World: r3wp
[!REBOL3]
older newer | first last |
BrianH 30-Nov-2010 [6396] | Basically, you want message-not-defined from Smalltalk and Self (I know it's got a different name, bear with me). |
Pekr 30-Nov-2010 [6397] | path notation for blocks returns none, if the element is not existant, but it returns error for the object type ... |
Steeve 30-Nov-2010 [6398] | That fits our need... |
Pekr 30-Nov-2010 [6399] | Steeve - but it looks strange to dispatch object access method via intrinsic general error dispatcher ... |
BrianH 30-Nov-2010 [6400] | The reason everything gets shoehorned into (the local equivalent of) path notation in most OOP languages is because they are OOP, and thus don't have free definitions of functions outside of objects. We don't have that problem in REBOL - we can just call functions. |
Steeve 30-Nov-2010 [6401x2] | Pekr, It's strange only because it"s a new paradigm ;-) |
Not that hard to implement to my mind | |
Pekr 30-Nov-2010 [6403] | we are now apparently close to the object redefinition, maybe we could change a semantic, but not sure we want that :-) |
BrianH 30-Nov-2010 [6404] | We don't have to make everything act like OOP languages. If you are looking to other languages for ideas for REBOL, OOP languages are generally a bad choice (says the guy who wrote FUNCT based on ideas from Ruby). |
Pekr 30-Nov-2010 [6405] | ... but then I don't know what Carl has in mind for object spec block |
BrianH 30-Nov-2010 [6406x3] | The spec is apparently intended to retrofit certain aspects of class-like behavior into objects, such as type specs and (internally) inheritance. Beyond that we don't know, because the discussion stalled due to lack of feedback. |
And we can't get it started again until the blog starts working again. | |
Steeve, it's not a new paradigm, it's a paradigm from 70's-80's OOP languages. And it works for them :) | |
Steeve 30-Nov-2010 [6409] | Let those who never spoke emphatically cast the first stone :-) |
BrianH 30-Nov-2010 [6410x3] | It's not hard to implement, but it's *slow*. There was more than a decade of research before they figured out how to compile and optimize languages to make messageNotUnderstood efficient, but it is still not that fast. And we don't even have compilation. Optimization of Smalltalk-like languages requires static analysis to determine when the message *will be* understood, in order to remove calls to the dynamic dispatcher. |
(I wrote an implementation of a Smalltalk-like language back in the 90s) | |
Current optimization strategies for JS also use analysis to remove the dynamism. Remember, JS used to be really slow too. | |
Steeve 30-Nov-2010 [6413x3] | I don't know if the "slowish" argument is applicable in the Rebol's world. I would limit the use cases to objects construction only, so that the "slowness" whould not be that much a burden. |
Maybe something is better than nothing, even if it's slow | |
We already know that the DO function can be slow as hell because of its intrinsic mezz in R3. So that, we reduce the use cases logically. | |
BrianH 30-Nov-2010 [6416x2] | We don't have the option of using compilation or static analysis (except in dialects with more overhead). REBOL's speed depends on direct binding. We could (and can now) use path-based dynamic lookup, even if it's slower, and can refer to fields that weren't there when our functions were created through that notation. We can even do a version of messageNotUnderstood using IN tests and accessor methods. But remember that this: a is faster than this: self/a which is faster than this: either in self 'a [self/a] [something-else] And "something is better than nothing" is not a factor, because REBOL is the way it is for really good reasons, and because the "nothing" is something we can do easily already. |
DO of string! can be slow, but DO of block! is much faster. It was a tradeoff to increase the overall speed. | |
Pekr 30-Nov-2010 [6418] | We do miss typical OOP facilities as being able to hook into init, pre-init, post-init, access phases ... E.g. Visual Objects I used in the past define: You can prevent a runtime error from occurring when an instance variable name is not found by defining methods called NoIVarGet() and NoIVarPut(). These methods, if present, will be automatically invoked whenever an instance variable cannot be found. They are called with the instance variable name as a parameter, in the form of a symbol and, in the case of NoIVarPut(), with the value to be assigned as a second parameter. This feature is useful in detecting and preventing a runtime error and also for creating virtual variables dynamically at runtime. |
BrianH 30-Nov-2010 [6419x3] | That second bit is the good part: "creating virtual variables dynamically at runtime". Detecting and preventing errors is often better done with local code because what needs to be done in the case of an error is usually dependent on local circumstances, rather than something that can be defined globally. |
Fortunately we have a couple types that are good at creating variables dynamically ar runtime: map!, and with a little more work object!. | |
Nonetheless, the more advanced hacks that people do with messageNotUnderstood are the reason I wanted utypes. And we might get some of them with object specs - who can say at this point? | |
Pekr 30-Nov-2010 [6422] | BrianH: if you don't have anything better to do, you could read one chapter from CA-VO language - chapter 25 - Classes, Objects, etc. I used it some 12 years ago, so I don't even properly remember it. But it allowed some nice tricks, as having access/asign methods, where you just used normal assignment operator, and if your child overrided the variable with virtual method, you still did not need to change the source code, you still used asignment. What was also handy was various types of visibility - protect, hidden, export .... in regards to class, inherited classes, and instantiated objects. I wonder if possible new object specs could work more like a modules, having exports too, etc. But maybe we don't need to complicated the stuff further ... In case you would be interested - http://www.cavo.com/support/manuals/vo25pg.pdf |
BrianH 30-Nov-2010 [6423] | It's always amazing what people will do to avoid calling a function :) |
Pekr 30-Nov-2010 [6424] | I think it was done to unify assignment and function call :-) |
BrianH 30-Nov-2010 [6425] | I'm wary of adding mezzanine overhead to assignment, even set-path assignment, having seen the maintenance nightmare that such tricks cause (having worked for years as a developer using languages with "properties"). Still, more and more we need to integrate with APIs built for languages with "properties" (like Objective-C and .NET). Utypes would be helpful for that, and I have advocated their use for just that purpose; particularly .NET, where there is a theoretically compatible syntax and no efficient C equivalent API like there is for Objective-C dispatch. |
Steeve 30-Nov-2010 [6426x2] | that's the sole purpose: one syntax to rule them all |
but it's also true that i don't like hidden cascading method invocations | |
BrianH 30-Nov-2010 [6428] | I understand the desire to unify assignment and function calls, but it mostly leads to code that can't easily be understood. Having to read the entire source code of Delphi's VCL more than once just to understand what is supposed to be a simple assignment statement (this happened) is an inevitable consequence of this approach, eventually. |
Steeve 30-Nov-2010 [6429] | Objets language are a mess because of that. We all know why we real programmer prefer C and hate C++ ;-) |
Pekr 30-Nov-2010 [6430] | ok - so what needs to be done to get us utypes? :-) |
BrianH 30-Nov-2010 [6431] | And you can screen function calls for security (we do this a lot in the mezzanines). It is much more difficult to screen assignment statements with other side effects. |
Pekr 30-Nov-2010 [6432] | And what do you think of modules like properties for objects? I mean e.g. export property? I think that complicate the case further probably does not make sense? |
BrianH 30-Nov-2010 [6433x3] | Modules are higher end, and I can replace the code if I had to (and have more than once). We don't need export-like properties for objects, we can easily just use modules for that, even modules constructed at runtime. The main advantage to objects over modules is that they are fast and simple. |
Most of the module-like stuff we used to do with objects can be done with modules instead. We should be conservative about what goes in an object spec. | |
You'd be surprised at how easy it is to add a keyword to make module! syntax. Having done it once, doing it again was mostly copy-paste of the first keyword's code, and figuring out the interactions and priorities. And the code is (intentionally) small and simple. | |
Demitri 30-Nov-2010 [6436] | Can someone tell me the current state of R3? I'm a bit confused as I don't keep up with the news enough. Can we do graphics yet? What are we looking at from a performance perspective, etc..? |
Andreas 30-Nov-2010 [6437] | R3 Core is quite usable, but it still heavily depends on your needs (some areas are rougher than others). Basic graphics (draw) work on Win32 for hostkit builds. Performance on a script level was comparable to R2 (sometimes R3 a bit slower) for my uses, last time I did some measurements. |
BrianH 1-Dec-2010 [6438x2] | In many cases R3 is a lot faster. The whole balance of optimizations was shifted. |
R3-optimized code is often faster than the equivalent R2-optimized code, and it looks nicer too most of the time, both due to native changes that make nicer-looking code more efficient. | |
GiuseppeC 1-Dec-2010 [6440] | BrianH, Ladislav, still have not understood why automatic delegation is so bad and not used in REBOL. From time to time this discussion arises again and again. Seems people are used to constructors and destructors and want them in rebol too. |
Ladislav 1-Dec-2010 [6441x5] | Automatic delegation: sorry, that is not a question for me. I never told automatic delegation was bad. |
What is bad, though, is writing a code sample in a question, obtaining a translation in Rebol working the same way, and saying: "Your code doesn't reflect the same intent as my js code..." - it is enough that he obtained a working translation of his code, if his "intent" was different, he should have written the code in accordance with it, this is exactly how it should *not* be done. | |
As far as automatic delegation is concerned: I am not missing it, but, certainly, your mileage may vary. | |
The fact is, that I can live without it, being able to implement a similar system in Rebol when needed (did not need it yet, though), so there is nothing I could miss. | |
...people are used to constructors and destructors - that has nothing in common with automatic delegation, though, at least I feel it that way | |
older newer | first last |