World: r3wp
[World] For discussion of World language
older newer | first last |
Steeve 1-Dec-2011 [108] | Well, it's all depending of the critical density, resulting in World's crunch or World's freezing. |
Geomol 1-Dec-2011 [109] | :D Kaj, good question! Will be answered in QA ... ... no, will be answered here: Countdown will run to 1, and the next blog the day after it say 1, will be the release blog with link to the actual released stuff. |
Kaj 1-Dec-2011 [110] | Yes, Q #1 |
Steeve 1-Dec-2011 [111] | just a theory |
ddharing 1-Dec-2011 [112] | Never heard of "KWATZ!" before. Here's what I found out -- http://www.livingworkshop.net/kwatz.html and http://seedsforsanctuary.blogspot.com/2008/06/kwatz.html Interesting choice. The exclamation point is even in there. |
PeterWood 2-Dec-2011 [113x2] | What subset of REBOL2 will run without change in World? |
Are there datatype and function comparisons between World and REBOL2? | |
Oldes 2-Dec-2011 [115] | How many people were working on this World:) Is it just a single man project? |
Pekr 2-Dec-2011 [116x2] | Q: will there be a GUI? |
Q2: are you rich enough to buy Rebol Technologies and employ Carl? :-) | |
Endo 2-Dec-2011 [118] | :))))) |
Pekr 2-Dec-2011 [119] | :-) |
Geomol 2-Dec-2011 [120x2] | :) I wish. |
I expect to have the QA ready to be published here later today. | |
Pekr 2-Dec-2011 [122] | Is licencing part of QA? |
Geomol 2-Dec-2011 [123] | That question would be fun to answer in the QA. :) |
Pekr 2-Dec-2011 [124] | What about portability? |
Geomol 2-Dec-2011 [125x2] | I know too little about licensing at this point. I need a proper license at some point. The alpha license is just: Alpha release. For testing only. Use at your own risk. Do not distribute. |
Ask a question about portability. | |
Pekr 2-Dec-2011 [127x2] | What platforms are supported by initial release, and what platforms do you plan to support in future? |
Answer to above question might be related to the World language being open-source or not. Dunno if that one was answered already, or not ... | |
Geomol 2-Dec-2011 [129] | Yes, I had some questions about this. I'll add your new question. |
Oldes 2-Dec-2011 [130] | Will be there countdown for the QA as well? :) |
Geomol 2-Dec-2011 [131x2] | QA in 10 ... |
** Cortex meltdown: unknown OP-code [KWATZ!] | |
Oldes 2-Dec-2011 [133] | For everybody who want to see the complete World (like me) before it meltdowns = http://themes.googleusercontent.com/image?id=1f-p4d2MS_T8qP_40US1-noQRizaQ_2OtaFi66bAkuKLLkaaBJGuFTmrkvYxWGgzDXvIG |
BrianH 2-Dec-2011 [134] | If you do copy-on-write then TO-BINARY some-kwatz-value would be able to work on the same data, at least until you modified it. That would make the binary-vs-kwatz distinction less important. Nonetheless, Cyphre's solution of having an internal flag on the binary! type to mark it as kwatz! and a KWATZ? function to test for it is similar to the fake datatype trick used in R2 2.7.7 and 2.7.8. |
Geomol 2-Dec-2011 [135x4] | My answers to questions will follow in the next couple of posts. I've tried to answer the questions as precise, as I could, and thanks for the interest. |
Q: Will this language be an open or closed source project? A: Long answer: The plan is to fully open source it at some point, when version 1 is ready. Host depending sources are open in the alpha release, and it may make sense to open source more and more along the way, like sources for the different datatypes. The IT world is constantly changing. My nephew just went to the Devoxx Java conference in Belgium. Everybody had portable Mac computers. That was very different just a few years ago. Who knows, what devices we'll use in 5 years? I like to bring my software with me to new platforms. To be able to support new platforms faster, open source is a good thing. But some things needs to be fulfilled, before I'll open source it all. 1. This isn't a hobby project. I've invested a lot of time and work in this project, and I need to find a way to get something back from all that. One option is to have a good manual ready for developers to buy, open source it to get a lot of developers interested, and make a profit that way. There may be other ways (like someone or some company paying me to open source or make projects in World). 2. I need to know more about the consequences of open sourcing it, so I can avoid any nasty surprises. Knowing more from other similar projects could help. I need to figure out a proper license. 3. Even if I keep the sources simple and clean, I would like to clean up even more, before it can be open sourced. A: Short answer: Currently it's partly open source. Q: What is the main target? A: The World prompt is a very powerful tool. Being what is known as "network transparent" helps in the era of the Internet. Server scripting and client scripting are obvious uses. The ability to easily make dialects makes it possible to wrap the language around the problem instead of trying to change the problem to fit the language. Interfacing with other technologies ... see "Introduction" on http://world-lang.org in a few days. Q: Is it closer to R2, R3, RED, Topaz architecture? A: World run its code within a custom made virtual machine (VM). Compiling in World compiles World sources to this VM. This happen when source code is run or if explicitly compiled. REBOL is always interpreted (AFAIK), so that's different. I'm far from an expert in Red and Topaz, but as I understand it, Topaz is compiled/translated to JavaScript. So the JavaScript engine can be seen as the VM in World. And Red is compiled to native code, so that's different too. As I see it, all these languages work differently and can complement each other. (Help me here, if I'm wrong in any of this.) Q: What was the main motivation, aka - why yet another language? A: After I've learned REBOL, I find it frustrating to program in most (all) other languages. The difference is like when humans moved from carving words in stones to using a printing press a la Gutenberg. Then I found, I couldn't complete projects like my Canvas RPaint program on all major platforms (Win32, OS X and Linux), I couldn't run my code on new portable devices, and I needed better performance with scientific applications. With my background in graphics, music and science, I expect the language to develop into those areas. Q: If (you) don't have any other target, why don't you work on Red? Or fork a project from Red? A: I started initial work on World in late March 2009. The first post in the Red group here in AltME is from 27-Feb-2011. At that time, World was more than 7'000 lines of C. | |
Q: Does World compile into bytecodes (a la java) or machine languages? A: Into bytecodes for the virtual machine. Each VM instruction is 32 bytes (256 bits) including data and register pointers. Q: Can you do operators with more or less than 2 arguments? A: Not yet. I've considered post-fix operators (1 argument), and it shouldn't be too hard to implement. To motivate me, I would like to figure out some really good examples. With more arguments, I can only think of the ternary operator ("THE ternary operator"). I'm not sure, World needs that. Q: Is range! a series! type? A: No, range! is a component datatype. It has two components just like pair!. Q: What platforms are supported? A: For now Mac OS X (64 bit), Linux (32 bit) and Windows (Win32). The code is very portable. It took me a few hours to port to Linux from OS X and just a few days to Windows. Q: What platforms do you plan to support in the future? A: It would be cool to see World on all thinkable platforms. I personally don't have time to support all. World is not a hobby project, and I'm open for business opportunities to support other platforms. The host depending code is open source. I mainly think 64-bit. Q: I'm a little sorry to see the R2-style port model instead of the R3 style. Are all ports direct at least? A: Yes, ports are direct (no buffering). The ports and networking are some of the most recent implemented. More work is needed in this area. I would like to keep it simple and fast, yet flexible so we're all happy. Q: What in the world is going on with the World Programming Language? This looks like something that must have been under wraps for a long time. What's getting released? A: I didn't speak up about this, until I was sure, there were no show-stoppers. The open alpha of World/Cortex is being released as executables for Mac OS X, Linux and Windows (Win32), as are the platform dependent sources and initial documentation. World implement 74 natives and more than 40 datatypes. The Cortex extension (cortex.w) implement 100 or so mezzanine functions and some definitions. The REBOL extension (or REBOL dialect in rebol.w) implement close to 50 mezzanine functions (not all functionality) and some definitions. Q: Did you do some speed benchmark? (R3 vs R2 vc World) ? A: Yes: (All tests under OS X using R2 v. 2.7.7.2.5 and R3 v. 2.100.111.2.5) - A mandelbrot routine (heavy calculations using complex! arithmetic) is 6-7 times faster in World than code doing the same without complex! in R2 and 11-12 times faster than R3. If using same code, it's 2.5 times faster in World than R2 and 4.2 times faster than R3. - A simple WHILE loop like: n: 1000000 while [0 < n: n - 1] [] is 1.8 times faster in World than in R2 and 2.8 times faster than in R3. - I tested networking in two ways. One sending one byte back and forth between client and server task 100'000 times using PICK to get it, and another sending 1k bytes back and forth 10'000 times using COPY/PART to get it from the port. Both were around 3 times faster in World than in R2. (I didn't test this in R3.) - I tested calling "clock" and "tanh" routines in the libc library. I called those routines 1'000'000 times in a loop and subtracted the time of the same loop without calling. Calling "clock" is 2.4 times faster in World than in R2. Calling "tanh" (with argument 1.0) is 5.9 times faster in World than in R2. (I didn't test this in R3.) (Some functions are mezzanines in World, which are natives in REBOL, so they'll in most cases be slower in World.) | |
Q: We already know that your physics background influenced the new complex numbers datatype. Should we expect further progress of this kind (physics/science)? A: After pointing this language out to a couple of friends from university, I was quickly asked to give scientific examples, like making a Lorentz attractor. There will come examples like that. Also I have some contacts at the Niels Bohr Institute (Copenhagen University), that I would like to show the language to and see, if we can create some projects. Q: How long has this been in the making in general & how much time have you spent programming it? A: I started R&D late March 2009. In March 2010, I had >7'000 lines of C. Then I took almost a year break from World and started up again Spring 2011. I have used much time on it this year (2011). So I've used 1-2 years effectively, I guess. Q: Is there a way loading and interfacing pure object files, how about callbacks? A: I don't have much experience in this area. Two of the closed alpha testers have looked at interfacing with sqlite3, which uses callbacks for some stuff. I would say, it doesn't work 100% yet, but it's being worked on. I need to see examples of loading and interfacing with pure object files to judge, how much of such functionality should be in World. Q: Wouldn't it be useful to treat the kwatz! type same way as binary! so you don't need to always convert it? I mean, all functions that are able to take binary! arg should be able to use the kwatz! as well...or do you think are there any problems regarding that? A: I've thought of that and came to the decision, that KWATZ! should be treated with some care. Are we always sure, we want to treat that data as binary? I need more experience using KWATZ! to judge that. Conversion could be fast, if the AS function was introduced, which should just change the type without copying. Q: Is there a call-in interface available, meaning I can embed World in other programs? A: Not yet. Internally I do call World functions from C (to parse URLs) by pushing arguments on the VM stack and call the execute_vm() C function. I imagine an interface much like in Lua (lua_call), but a little more work is needed, before we're there. This is an alpha release, so things will change/be added, before we move to beta release. Q: Regarding your thesis I guess you have something like an integrated db or a special datatype for permanent storage too.. ? A: Too early! :) Q: What subset of REBOL2 will run without change in World? A: Uh, ah, hard to tell at this point. When I need new functionality in World (because I want to run some of my R2 scripts), I consider, if it should be part of World/Cortex or if the new functions should go into the REBOL expansion/dialect (%rebol.w). I want World/Cortex to be small and compact. The idea with %rebol.w is, that much of R2 code could run, after this script has run. Q: Are there datatype and function comparisons between World and REBOL2? A: No, I haven't documented that ... yet. Maybe someone else wanna document that!? But there are differences, like the REBOL decimal!, which in World is called real!. And then %rebol.w just include the line: decimal!: :real! , so REBOL scripts using that will run. Q: How many people were working on this World? :) Is it just a single man project? A: Yes, just me. Q: Will there be a GUI? A: I would really need a GUI for my own work at some point. I have ideas, but nothing set in stone yet. And I want World to be open, so different GUIs should be possible, also the native GUIs in the different OS. Q: Are you rich enough to buy Rebol Technologies and employ Carl? :-) A: [KWATZ!] | |
BrianH 2-Dec-2011 [139x3] | When we tried something similar to the LOAD/on-kwatz trick in R3 (named LOAD/on-error there) it turned out to slow down LOAD so much that it made it unusable - something about switching back and forth between native and interpreter execution schemes. The alternative of having a kwatz! type returned had the effect of changing a load-time check for syntax errors in the source code into a runtime check for invalid values, but only if you are expecting such things and testing for them explicitly. Under normal circumstances a kwatz-accepting loader would often result in code that would run slightly wrong but not trigger an error to help you figure out why. This is why you should make sure that your regular code loader triggers errors by default when it encounters unexpected syntax. An option to be more forgiving would be helpful when loading dialects that explicitly support particular kinds of extended syntax - and thus are expecting kwatz! - or for loading user data for analysis. |
Glad to hear that C-like code is faster in World than in REBOL :) | |
Overall the language seems rather Lua-like, with the same advantages and disadvantages of that model. | |
Geomol 2-Dec-2011 [142] | Yeah. I'm also glad, it's faster. That was some of the first tests, I did, long before you could call it a language. |
Oldes 2-Dec-2011 [143] | One of the main reasons for making R3 was Unicode support. How it looks in the World? |
Geomol 2-Dec-2011 [144x2] | I've dealt with unicode in some REBOL projects, simple by making functions to deal with it. I would initial do it like that in World, but on sight, a unicode! datatype would probably be a benefit. |
The lexer is 7 bit, so words can only hold 7-bit ascii characters. String and other data is 8-bit. | |
BrianH 2-Dec-2011 [146] | REBOL can be blazingly fast if you use it for REBOL-like tasks. It has a different set of tradeoffs. Unfortunately for its image, most language-vs-language comparisons tend to have C-like code since it's the common denominator, and that makes languages that aren't optimized for that style of code look bad. However, if you have to do C-like tasks, a language that isn't optimized for them won't help you very much. This is one of the reasons that I like the REBOL spinoff languages. For me R3's model leads to the fastest code, but I don't have to do much C-like stuff. |
Geomol 2-Dec-2011 [147] | I like to keep things simple, and I feel, implementing unicode everywhere very fast make things very complex. |
Oldes 2-Dec-2011 [148] | Words are probably ok as ascii, but unicode! datatype is a must if you don't want to end with binary data instead which is doable like in R2, but ugly. |
Janko 2-Dec-2011 [149] | Wow.. another language! I saw it mentioned few times that it's like Lua.. can someone explain it to me since I love some aspects of Lua very much and I don't know what you mean? (except I saw somewhere values are pushed to stack / between c - world (which is probably similar to Lua) |
Geomol 2-Dec-2011 [150x2] | I fear, that implementing unicode! datatype will mean, all series functions will have to deal with it separately, like LENGTH?, NEXT, SKIP, etc. Would it be an idea to make a unicode! datatype just to pass data back and forth and be able to view it somehow, but without support for all the series function? |
@Janko, it's about the fact, that Lua implement a virtual machine, that runs the vm asm code, after Lua source has been compiled to that. World does it the same way, but in many ways, World is also very different from Lua. | |
Oldes 2-Dec-2011 [152] | Isn't 32bytes per instruction too much? |
Geomol 2-Dec-2011 [153x2] | REBOL on the other side, interpret the REBOL source all the time, like every time the same function is called. In World, the function is compiled to VM code, the first time, it's called, after that the compiled code is just run (unless the source is compiled again). |
Oldes, complex numbers hold 2 double = 128 bit, then OP-code, register pointer and maybe some more. | |
BrianH 2-Dec-2011 [155] | Janko: Compiled to a byte-code VM, it looks like a similar embedding model. The advantages of bytecode VMs are that they can be tuned to be faster for low-level operations that can match the VM author's needs, though most are optimized for C-like code, simple math and loop evaluation. The embedding model makes it so that you can embed in a C-language program (lowest-common-denominator) without affecting the language itself much, though the actual interface is slow enough that efficient code tries to avoid going back and forth across that barrier. Disadvantages are that higher-level operations tend to be slower than the lower-level operations that have bytecodes associated with them. |
Janko 2-Dec-2011 [156x2] | thanks for explanations to both of you. so it's more of a backend similarity |
I wasn't aware of byte-code VM specifics .. so thanks for that too | |
older newer | first last |