do to the shared memory and to the weak memory controller completly saturated with date flow from CPU and from GPU |
that's why intel/ nvidia APPLE (in a lower extends all smartphone) and AMD/ATI are doing or announcing he merge of the Memory controller the CPU and the GPU into a single unit | |
BrianH 17-Jul-2010 [3797x2] | Um, that is not the multi-core crisis. The real crisis is that it is very difficult to break a program into threads, and even more difficult to manage shared state. This is why there are so many issues with locking and such. |
It's a programming problem, not a hardware problem. | |
shadwolf 17-Jul-2010 [3799x2] | the A1 chip in the ipad for example already is a allin one chip and the preformances are better because the software is better too but because the hardware is specificly designed to feat it |
that's a thing only a closed disgn 100% controled like the apple one can offer | |
BrianH 17-Jul-2010 [3801] | Chips in handheld and embedded systems aren't that multicore yet, so they can still be programmed in the old ways (like Java). |
shadwolf 17-Jul-2010 [3802x3] | brianH that's why before the multi core processor you had multi single cores dedicated memory architecture and you still have that design in the MEGA ULTRA COMPUTERS |
and yes writing programs on those computers means a specific knowledge .... Problem is the industry said to the code continu to code the way you did so fare the hardware will optimise it | |
wich obviously isn't the case | |
BrianH 17-Jul-2010 [3805x3] | Yes, but those mega-utlre computers are just a sign of where things are going. On the bitty computers you can still party like it's 1979, but on servers you are starting to see cores in the hundreds. |
And only on the manyi-core computers is multitasking a real problem that needs new language semantics. On the old or bitty systems REBOL-as-it-is will do fine. | |
(I agree, sometimes you have to use the aA button to increase the font size.) | |
shadwolf 17-Jul-2010 [3808x4] | well problem is when you have several chips then you have to design alot of bus wich enhance alot the price of the computer imagine those computer have over a hundred or a thousand processor |
ich individual processor is weak but all together with a well coded software they are blasting | |
anyway you won't play halo 4 on them so what ever what the people buys today are games | |
game industry is a 90 billon dollars market ... if rebol can be used to solve most ot the coding problems there i would say why not ? | |
BrianH 17-Jul-2010 [3812] | I don't design hardware, I design software, or tools to build software. And different hardware sometimes demands different semantic constraints on the tools to build the software. The multi-core crisis isn't affecting hardware as much as it is a crisis of development tools that need to write software for that hardware. |
shadwolf 17-Jul-2010 [3813x2] | BrianH that's why we need rebol there |
but rebol using 100% my CPU to draw 3 lines on screen i say NO ! you see my point | |
BrianH 17-Jul-2010 [3815] | I like REBOL because it makes it easy to write development tools. And that will inevitably include tools for massive multitasking. |
shadwolf 17-Jul-2010 [3816] | ok the software can be optimised and R3 and R2 differencies in software design and rendering potential already shown a big improvement |
BrianH 17-Jul-2010 [3817] | Tools for graphics too, which others are actively working on now. And once AGG is reliably in the host then the whole (qualified portion of) the community can work on optimizing it. |
shadwolf 17-Jul-2010 [3818] | and that's not even using the grace of my new hardware i use that rebol script on my desktop computer or on netbook the results will be the same even if my desktop is hella goliath and my netbook is hella the small thing ... So people will say hey that's fantastic same animation run anywhere with same results (much or less ) but i would say ... hum no |
BrianH 17-Jul-2010 [3819x2] | But GPGPU tools are a separate issue, really, even if they run on the same hardware. The workloads are semarate and have different semantics. |
semarate ->separate | |
shadwolf 17-Jul-2010 [3821x3] | every time carl share a benchmarking with us on altme i come with a benchmark 70% percent (minimum) under this benchmark ... for non graphical computing so this deferency exist in rebol in fact |
but when you enter the graphical area it like a normalised dimension where any hardware produce the same rendering | |
and i like to optimise things i like to be able to detect hardware and adapt my code to it and there i think the ability of rebol to write in fly it's own code could be interresting | |
BrianH 17-Jul-2010 [3824] | Yes, and? We can create dialects in R3 right now that are processed with native code; we've had that ability since the first extension model came out. If you want to make an optimized dialect, go right ahead. Cyphre is working on one, I have one on my list, others are considering working on them too. |
shadwolf 17-Jul-2010 [3825] | i don't even know how to use parse lol ... doing a dialect maybe next life ... |
BrianH 17-Jul-2010 [3826x2] | OK then :) It's all well and good to complain about stuff, but getting stuff done requires contributions, either of effort, money or in some cases research. If you can write a good enough spec, it makes it easier for someone to implement it. Short of that, it gets a little tiring to hear that REBOL isn't good for this or that workload, when it is already good for other workloads. If you think that REBOL has a weakness that can be resolved in some way, help resolve it. Otherwise, use another tool :) |
For instance, I remember some guy named shadwolf helping resolve the lack of a rich text editor in REBOL :) | |
shadwolf 17-Jul-2010 [3828x3] | I can express needs and do remarks without knowing how to do them and brianH i think i proved when i know how to do something i do it and then share my knowledge with the bigest number possible |
yeah but the solution i proposed could be way more sexy and without alot of work ... | |
and redering a text only document is not the same as rendering a web page for example ... we are one step closer to that goal when i proposed a AGG only engine people told me it's impossible and steeve made that vision come true ... | |
BrianH 17-Jul-2010 [3831] | Maybe I'm just interpreting the vast amount of words you write about any subject as harping. If I could type that fast, I'm sure I'd be as verbose :) |
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