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World: r3wp

[Red] Red language group

Maxim
29-Mar-2011
[785]
btw, when allocating arrays, the use of /value should not be required. 
 just like in C and REBOL's use of path notation, it should adapt 
to what is being pathed. 

using: 
p: &[array! [20 integer!] 0]

should be used with 
p/4: 123 

in fact:

 p/4/value: 123 

would be used for:
p: &[array! [20  &[integer!]] 0]
BrianH
29-Mar-2011
[786x3]
So the opaque pointer-to-? type would be called handle! for compatibility, 
and typed pointers would be handled by struct! references. And you 
can do inline struct! values like this:
    #[struct! [value [integer!]] [0]]

which is the serialized syntax for a struct! in R2, on R2 platforms 
that support structs.
Doc, if you match the serialized syntax for R2 structs then R2 can 
load your values to compile them.
Then you can have real structs as well as struct references.
Dockimbel
29-Mar-2011
[789x2]
Brian: that is what I was doing until I introduced the pointer! datatype. 
R2 chokes on pointer! in struct! specs.
Same goes for int8!, uint8!, ...
Andreas
29-Mar-2011
[791x2]
I think R2 will also choke on handle!.
(Didn't try, though.)
Dockimbel
29-Mar-2011
[793]
Right, same issue.
BrianH
29-Mar-2011
[794]
Yup. You would be limited in what types of structs you could declare 
as inline values in Red until you switch to your own loader. But 
you wouldn't be limited in what you can declare as struct! references.
Maxim
29-Mar-2011
[795]
AFAIK R2's struct!  can't properly represent many of the structs 
I've wanted to play around with.
Dockimbel
29-Mar-2011
[796]
Max: good point
Maxim
29-Mar-2011
[797]
I guess you where refering to the array comment above?  :-)
Dockimbel
29-Mar-2011
[798x3]
yup :-)
I've fixed the array! examples, thanks.
But I agree with you also about your last comment. Things like arrays 
are a PIA to interface with using R2's struct!.
Andreas
29-Mar-2011
[801]
Hmm, I maybe should've read the spec more carefully, but:
BrianH
29-Mar-2011
[802]
The & syntax would be for struct references and the # syntax for 
struct values. And if you initialize your struct reference with a 
integer it will be a pointer value, but if you initialize it with 
a block then an inline struct could be built and then referred to 
with the reference. So this:
    a: &[integer! 0]
would be the same as this:
    a: &[struct! [value [integer!]] [0]] 
or this:

    set a: &[struct! [value [integer!]]] & #[struct! [value [integer!]] 
    [0]]
Andreas
29-Mar-2011
[803x2]
Ah, ok, nevermind.
I wouldn't re-use the & syntax for array datatypes.
BrianH
29-Mar-2011
[805]
And you can use make struct! instead of #[struct! ] since the compiler 
can do the same thing in both cases, and then R2 wouldn't complain.
Dockimbel
29-Mar-2011
[806]
>> make struct! [a [pointer!]][0]
** Script Error: Invalid argument: pointer!
Andreas
29-Mar-2011
[807x2]
Referring to section 4.2, if `&[string! 0]` equals `char*`, what 
does string! equal?
I think string! should be char*, &[string!] should be char**, and 
&[pointer! [string!]] should be char***. But maybe I'm missing something 
:)
BrianH
29-Mar-2011
[809]
Not at the source level, Doc. Just because that won't work in R2 
doesn't mean it won't load.
>> load "make struct! [a [pointer!]][0]"
== [make struct! [a [pointer!]] [0]
]
Dockimbel
29-Mar-2011
[810x2]
Andreas: you're right, there's an issue on that line, char *p should 
match string!.
Brian: you're right, it has been a long day... :-)
BrianH
29-Mar-2011
[812x2]
It would be better if you could match the MAKE argument model of 
R3 rather than that of R2. Have MAKE take two parameters, not 2+.
That is a special case in R2 that makes everything difficult. It 
was a good change.
Dockimbel
29-Mar-2011
[814]
But, that solution would turn MAKE into a keyword, so I couldn't 
use it anymore for making a malloc( ) wrapper for example. It could 
work with some tweaks in the compiler, but I'm not sure such hack 
would be desirable.
BrianH
29-Mar-2011
[815]
No, the R2 model turns MAKE into a keyword. The R3 version can just 
be a function.
Dockimbel
29-Mar-2011
[816x2]
Make: I agree, fixed arity is a cleaner way.
Make: I was thinking in Red/System context. I would need to turn 
MAKE into a keyword in order to spot literal struct! values.
BrianH
29-Mar-2011
[818x4]
You would want to do that anyways for other literal values, though 
the function use would be a fallback in case the spec is an expression.
What's the problem with making MAKE a keyword? You don't have function 
values in Red/System, and you don't want it redefined without the 
compiler knowing about it. Speaking of which, typed function references 
with overloaded &[function! [...]] syntax?
Some C libraries take function pointers as arguments to their APIs.
Unless you don't want to handle the callback problem yet.
Dockimbel
29-Mar-2011
[822x2]
I guess I could do the fallback on expressions in order to use it 
as a function too.
Functions: yes I was thinking about reusing the & symbol for getting 
function references.
BrianH
29-Mar-2011
[824]
And if MAKE is a keyword, depending on the expression it could fallback 
to calls to different functions.
Dockimbel
29-Mar-2011
[825]
Callback: not now, it is too early.
Maxim
29-Mar-2011
[826]
considering callbacks are just pointers, its not that big a deal 
to provide the capabilities...  all you need is a way to get the 
address of a function rather than call call it, and you're good to 
go.  this could be achieved easily with get-word notation...
BrianH
29-Mar-2011
[827x2]
Wait, is
    a: &[integer! 0]
equivalent to:
    a: &[struct! [value [integer!]] 0]  ; a has a value of null
or this:

    a: &[struct! [value [integer!]] [0]]  ; a points to an integer with 
    a value of 0
I would prefer the former. Then this code:
    a: &[integer! [0]]

might be equal to the latter, with the integer being allocated as 
a local variable on the stack.
Or you could insist on this instead:
    a: 0
    b: & a
Dockimbel
29-Mar-2011
[829]
Callbacks: the first step is to be able to output a DLL ;-)
BrianH
29-Mar-2011
[830]
Are there conceptual problems (exports and such) or is it just a 
matter of writing out the files properly?
Dockimbel
29-Mar-2011
[831]
Just implementation, no conceptual issues for outputting DLLs.
Andreas
29-Mar-2011
[832]
I'd have the &[] syntax to always mean "pointer to", i.e. a reference 
type.
And as far as I understand the current spec,
  a: &[integer! 0]

means "a pointer to an integer!, with the pointee's address being 
0"
Dockimbel
29-Mar-2011
[833]
is
   a: &[integer! 0]
equivalent to:
    a: &[struct! [value [integer!]] 
0]  ; a has a value of null

Yes, it is.
Andreas
29-Mar-2011
[834]
It would therefore be equivalent to
a: &[struct! [value [integer!]] 0]

if structs don't require any storage space (except padding) on their 
own.