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World: r4wp

[Announce] Announcements only - use Ann-reply to chat

Maxim
8-Nov-2012
[174x2]
Max did you start from R2's on-line dictionary?
it has a lot more than just the function's prototype and source.

it includes related,  examples and some usage text.
MaxV
8-Nov-2012
[176x3]
I made this: http://prezi.com/xyuhedfy0wmu/rebol/
what do you think?
It's public and you can copy and modify it
kensingleton
9-Nov-2012
[179]
Excellent Max - well done - that is a really cool demo for beginners 
or those curious
Arnold
9-Nov-2012
[180x2]
After the mirror game and the chessboard interface, the Red compiler 
script and various cgi scripts and showing all how radio buttons 
work in VID, I can now introduce to you the application to play checkers 
(10x10 international, in dutch dammen). Not bad for a REBOL newbie 
right? Wait a moment with all of your nominations please, because:

There is a tiny issue left with the moving of the pieces when playing 
against the computer but it is minor compared to all other issues 
I have already fixed ;-)


You can download the zip file with the program here http://arnoldvanhofwegen.com/stuff/damscripts.zip

Program is started with do %damb.r and you can play after setting 
the color the computer has to play with on the panel you get when 
you click the top-left button. You can look under the hood and see 
the values the program gives the legal moves. You can put your own 
positions on the board and continue from that point.
Enjoy!
The minor issue is fixed, your nominations are welcome ;D
Ladislav
10-Nov-2012
[182x2]
http://www.rebol.org/view-script.r?script=nistclock.r
https://groups.google.com/forum/?fromgroups=#!topic/Rebol/3-HC7YyJajs
NickA
10-Nov-2012
[184]
Thanks Ladislav - I use that script!
Kaj
12-Nov-2012
[185x2]
I updated my Fossil introduction for Syllable 0.6.7 and modified 
the example to be specifically for the Red test binaries, so it can 
now be used as a guide for getting the Red test programs:
http://rebol.esperconsultancy.nl/documentation/how-to-use-Fossil.html
Arnold
12-Nov-2012
[187]
MaxV, the Prezi way of presentation is cool indeed. Only problem 
for me to use it is that you need to be online when viewing. Been 
hoping this woul dbe possible using REBOL itself. Btw can you point 
me to the code of the example with the moving road?
MaxV
12-Nov-2012
[188]
Look here: http://www.rebol.net/demos/download.html

and here: http://www.rebol.net/demos/7B191CB087929081/christmas-drive2.0.1.r
Kaj
12-Nov-2012
[189]
Please use Ann-Reply to chat. Thanks
Geomol
14-Nov-2012
[190]
My game, Stunt Ace, has been released to iOS (iPhone, which also 
works on iPad).


Stunt Ace is a retro type game. REBOL was used in the development 
process to make a prototype and for the level editor. I also used 
the REBOL DRAW dialect to create the logo, icon and presentation 
graphics.


Stunt Ace can be found on Apple's App Store. The Android version 
can be found on Google Play.

Homepage: http://niclasen.name/stuntace.html

Stunt Ace was made using:
- Deluxe Paint on an Amiga
- GIMP
- Waldorf Pulse analogue synthesizer
- TimewARP 2600 analogue soft synth
- Roland A-90 keyboard
- A Mac
- A PC
- REBOL
- In-house software

Have fun!
NickA
14-Nov-2012
[191]
Congrats John!  Is World part of your development process for iOs?
Oldes
16-Nov-2012
[192x2]
I've uploaded new script:

https://github.com/Oldes/rs/blob/master/projects-rswf/pack-assets/latest/pack-assets.r
which I'm using with this one:

https://github.com/Oldes/rs/blob/master/projects-rswf/form-timeline/latest/form-timeline.r

to pack assets (bitmaps and animations) for prototype of Adobe AIR 
framework I'm working on which can be seen here:

https://github.com/Oldes/Starling-timeline-example(as a Flashdevelop 
project)
ech.. f..ing altme links..
I've uploaded new script:

https://github.com/Oldes/rs/blob/master/projects-rswf/pack-assets/latest/pack-assets.r

which I'm using with this one:

https://github.com/Oldes/rs/blob/master/projects-rswf/form-timeline/latest/form-timeline.r


to pack assets (bitmaps and animations) for prototype of Adobe AIR 
framework I'm working on which can be seen here:

https://github.com/Oldes/Starling-timeline-example(as a Flashdevelop 
project)
Arnold
22-Nov-2012
[194]
Today I have put version 1.0.0 of the 10x10 checkers (damspel) out. 
The script on rebol.org points to the download location on my website 
(because it is a package of scripts more than a single script)
You can find it on http://arnoldvanhofwegen.com/stuff/damgame.zip
NickA
26-Nov-2012
[195]
I'm offering another matching funds drive to help keep Doc working 
on Red.  I'll match funds donated to him by December 25, 2012, up 
to a total of $1000.  If you're interested in Red, please help Doc 
focus his efforts on the project.
Geomol
27-Nov-2012
[196]
I released a camera app for iPhone today.


The DRAW dialect of REBOL was used for all interface graphics. Also 
the presentation graphics was made using DRAW (except the actual 
photos, which were taken using the app). See:
http://niclasen.name/gcam.html


I like the results of the iPhone 4S and iPhone 5 smartphone images. 
It's hard to see, they're made with DRAW and not just photos.


GCam is waiting for review at Apple and will be available on the 
App Store typically within a week from now.
MaxV
28-Nov-2012
[197x2]
From Carl:
made good progress over the holiday, powered by turkey sandwiches 
from France.


Prep of C source nearly done. See, not just a dump and run. Sure, 
a few problems came up, but I'm not going to hold up the release 
for them. You can decide.


Grabbed latest git source and built it for this dev box (which did 
not support 1.8 version as bin.)


Once released, I've got a number of notes to write up. Like how to 
quickly port R3. Takes about 5 mins if you know what you're doing. 
Got it up on ARM & MIPS Linux.


Also, I have some goals in mind. Android and iphone, that kind of 
thing. Getting graphics and sound back up. GUI and tinyGUI. A micro-R3 
for smallish embedded systems.

There's a lot you can help with. Delegation, right?
Robert
28-Nov-2012
[199]
Cool.    See the source...
Steeve
29-Nov-2012
[200]
Created a new project at http://github.com/SteeveGit/R3-CODE-EDITOR

For now, only the vertical scrolling is worth testing (still random 
crashes).
For windows users with the saphirion's R3 version found at
http://www.saphirion.com/development/downloads-2/
(pick the first .zip)
Arnold
29-Nov-2012
[201]
Today I updated my Red compiler script on rebol.org. The script now 
can now also compile Red scripts, not just Red/System scripts.

You can find the new script here http://www.rebol.org/view-script.r?script=redcompiler.r
Arnold
4-Dec-2012
[202]
Gregg Irwin has rewritten the redcompiler.r script on rebol.org and 
I now added a help screen, a check for a red.r compilerscript in 
the selected directory, support for Red source only compilation, 
the option --red-only Doc recently added. 

You can still find the new script here http://www.rebol.org/view-script.r?script=redcompiler.r
Kaj
4-Dec-2012
[203x3]
I've updated the Red(/System) test binaries. Instructions are in 
my recent Syllable article:
http://web.syllable.org/news/2012-11-18-20-47-Red-high-level-programming-language-first-alpha.html
If you want to help ensure the quality of the upcoming Red 0.3.1 
release, please test the example programs
Arnold
6-Dec-2012
[206]
A kind reminder to subscribe to the Red mailing list at https://groups.google.com/forum/?hl=en&fromgroups#!forum/red-lang
is you haven't done so already.
Kaj
10-Dec-2012
[207x7]
Here's a 6502 CPU emulator written in Red/System:
http://red.esperconsultancy.nl/Red-6502
It was enabled by the function pointer casting in Red 0.3.0 and the 
new functionality of the preprocessor. It proves that such a low 
level and performance critical thing can be done with Red
I haven't tested it much yet, because I haven't emulated a machine 
around it yet
However, I rewrote it from a fairly complete Atari XL/XE emulator 
that I did in C a long time ago. The new code is a third shorter, 
mostly due to abundant use of preprocessor macros, which are less 
horrible in Red/System than in C
In this new emulator, I abstracted the machine emulation from the 
CPU emulator, so that different machines could be implemented using 
the same CPU emulator
My full Atari emulator ran full speed on a Pentium 75 or a 100 MHz 
486. I roughly expect this one to run half as fast, so as a full 
emulator I'd expect it to need a Pentium 150. As another guesstimate, 
it should need half a Raspberry Pi
NickA
12-Dec-2012
[214]
Carl released the R3 source today: https://github.com/rebol/r3
MaxV
20-Dec-2012
[215]
The G+ Rebol community is born: https://plus.google.com/communities/100845931109002755204
Cyphre
20-Dec-2012
[216x2]
Let me announce first achievement of bringing R3 to Android OS based 
devices. I know many of you were waiting for this so long so here 
is the first test version to download:

http://development.saphirion.com/experimental/R3droid.apk


Note this is just first raw port showing the interpreter is working. 
The console input is missing at the moment, but will be probably 
among first things to add so you can have your beloved /Core on your 
mobile/tablet.


If you would like to speed up this developement, donate, sponsor 
or make a bounty for features please crosscheck with Robert/Saphition(he'll 
write more info here as well)
(feel free to post your feedback with testing  in Android group)
NickA
20-Dec-2012
[218x2]
To start off, I'm offering a matching donation up to $500, to Saphirion, 
for this work.  (Moving to Android group...)
I tested R3droid.apk on a Huawei M865C, and it works :)
Robert
21-Dec-2012
[220]
Made it to restore the web-project for http://development.saphirion.com


That's where we are going to publish our R3 stuff. Still some work 
to do, but you will find our R3 version there, R3-GUI etc.
Robert
22-Dec-2012
[221x3]
http://development.saphirion.com


I have reworked the whole site. You can download the latest R3 releases 
with graphics engine for windows for now. Further our latest R3-GUI 
release is available too.


The site contains a bounty shop as well, if you want to support / 
donate to some of our efforts. All things we will work on are listed.

Stay tuned, more to come over the next weeks.
Added our source-code archive to the downloads.
Updated our R3 version. Changes:


- no longer links libstdc++ dynamically but statically. You get an 
error that libstdc++-6.dll is missing from your computer.

- changed startup procedure to support correct stdio redirection 
in console mode (used if you start R3 with a command line argument, 
else GUI mode)