World: r3wp
[!REBOL3]
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BrianH 26-Oct-2010 [5869] | It feels like forever. But it is really cool now. |
Maxim 26-Oct-2010 [5870] | I really like how you've evolved the system and its doing all of what I wanted slim to do minus one or two little things, which I can easily graft over modules as they are . |
BrianH 26-Oct-2010 [5871x3] | The next step is to publish the test suite in DevBase, then finish it, then make it work with loadable module systems. |
it being the test suite. | |
Look at bugs 1721, 1722 and 1723. They are all fixed in the new version that is done but not built yet. | |
Maxim 26-Oct-2010 [5874x2] | I like 1722 |
in 1723... did you really have to rewrite stuff, or just use the newest code? | |
BrianH 26-Oct-2010 [5876x3] | The boot exts loader does its own importing, for efficiency. As such, it wasn't much code to rewrite. |
I posted the ticket after I did the work. | |
Just added this note to #1722: "Note: This ticket is not a dup of #1177. We made the same error again with a new module system. We have a better solution this time though." | |
Maxim 26-Oct-2010 [5879] | it would be nice if the rename options supports none, to allow explicit reloading of modules going thru the whole motion. |
BrianH 26-Oct-2010 [5880] | And it was a two-word fix :) |
Maxim 26-Oct-2010 [5881] | since you are telling it none, its not a security hole you chose to ignore the name. |
BrianH 26-Oct-2010 [5882x2] | That won't work for IMPORT, but might work for sys/load-module with a little care. Not sure about that one though. |
DO does the reloading already though. | |
Maxim 26-Oct-2010 [5884] | why woudn't it work with import? |
BrianH 26-Oct-2010 [5885] | Import doesn't have a rename feature on purpose, as a simplification. IMPORT is supposed to be user-level automagic stuff. The real work is done by LOAD-MODULE. |
Maxim 26-Oct-2010 [5886] | ok then... rename to none should be supported by LOAD-MODULE ;-0 |
BrianH 26-Oct-2010 [5887] | For one thing, renaming something already imported is an error. And a lot of the time IMPORT is just giving you access to stuff you already imported earlier with Needs. |
Maxim 27-Oct-2010 [5888x2] | though the stated default reaction in your CC ticket is the best course of action |
(for import) | |
BrianH 27-Oct-2010 [5890x3] | If you want the reloading, use DO. DO works on scripts and modules both, and does them every time. It even tries to import the module after it is created. This is everything that you were requesting out of reloads. What it won't do is override a loaded module in the module list that is the same version or newer, but you can import those directly using IMPORT options. |
The override rules in the system module list are sacrosanct though. You can load and use modules, but you can't override modules in the system list without following the rules. | |
You don't have to import to the system list for modules to be useful though. Look at IMPORT's /no-lib refinement. (After a110 comes out and it is fixed) | |
Maxim 27-Oct-2010 [5893x2] | well the idea of supporting none is that they are not put into the system list to begin with, whatever their name or path. |
so I guess that is what /no-lib does? | |
BrianH 27-Oct-2010 [5895] | IMPORT/no-lib does that. |
Maxim 27-Oct-2010 [5896] | ok so I'll shut up now ;-D |
BrianH 27-Oct-2010 [5897x2] | What /no-lib does is converts a module to a private module. It does a full import directly into the user context instead of importing through lib. It doesn't even go into the system modules list as a reusable prebuilt module, which named private modules otherwise do. |
Which reminds me, I need to add that last bit to the tests. | |
Cyphre 27-Oct-2010 [5899] | R3 win console: Thanks for everyone who tested. So it looks it works for you, cool. Note that the character output should be correct but the default console font doesn't support all the chars. You might try to use Lucida Console font in the console properties which should give you more(but not all) valid characters or get some other unicode capable console font from the net... |
Sunanda 27-Oct-2010 [5900] | Fork.... earlier discussion of INF is here: http://www.rebol.org/aga-display-posts.r?offset=0&post=r3wp771x5711 As Brian says, best place for any proposals for Carl to consider is here: http://www.curecode.org/rebol3/ticket.rsp?id=1717&cursor=1 The range of possible approaches extend from INF always throws an error to INF is a first class value. Somwhere in the middle is INF acting like UNSET! -- something you can use, but must be handled with great care. |
Ladislav 27-Oct-2010 [5901] | ...approaches extend from INF always throws an error to INF is a first class value. Somwhere in the middle is INF acting like UNSET!... - I do not think this describes the situation. I see it differently, thinking, that there are only two consistent alternatives (the current state is inconsistent, as everybody agrees with): 1) inifinities are not REBOL values (this state existed before FP pairs were introduced). I am pretty sure, that the description "INF always throws an error" is misleading, exactly because such a value does not even exist in REBOL 2) infinities exist in REBOL. In this case, they have to be "first class values", but, of course, they are not handleable by all functions, since e.g. +INF + -INF is not defined |
Sunanda 27-Oct-2010 [5902] | Infinities seem to exist only by accident right now: the two known methods of generating an INF could be declared by Carl as bugs, and all INFs banished. Or they could be fully REBOLised in ways that we find useful. |
Ladislav 27-Oct-2010 [5903x3] | It would be interesting to know: - what is the popular demand, i.e. which variant is preferred by the majority - what are the reason for such preference |
As far as I am concerned, I slightly prefer 1), just since I already got used to it in R2. | |
(I have no large objections to introduce infinities to the decimal! datatype, though) | |
Maxim 27-Oct-2010 [5906x2] | I really dislike having to support infinity. it might be sexy for scientific stuff, but rebol doesn't have the scientific or statistical math muscle to make that any more viable than trying to support complex & imaginary numbers as first-class types. |
supporting infinity opens up a can of worms IMHO. if one really needs to do heavy math stuff, its probably better to use C and professional math libraries via an extension. | |
Henrik 27-Oct-2010 [5908] | I almost agree with Maxim here. I think there should be a clear definition of REBOL 3 math *can* and *cannot* do. Leave the complex numbers, symbolic math and infinity to modules and extensions. |
Ladislav 27-Oct-2010 [5909x3] | Actually, infinities, are not that much "scientific stuff" as it may look at the first sight. Anything you can do with infinities is not hard to do withouth them as well. |
Nevertheless, since infinities are supported by IEEE754, it is actually (IMO) easier to have them in the language than not. | |
I mean "easier for the implementor of the interpreter", not more user-friendly, of course. | |
Pekr 27-Oct-2010 [5912x2] | Cyphre - I re-tested with all possible special czech alphabet chars, and even with default font in console, it worked OK. Or was I just lucky, and your note was more general, e.g. that such a font can't support all possible chars in different than czech language? |
BrianH: I just looked into Delayed extension note is CC - cool guru stuff :-) btw - do I understand it correctly, that unnamed modules will be named in module list, according to the filename? But what if there is unnamed module, which is not loaded from file? | |
Cyphre 27-Oct-2010 [5914] | Pekr, yes you are lucky because czech chars are present in the default font. Chars of other languages can have problems so they need the Lucida COnsole font or even better one. The current situation of the win console is: -we can have core.exe as 'console app' which will work as the 'prototype' I released for testing -we can have view.exe as 'GUI app' which will always open own console window (even from cmd.exe) (If we make the view.exe as 'console app' there will be always quick console window blink during execution where only GUI window is shown initially) |
Pekr 27-Oct-2010 [5915x2] | I don't like blinks :-) |
Couldn't we just have view.exe, which is basically core with delayed View extension? That would not probably work, right? | |
Andreas 27-Oct-2010 [5917x2] | same difference |
first: it does not really matter for the graphics if the binary is compiled as console or gui app. keep that in mind | |
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