World: r3wp
[Red] Red language group
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Dockimbel 29-Mar-2011 [735x2] | Exactly. |
What do you think about dropping pointer! in favor of struct!, as struct! could do the same job? (See my last blog post) | |
BrianH 29-Mar-2011 [737] | I have mixed feelings about it. Pointer arithmetic is considered appropriate in a systems programming language if you want to make sure from the beginning that it is unverifiable. If you want a safer language, C++-style references are better. But the main problem with this is the same problem with R2's struct! type: It's too C-centric. Many languages other than C support actually passing structures into functions and returning structures, not just passing and returning pointers (or references) to them. Because of this I found the R2 FFI model to be unusable to interface with the code that I really needed to call, which was as a matter of course never written in C. |
Dockimbel 29-Mar-2011 [738] | Max: p[20]: 0 and p[13 string!]: "hello" These are not valid syntax in REBOL nor will be in Red. You're stretching the syntax a bit too far with putting a colon at the end of a block!. |
BrianH 29-Mar-2011 [739] | I want to have a real structure type, not having a structure be equivalent to a reference to a structure. |
Dockimbel 29-Mar-2011 [740] | This is something that could be added at Red level (in the core set of datatypes or as a user-defined type). Red/System will have to interface with C libraries mainly, that's why I took the C-like way to manage structs as references instead of values. |
BrianH 29-Mar-2011 [741] | I noticed that in one of your structure examples one of the fields had a type of pointer! without a qualifying type. Are you supporting this? |
Dockimbel 29-Mar-2011 [742] | It's a typo I guess. |
Maxim 29-Mar-2011 [743] | the thing is that red/system isn't actually a semantic equivalent to REBOL its hard to keep an exact REBOL syntax equivalent. |
Dockimbel 29-Mar-2011 [744x2] | Typo fixed. |
Max: that's the hard part of Red/System design. | |
Maxim 29-Mar-2011 [746] | btw, in your spec I noted that you have the comma identified as part of the syntax, that's invalid in REBOL. |
Dockimbel 29-Mar-2011 [747x2] | You need to look at it as if you were building a dialect for REBOL that compiles to native code, but trying to keep the syntax and semantics as clean and familiar (from the REBOL user POV) as possible (trying to avoid C pitfalls while retaining its possibilities). |
Comma: probably an error. | |
Maxim 29-Mar-2011 [749x2] | though it would be a welcome separator (ignored like a whitespace). |
would make a lot of data readable by rebol directly which cannot be currently used. | |
BrianH 29-Mar-2011 [751x3] | The C-like way is to manage structs as structs. The reference limitation is only for function parameters and return types. Other languages (which also have libraries that we might want to access) support passing structs as parameters, and for internal use we definitely want to support in-memory structs. Still, we have objects for in-memory structures, so we're good there. If you want to see a structure as a reference type, it could just be a metaphor for binary conversions. In that case, dropping the pointer type and just using struct! for that would work pretty well, and make dereferencing the pointer a simple matter of syntax, rather than a operator or built-in function. |
Commas are valid in REBOL. They're used as decimal points, European-style. | |
And a leading comma is like + or - or . as a number prefix. | |
Dockimbel 29-Mar-2011 [754] | Max: that would be an issue as in french, for example, you write decimals with a comma. Also, I thinks it's too valuable to use in some literals to make it transparent for some rare use-cases. |
Maxim 29-Mar-2011 [755x2] | well, use of comma as an alternative for decimals is a waste of a character. commas have given me headaches in many apps where I had to build a string parser from scratch instead of just loading the string. |
anyhow... didn't know it was usable for decimals in REBOL . | |
Dockimbel 29-Mar-2011 [757] | >> 1,2 == 1.2 |
BrianH 29-Mar-2011 [758] | I have made a much more thorough set of parse rules for words in R3, including replicating the exact behavior of errors triggerd (except the Near field). See http://issue.cc/r3/1302for details. |
Dockimbel 29-Mar-2011 [759] | Max: if you need to make commas LOAD-transparent in a string!, it is as easy as: replace/all string "," " " |
BrianH 29-Mar-2011 [760] | It still doesn't handle the full set of Unicode, just ASCII, but I can reverse the charsets to be complemented opposites and it will handle those too. |
Andreas 29-Mar-2011 [761] | C's struct! type is a roundabout way of specifying memory layout. A more direct way for specifying memory layout would certainly be nice, but if you want to interface with C-like code a lot, you'll want memory layout (storage) specifiers that allow you to mimic C (ABI) semantics. |
Dockimbel 29-Mar-2011 [762] | Brian: I've bookmarked that ticket already. Will use your rules for defining Red's lexical analyzer. |
Andreas 29-Mar-2011 [763] | I.e. while you can get rid of pointer! and just use &[integer!], that is fine. But if you specify integer! as always being a 32-bit integer, you lose out in hiding cross-platform quirks. |
BrianH 29-Mar-2011 [764x2] | I'm hoing to expand them to be a full R3 code version of TRANSCODE, in a module. |
You could just say that all references are structs, and that the pointer! type is a shortcut for making a struct! with a single field named value. | |
Dockimbel 29-Mar-2011 [766] | Andreas: that's the idea. All Red/System features are here to serve either the interfacing with OS and third-party libs (mostly C libs) or to serve the upper layer (Red) needs. |
BrianH 29-Mar-2011 [767] | Though I would change this: p: &[pointer! [string!] 0] ;-- char **p = 0 to this: p: &[&[string!] 0] ;-- char **p = 0 You can get rid of the pointer! name altogether and still keep the syntactic shortcut. |
Andreas 29-Mar-2011 [768] | Then I'd keep the pointer! type as a specifier for the target platforms "pointer type". |
BrianH 29-Mar-2011 [769] | Or you could call it handle! like R3 does. |
Dockimbel 29-Mar-2011 [770] | The pointer! default value could always be 0 ,so that value could be removed from literals. |
BrianH 29-Mar-2011 [771] | Then, real structure variables could be specified with #[struct! ...] instead of reference types that are specified as & [ ]. |
Dockimbel 29-Mar-2011 [772] | #[struct! ...] can't work if I use non-REBOL datatype names...That's why I used 'struct as keyword to workaround that. |
BrianH 29-Mar-2011 [773x3] | But you might be able to get by with only structure references and not have real structure variables. Then structs would be conversion metaphors. |
The main advantage to real struct! variables rather than just reference types is bounds checking. Can you build in bounds checking into your reference use, or are you just hoping for the best? Since C doesn't have encoded bounds, struct! references used for C interop would have to follo the hope-for-the-best model. | |
Andreas, the target platform's pointer type points to something. Unless you know at least the size of that something, let alone its type, it is unsafe to use such a pointer. It is best to pretend that an untyped pointer is not a pointer at all, just a pointer-sized opaque value like R3's handle!. You can then explicitly convert that value to a typed reference in order to be able to use it as a pointer. | |
Andreas 29-Mar-2011 [776x2] | That is all fine and well, but won't help you interfacing with C code. |
(Or other system ABI-compliant code, for that matter.) | |
Dockimbel 29-Mar-2011 [778] | Brian: I can't see how I could make Red/System safe while been able to fully interface with C code? |
Andreas 29-Mar-2011 [779x2] | Or in other words: "pointer-sized opaque value" -- that's exactly what I'd use the pointer! type for. |
With the focus on pointer-sized, not on opaque. The opaqueness is a separate issue, but you _need_ a specifier for pointer-sized values. | |
BrianH 29-Mar-2011 [781x2] | Sure it will, Andreas. The explicit conversion is just there to catch bugs in your code. The handle! type is just to interface C code that takes a void pointer. All other pointers would be struct! references. And this code: &[integer! 0] would just be a syntactic sugar shourcut for this: &[struct! [value [integer!]] #{00000000}] or something like that. |
And then all C int* values would just correspond to that type. | |
Dockimbel 29-Mar-2011 [783] | Brian: is there any documentation about R3's handle! type? This page is empty: http://www.rebol.com/r3/docs/datatypes/handle.html |
Andreas 29-Mar-2011 [784] | It's a value you can do nothing with :) |
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