World: r3wp
[Red] Red language group
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Maxim 29-Mar-2011 [785] | btw, when allocating arrays, the use of /value should not be required. just like in C and REBOL's use of path notation, it should adapt to what is being pathed. using: p: &[array! [20 integer!] 0] should be used with p/4: 123 in fact: p/4/value: 123 would be used for: p: &[array! [20 &[integer!]] 0] |
BrianH 29-Mar-2011 [786x3] | So the opaque pointer-to-? type would be called handle! for compatibility, and typed pointers would be handled by struct! references. And you can do inline struct! values like this: #[struct! [value [integer!]] [0]] which is the serialized syntax for a struct! in R2, on R2 platforms that support structs. |
Doc, if you match the serialized syntax for R2 structs then R2 can load your values to compile them. | |
Then you can have real structs as well as struct references. | |
Dockimbel 29-Mar-2011 [789x2] | Brian: that is what I was doing until I introduced the pointer! datatype. R2 chokes on pointer! in struct! specs. |
Same goes for int8!, uint8!, ... | |
Andreas 29-Mar-2011 [791x2] | I think R2 will also choke on handle!. |
(Didn't try, though.) | |
Dockimbel 29-Mar-2011 [793] | Right, same issue. |
BrianH 29-Mar-2011 [794] | Yup. You would be limited in what types of structs you could declare as inline values in Red until you switch to your own loader. But you wouldn't be limited in what you can declare as struct! references. |
Maxim 29-Mar-2011 [795] | AFAIK R2's struct! can't properly represent many of the structs I've wanted to play around with. |
Dockimbel 29-Mar-2011 [796] | Max: good point |
Maxim 29-Mar-2011 [797] | I guess you where refering to the array comment above? :-) |
Dockimbel 29-Mar-2011 [798x3] | yup :-) |
I've fixed the array! examples, thanks. | |
But I agree with you also about your last comment. Things like arrays are a PIA to interface with using R2's struct!. | |
Andreas 29-Mar-2011 [801] | Hmm, I maybe should've read the spec more carefully, but: |
BrianH 29-Mar-2011 [802] | The & syntax would be for struct references and the # syntax for struct values. And if you initialize your struct reference with a integer it will be a pointer value, but if you initialize it with a block then an inline struct could be built and then referred to with the reference. So this: a: &[integer! 0] would be the same as this: a: &[struct! [value [integer!]] [0]] or this: set a: &[struct! [value [integer!]]] & #[struct! [value [integer!]] [0]] |
Andreas 29-Mar-2011 [803x2] | Ah, ok, nevermind. |
I wouldn't re-use the & syntax for array datatypes. | |
BrianH 29-Mar-2011 [805] | And you can use make struct! instead of #[struct! ] since the compiler can do the same thing in both cases, and then R2 wouldn't complain. |
Dockimbel 29-Mar-2011 [806] | >> make struct! [a [pointer!]][0] ** Script Error: Invalid argument: pointer! |
Andreas 29-Mar-2011 [807x2] | Referring to section 4.2, if `&[string! 0]` equals `char*`, what does string! equal? |
I think string! should be char*, &[string!] should be char**, and &[pointer! [string!]] should be char***. But maybe I'm missing something :) | |
BrianH 29-Mar-2011 [809] | Not at the source level, Doc. Just because that won't work in R2 doesn't mean it won't load. >> load "make struct! [a [pointer!]][0]" == [make struct! [a [pointer!]] [0] ] |
Dockimbel 29-Mar-2011 [810x2] | Andreas: you're right, there's an issue on that line, char *p should match string!. |
Brian: you're right, it has been a long day... :-) | |
BrianH 29-Mar-2011 [812x2] | It would be better if you could match the MAKE argument model of R3 rather than that of R2. Have MAKE take two parameters, not 2+. |
That is a special case in R2 that makes everything difficult. It was a good change. | |
Dockimbel 29-Mar-2011 [814] | But, that solution would turn MAKE into a keyword, so I couldn't use it anymore for making a malloc( ) wrapper for example. It could work with some tweaks in the compiler, but I'm not sure such hack would be desirable. |
BrianH 29-Mar-2011 [815] | No, the R2 model turns MAKE into a keyword. The R3 version can just be a function. |
Dockimbel 29-Mar-2011 [816x2] | Make: I agree, fixed arity is a cleaner way. |
Make: I was thinking in Red/System context. I would need to turn MAKE into a keyword in order to spot literal struct! values. | |
BrianH 29-Mar-2011 [818x4] | You would want to do that anyways for other literal values, though the function use would be a fallback in case the spec is an expression. |
What's the problem with making MAKE a keyword? You don't have function values in Red/System, and you don't want it redefined without the compiler knowing about it. Speaking of which, typed function references with overloaded &[function! [...]] syntax? | |
Some C libraries take function pointers as arguments to their APIs. | |
Unless you don't want to handle the callback problem yet. | |
Dockimbel 29-Mar-2011 [822x2] | I guess I could do the fallback on expressions in order to use it as a function too. |
Functions: yes I was thinking about reusing the & symbol for getting function references. | |
BrianH 29-Mar-2011 [824] | And if MAKE is a keyword, depending on the expression it could fallback to calls to different functions. |
Dockimbel 29-Mar-2011 [825] | Callback: not now, it is too early. |
Maxim 29-Mar-2011 [826] | considering callbacks are just pointers, its not that big a deal to provide the capabilities... all you need is a way to get the address of a function rather than call call it, and you're good to go. this could be achieved easily with get-word notation... |
BrianH 29-Mar-2011 [827x2] | Wait, is a: &[integer! 0] equivalent to: a: &[struct! [value [integer!]] 0] ; a has a value of null or this: a: &[struct! [value [integer!]] [0]] ; a points to an integer with a value of 0 I would prefer the former. Then this code: a: &[integer! [0]] might be equal to the latter, with the integer being allocated as a local variable on the stack. |
Or you could insist on this instead: a: 0 b: & a | |
Dockimbel 29-Mar-2011 [829] | Callbacks: the first step is to be able to output a DLL ;-) |
BrianH 29-Mar-2011 [830] | Are there conceptual problems (exports and such) or is it just a matter of writing out the files properly? |
Dockimbel 29-Mar-2011 [831] | Just implementation, no conceptual issues for outputting DLLs. |
Andreas 29-Mar-2011 [832] | I'd have the &[] syntax to always mean "pointer to", i.e. a reference type. And as far as I understand the current spec, a: &[integer! 0] means "a pointer to an integer!, with the pointee's address being 0" |
Dockimbel 29-Mar-2011 [833] | is a: &[integer! 0] equivalent to: a: &[struct! [value [integer!]] 0] ; a has a value of null Yes, it is. |
Andreas 29-Mar-2011 [834] | It would therefore be equivalent to a: &[struct! [value [integer!]] 0] if structs don't require any storage space (except padding) on their own. |
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