World: r3wp
[World] For discussion of World language
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Geomol 5-Dec-2011 [408] | *mezzanine* |
Geomol 6-Dec-2011 [409x5] | New release at https://github.com/Geomol/World |
- The new routine spec is implemented. - Compiling blocks should be fixed. I also added a test for this. - system/version changed. Should be able to handle all future platforms/bits/processors/makers/etc. - Added libs/version.w to help with deciding platform and version. - Other fixes. | |
- Now cortex_alpha.pdf is updated too. - And new version of cortex.w , where HELP can handle routines. | |
Defining routines is very flexible, a bit against my simplistic philosophy for World, but now it's done. Having e.g. libc (OS X example): libc: load/library %/usr/lib/libc.dylib Defining PUTS can be as simple as: puts: make routine! [ libc "puts" [ [string!] pointer ] sint ] or as full of info and features as: puts: make routine! [ "Writes a string to stdout followed by a newline." [typecheck] libc "puts" [ string [string!] pointer "String to write to stdout" ] sint integer! ] | |
Compiling blocks is not 100%. Working on it. | |
Mchean 6-Dec-2011 [414] | Geomol: this is such nice stuff! |
Geomol 6-Dec-2011 [415x4] | :) |
My first experience with LLVM. I tried to compile World with llvm-g++ under OS X. When compiling with gcc, I normally use -O2 option. I compared performance with the Mandelbrot test. Between compilations, I deleted all .o files and executable, so new compile started from scratch. Compiling with llvm-g++: With -O2 option, file size grow to 105% and execution time extend to 105% (slower). With -O3 option, file size grow to 106% and execution time is the same. With -O4 option (also Link Time Optimization), file size extend to 122% and execution time grow to 107% (slower). Then I tried to compile with gcc and -O3 option. Now file size grow to 105% and execution time shortened to 85% (faster). Has anyone had similar experience with LLVM? | |
(And I thought, LLVM was much better, but maybe I do something wrong or miss some option!?) | |
Porting to LLVM took less than an hour. It's mainly changes, because LLVM is very strict about types, when checking e.g. unsigned against signed values. etc. | |
Dockimbel 6-Dec-2011 [419] | You mean porting to "clang"? |
Geomol 6-Dec-2011 [420x2] | There is a /usr/bin/llvm-g++ command under OS X. The man page say: llvm-gcc uses gcc front-end and gcc's command line interface. So maybe it isn't "clang"!? I'm not sure. It's my first real experience with LLVM. |
There also is a /usr/bin/clang Maybe I should try compile with that. | |
Dockimbel 6-Dec-2011 [422] | By the way, why haven't you used LLVM for building World? As it is VM-based, LLVM would have been a good match. |
Geomol 6-Dec-2011 [423x5] | Because I had no experience with LLVM, because I started World dev. on older MacBook, because LLVM was many MB download, because I wasn't sure, I could get LLVM on Windows and Linux easily. |
I tried compile with clang. More results, first with gcc, then clang: gcc -O2 option size: 346136 time: 0:00:00.681560 clang -O2 option size: 349976 time: 0:00:00.736821 clang -O3 option size: 354072 time: 0:00:00.643053 clang -O4 option size: 382888 time: 0:00:00.734845 | |
And I notice, at least one of my tests don't finish with the LLVM and clang versions, which is disturbing. :/ | |
So it seems, I made a good choise with gcc, because 1) it was easy to make World compile with LLVM and clang (if I choose that path now) and 2) it seems, some code doesn't work as intended with LLVM and clang. | |
gcc -O3 option size: 362304 time: 0:00:00.579858 It seems, gcc beat LLVM and clang here on performance, if I use -O3 option. | |
BrianH 6-Dec-2011 [428x2] | LLVM isn't really VM-based in the sense that bytecode VMs are. The VM is a compiler backend, but the code it requires tends to have to be specialized a little for the actual machine. As the developers of Portable NaCl have been discovering, it's not necessarily that good at being a portable VM. |
You might also look into LuaJIT, as it is supposedly faster than most VMs, and smaller too. | |
Geomol 6-Dec-2011 [430] | Thanks, Brian (LuaJIT). Could be later, when World is stable and the hunt for performance really starts. |
Dockimbel 6-Dec-2011 [431] | Sure, LLVM is not a "VM", it's a framework for building compilers, interpreters, VMs,...But for a VM-based language implementation, it makes sense to strongly consider the LLVM option. |
Geomol 6-Dec-2011 [432] | Yeah, I've had it in the back of my head all the way with World. And then I just noticed, it was installed on this Mac. |
Andreas 6-Dec-2011 [433x4] | llvm-gcc support has been dropped in the most recent LLVM release (3.0), so definitely use clang whenever you can. |
I don't think that LLVM/Clang claims to be much better in runtime performance over GCC, at the moment. | |
The resulting binaries are, at the moment, generally comparable to GCC-generated ones. GCC is better in some areas, LLVM/Clang in others. | |
However, _build_ times with Clang should be superioer, but that won't matter much for World, I think. Error messages from Clang should also be much better. Esp. for C++, but also for C. | |
Geomol 6-Dec-2011 [437x2] | ok, I think, most believe, LLVM/Clang is about performance. |
So it's more about portability and maybe better error messages? | |
Andreas 6-Dec-2011 [439] | For typical end-users, clang is about fast compilation and good error diagnostics (at the moment). |
Geomol 6-Dec-2011 [440] | ok,thanks |
Andreas 6-Dec-2011 [441] | Clang also explicitly aims at GCC compatibility, so switchting to it from GCC is generally rather easy. |
Steeve 6-Dec-2011 [442] | I'm confused Geomol, you're not aiming LLVM to perform jit within #world but to compile the VM of #world ? |
Andreas 6-Dec-2011 [443] | Yes. |
Steeve 6-Dec-2011 [444] | but... what is the interest, I mean when compared with standard C compilation. |
Andreas 6-Dec-2011 [445] | That is just standard C compilation :) |
Steeve 6-Dec-2011 [446] | uh ! |
Andreas 6-Dec-2011 [447x2] | LLVM/Clang is actually the default toolchain in Xcode4, for example :) |
IIUC, John tried LLVM to see if the resulting binaries would performan better than GCC-compiled ones. | |
Steeve 6-Dec-2011 [449x2] | ah ok, but is there any other motivation behind the scene like to be able to compile code on the fly instead of generationg bytecodes for the VM ? |
I mean LLVM can support JIT or is that another toolchain ? | |
Andreas 6-Dec-2011 [451x2] | LLVM can also be used as a set of compilation libraries, yes. And you can implement a JIT that way, yes. |
But they also provide a set of ready-built binaries which work as a nice AOT compiler for C/C++/ObjC. I.e. just like GCC or MSVC or ICC or ... | |
Kaj 6-Dec-2011 [453] | John, you may want to try -Os. Optimising for size often leads to best speed, too, on modern architectures due to caching efficiency. OS X is also compiled that way |
Geomol 7-Dec-2011 [454x2] | Thanks, Kaj. I will try that. Steeve, it was just to try another compiler. |
World should accept REBOL [] as header to run R2, R3 scripts through it without editing these. For now, it's possible to run REBOL scripts with this function: do-rebol: func [file][do skip load file 2] | |
BrianH 7-Dec-2011 [456x2] | R3 scripts only require the REBOL header if they're modules/extensions. |
Or when you want to put documentation before the header, or embed the script in a block in another type of file. | |
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