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World: r3wp

[!REBOL3]

Graham
23-Aug-2010
[4580]
Is doc coming back?  He hasn't been here for over a month
Maxim
23-Aug-2010
[4581]
we was on vacation starting end of july.
Graham
23-Aug-2010
[4582]
You went together?
Maxim
23-Aug-2010
[4583]
we = he
Pekr
23-Aug-2010
[4584]
:-)
Henrik
23-Aug-2010
[4585]
we
 could have been interesting
Maxim
23-Aug-2010
[4586]
I'm on vacation too.  :-)
Pekr
23-Aug-2010
[4587x2]
Today I read about the MUI (Amiga). Some ppl still consider it being 
kind of good aproach to GUIs, and now AROS is getting it too. I mean 
- if Carl wants to look at some low-level framework, MUI might be 
the system to study ...
... but - then we are getting into Max's territory of GUI aproach 
... so Max - better release your stuff, before Carl does so :-)
Graham
23-Aug-2010
[4589x2]
hasn't carl been given an Amiga 500 or something?
so he can port R3
Pekr
23-Aug-2010
[4591]
He was given an Amiga, to port R3 to OS4 IIRC. That will surely not 
be A500 :-) I wonder how fast would View be on A500 though :_)
Graham
23-Aug-2010
[4592]
There are some new A500 ... accelerated
Maxim
23-Aug-2010
[4593]
the latest Amiga "clones" can emulate just about any Amiga but magnitudes 
faster.
Graham
23-Aug-2010
[4594x2]
I saw a video that Henrik linked to ...
minimig ??
Pekr
23-Aug-2010
[4596x2]
I really think, that the last big element missing is tasking/IPC 
interfacing. As Max said - it might influence other subsystems, so 
I think that such stuff should follow callbacks ... and then adding 
features here or there would be OK for 3.1, 3.2, etc. Maybe one other 
thing - rework decoders/encoders to ports asap, before ppl write 
some codecs to later find them useless ...
btw - Genesi's smartbook (Motorola's ARM CPU) might be around the 
corner too - http://bbrv.blogspot.com/2010/08/smartbook-gift-box-comparison.html
Graham
23-Aug-2010
[4598x2]
http://amigakit.leamancomputing.com/catalog/product_info.php?products_id=777
Where's the information on codecs?
Henrik
23-Aug-2010
[4600x2]
The Amiga he received was a Sam440, delivered by Steve Solie from 
amigaworld.net, AFAIR.
The intent is to have R3 running before the Amiwest show in October 
on that machine.
Graham
23-Aug-2010
[4602]
crazy prices for a sam440 board
Henrik
23-Aug-2010
[4603]
probably the best they can do for now.
Graham
23-Aug-2010
[4604x2]
I'll have to do a few more bounties before I can justify getting 
a board ....
http://www.zdnet.com/blog/security/google-pays-10000-to-fix-10-high-risk-chrome-flaws/7199?tag=nl.e539

bounties for finding bugs ... do we need this?
Pekr
24-Aug-2010
[4606]
btw - so we have got callbacks. As I can't see any real examples 
(probably too early and everybody busy), could anyone share an idea, 
how are they usefull? I know that "some" external libraries might 
require them, but any concrete example?
Maxim
24-Aug-2010
[4607]
OpenGL GLUT events are driven by callbacks, which we can now push 
into REBOL "user space".


so for example, you provide an on-key() or on-mouse-down() callback, 
and you receive the events, directly at the function.
Pekr
24-Aug-2010
[4608]
that sounds cool, doesn't it? :-)
Maxim
24-Aug-2010
[4609]
yep.
Pekr
24-Aug-2010
[4610x2]
all this nice stuff can be seen as a real ... enabler. I vote for 
the tasking/IPC being next, changing codecs to streamed port model, 
and then marking R3 Core a beta .... but not sooner ....
after we get those two, most of the framework will be ready for the 
prime-time ...
Maxim
24-Aug-2010
[4612]
with a few more network schemes I agree.
Pekr
24-Aug-2010
[4613]
yes, but network schemes are done on top of the framework itself. 
Adding them, does not influence the Core itself, while I fear, that 
not having tasking in the beta, could also mean, that later on it 
migh generate the need to change our code ...
Maxim
24-Aug-2010
[4614]
yep, but I mean that the network schemes are important and should 
be part of the beta phase.  we don't have much working right now.
Pekr
24-Aug-2010
[4615x2]
the tasking/ipc HAS TO be part of the beta. It will influence module 
code, etc. Codecs might come for 3.1 (unless we produce lot's of 
codec, which will change later)
yes - simply put - releasing R3 should mean, that ppl can do at least 
the same work, as using R2, or we have got a regression ....
Robert
24-Aug-2010
[4617x2]
I don't see tasks as that important as callbacks. Can someone please 
make a clear business-case for tasks? I know it's nice and helpful 
for some areas but is it mandatory?
I try to keep away as long as possible.
Pekr
24-Aug-2010
[4619]
architecture can't be driven only by the business case point of view 
imo ...
AdrianS
24-Aug-2010
[4620]
well, given that REBOL isn't the fastest at processor intensive work, 
anything that could help spread things out over multiple cores would 
be welcome
Pekr
24-Aug-2010
[4621]
just ask BrianH, how tasking/ipc might influence some core areas 
(especially module code). I fear we might face some incompatibilities. 
Well, otoh - when Carl finishes callbacks/extensions, what is your 
idea Robert, Carl should work on next? Even if it would be driven 
by some business-case?
AdrianS
24-Aug-2010
[4622x2]
but, IMO, parallel processing should be transparent - we should take 
a look at how F# exposes concurrent programming - really intuitive
I guess I can CureCode the request
Robert
24-Aug-2010
[4624]
IMO bug fixing should be the focus.
TomBon
24-Aug-2010
[4625x2]
robert, task, non blocking interfaces?
async only is not sufficient for this. tasks are essential for commercial 
developing.
Maxim
24-Aug-2010
[4627]
yes... most applications now are multi-threaded if only to make them 
smoother...  the GUI in one thread, heavy lifting in another, for 
example.


async, doesn't allow you to scale, only to time slice.   you can 
still only compute on a single request at a time.

if the request needs time to finish (rendering, for example), it 
effectively blocks all async and I/O handling.
Robert
24-Aug-2010
[4628]
R3 handles events on a timer base. So there is at least a way to 
do cooperative multitasking.
Maxim
24-Aug-2010
[4629]
yes but you are still limited by the quantity you can process.  with 
just about every cpu out there now having at least two cores, its 
great waste.


with most of the serious apps I've done, multi-threading would have 
made things much easier or in the least smooth and interactive.  
with servers, I need not present a case, threading speaks for itself.