r3wp [groups: 83 posts: 189283]
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World: r3wp

[!REBOL3 Host Kit]

Andreas
8-Nov-2010
[847]
Lovely!
ssolie
8-Nov-2010
[848]
This libr3.o of which you speak.. that should work for Amiga as well 
shouldn't it?
Kaj
8-Nov-2010
[849]
It would have to be one specific for Amiga, like the dynamic one
ssolie
9-Nov-2010
[850]
I just got compositing working on the Amiga (via AGG).
Maxim
9-Nov-2010
[851x2]
congratulations!
funny that R3/view ends up working on Amiga before OSX and Linux 
 :-D
Kaj
9-Nov-2010
[853]
Congratulations, Steven. Good stuff
Henrik
9-Nov-2010
[854]
Cool, Steven. Can you upload a screenshot? We like to have material 
to show progress with and I keep a library of screenshots.
Pekr
9-Nov-2010
[855]
Henrik - you better hurry up with GUI, so that Amigans can have some 
useful demos :-)
Henrik
9-Nov-2010
[856]
We are busy going 1.0 on an application these days, so I'm not working 
very much on the GUI. I can however tell that Rebolek and Cyphre 
are hard at work. :-)
Rebolek
9-Nov-2010
[857]
Yes, right now I'm working on simple object browser for better debugging 
of styles.
Carl
9-Nov-2010
[858x2]
Uploaded OS X libr3.so to github.
http://www.rebol.com/r3/changes.htmlupdated
Steven, nice!
Kaj
9-Nov-2010
[860]
Cool collaboration on the OS X build
Carl
9-Nov-2010
[861]
I'll get you updated lib for A110 for OS4.
Andreas
9-Nov-2010
[862]
Ha, great!
Carl
9-Nov-2010
[863]
Kaj, yes, "Powered by Bolka"
Pekr
9-Nov-2010
[864]
Cool, now work on OS-X can continue ...
ssolie
10-Nov-2010
[865]
Henrik: I have a blog where I'm going to try and document my progress.. 
see http://solie.ca/
Henrik
10-Nov-2010
[866]
ssolie: cool :-)
Maxim
10-Nov-2010
[867]
yes... very :-)
Pekr
10-Nov-2010
[868]
ssolie - cool! Now you could update amigaworld.net R3 thread and 
post the screenshot :-) Btw - you said - "Although these images are 
quite complex they are rendered very quickly by REBOL." - I wonder 
if we have some gfx test scripts for you to try?
Maxim
10-Nov-2010
[869]
aren't those gfx test scripts?
Pekr
10-Nov-2010
[870]
I thought something like FPS measurement, or we have that (I can't 
remember the script name) CPU-REBOL cycles measurement script?
Maxim
10-Nov-2010
[871]
ah yes, that would be interesting to see.
Henrik
10-Nov-2010
[872]
the old 1000-cows script, maybe.
Pekr
10-Nov-2010
[873]
yes, this one is good. Dunno if it runs on latest and greatest ... 
will dig it up and test. Btw - what's the name of the Core REBOL 
CPU cycles test script? Where can it be found?
Maxim
10-Nov-2010
[874x2]
wasn't it rebol-hertz
probably on rebol.org
Pekr
10-Nov-2010
[876]
hmm, 1000 cows does not work here ...
Sunanda
10-Nov-2010
[877]
This one, Petr?
    http://www.rebol.com/speed.r
Pekr
10-Nov-2010
[878]
not sure, maybe it is that. I do remember we each tested with our 
machines and posted here on Altme
Sunanda
10-Nov-2010
[879x2]
Probably was then:
    http://www.rebol.org/aga-display-posts.r?post=r3wp166x65
Easiest way to find all the posted results:
    http://www.rebol.org/aga-search.r?q=disk/file
Pekr
10-Nov-2010
[881]
cool :-)
ssolie
10-Nov-2010
[882]
Pekr: AGG is very quick  which is why it renders so nicely but it 
is all CPU bound (no h/w accel) -- I would appreciate a benchmark 
because I think we should be compiling AGG with -O3 given it is C++ 
code heavy on templates
Cyphre
11-Nov-2010
[883x2]
ssolie: here you can download simple benchmark: http://cyphre.mysteria.cz/tests/gfx-bench.r3
my result on WinXP SP3 ,Intel Pentium Mobile 4 1.8Ghz, ATI Mobility 
Radeon 7500, 1GBRAM

0:00:17.916 22.326 FPS
Pekr
11-Nov-2010
[885]
Win Vista, 32 bit, Dell Latitude D830, 2GB RAM, Intel Core 2 Duo 
1.8:


Script: "Host-Kit Graphics: Basic gfx benchmark" Version: 1.0.5 Date: 
none
GFX benchmark result
0:00:08.044 49.726 FPS
Cyphre
11-Nov-2010
[886]
BTW my internal unoptimized OpenGL accelerated version on the same 
machine as above ;)

0:00:08.342 47.95 FPS
Pekr
12-Nov-2010
[887]
btw - I read some OS-X/Flash related discussions on OSNews, and it 
seems Adobe is being criticised for not using new API. Is that Cocoa? 
Now as we have R3 library available - will we target this environment? 
IIRC R2 did not use it?
BrianH
12-Nov-2010
[888x2]
People who criticise Adobe for not using the new API don't realize 
that it *does* use the new API now. It's just that the API was only 
released recently, and was done badly.
Done badly by Apple, not Adobe.
Henrik
12-Nov-2010
[890]
Then how can it be that every single other video player under OSX 
performs at least twice as good, CPU time wise, as flash?
BrianH
12-Nov-2010
[891x2]
Because they don't use the API, they use their own code.
Also, Flash sucks for reasons that go beyond video rendering. It's 
not all Apple's fault.
Henrik
12-Nov-2010
[893]
Then it means that R3 should use its own code as well. But I think 
it's not an easy answer. Everything I hear about the flash implementation 
on OSX is heresay.
BrianH
12-Nov-2010
[894]
Agreed, especially to the hearsay part.
Henrik
12-Nov-2010
[895x2]
Some say that video is based on an inefficient color conversion process. 
Others say that Flash uses a really stupid polling mechanism. I think 
there is a garbage collection issue, but that is again hearsay.
Nevertheless, I don't think R3 would have issues with this, as long 
as it's done properly.