• Home
  • Script library
  • AltME Archive
  • Mailing list
  • Articles Index
  • Site search
 

World: r4wp

[Ann-Reply] Reply to Announce group

Andreas
17-Jul-2012
[231x4]
Similarly for R3 (although that is less comprehensive):
http://www.rebol.com/r3/docs/functions.html
For both, R2 and R3, you can use HELP on a console to get a listing 
of all global values of a certain type. So to see all functions, 
try
>> HELP function!
And if you want to type less, `? function!` is enough.
And `ANY-FUNCTION!` should be a typeset of all function-like types. 
Esp. native!, action! and op! are usefull for discovering "all available 
commands".
MaxV
18-Jul-2012
[235x2]
It's not so simple.
There a a lot of function undocumented. For example about VID a lot 
of documentation is missing, but VID is one the most important feature 
of Rebol. Similar for parse... and so on. Do you know that you can 
use "of" for radio buttons?
BrianH
18-Jul-2012
[237]
Yeah, dialect docs are sparse, and you can't rely on HELP.
Pekr
18-Jul-2012
[238]
that's why I suggested to extend help by /any /dialect, whatever, 
to reflect dialect help ...
BrianH
18-Jul-2012
[239]
Others can chime in about the VID, but there are some pretty good 
tutorials about the parse dialect. Plus, you might look into the 
parse enhancement project page, which ended up with a lot of discussion 
of the semantic model, and in many cases the behavior of existing 
operations.
MaxV
18-Jul-2012
[240x2]
Where are all these tutorial? The problem is reaching tutorial pages. 
It''s all spread around the world, without an index.
Look at this pages http://www.maxvessi.net/pmwiki/pmwiki.php?n=Main.GuidaARebol
   http://rebol2.blogspot.comhttp://http://www.maxvessi.net/rebsite/wr/ 
        I try to unify all documentation, but it's missing a central 
index.
BrianH
18-Jul-2012
[242x2]
Someone else will have to provide the tutorial links. The parse project 
is here: http://www.rebol.net/wiki/Parse_Projec
Sorry, http://www.rebol.net/wiki/Parse_Project
Henrik
18-Jul-2012
[244]
MaxV, this document is for the VID Extension Kit, but it covers parts 
of how VID works as well:


http://hmkdesign.dk/project.rsp?id=vid-ext-kit&page=docs&section=developer&name=vid-extension-kit-internals.txt
GiuseppeC
18-Jul-2012
[245]
Sarcastic mode one: REBOL3 Open Source ? It will take 1 year for 
carl to complete the licence.

Sarcastic mode off: hope the project will see the light of the day 
by the end of summer.
Gregg
18-Jul-2012
[246]
Max, yes, docs for VID (beyond the basics) have always been lacking. 
It took me a long time to find OF for grouping as well. Part of the 
issue is the design of VID itself, where you need to know internals, 
and there isn't a documented public interface for styles.
Arnold
18-Jul-2012
[247]
MaxV: radiobuttons are best used with true and false in stead of 
on and of like in some documentation mentioned. The true and false 
I just tried out of frustration and I discovered it worked. Undocumented. 
Same with the block after a text or label to make the label clickable 
like a button. 
VID has an effect and a draw that could be better documented.
Kaj
18-Jul-2012
[248]
When bound, ON and OFF are the same as TRUE and FALSE
Arnold
18-Jul-2012
[249x2]
At the surface it looked like it. But I needed the true and false 
variant. Other was simply not working in my mirror game.
Sometimes I could check more than 1 radiobox, although I grouped 
them, and I had to initialize the values to true and false myself 
to use these in my statements. Using true and false solved it.
Kaj
18-Jul-2012
[251]
It may be a binding problem, then
GrahamC
18-Jul-2012
[252]
We're supposed to be hearing about the license for the R3 source 
this week ... no updates yet I guess
Janko
23-Jul-2012
[253]
Marco (about RebRap): how do you render 3d scene in rebol and how 
do you controll the printer thru rebol, via some DLL?
Arnold
25-Jul-2012
[254]
Looks great Max, maybe all the docs make for a large script/download? 
The syntax highlighting, yes,the syntax file for UltraEdit is here 
for inspiration: http://www.ultraedit.com/files/wf/rebol.uew
Endo
26-Jul-2012
[255]
I've an issue with RebolIDE,

I get "Script Error: Face object reused (in more than one pane): 
Example..."

Here is the steps to reproduce: open shape document from help menu, 
click on an example (opens a new window), close the example window 
and the document window, then click on help menu.
Great work by the way, I especially like the documents.
MaxV
26-Jul-2012
[256]
@ ENDO: I think that error is something related to RebGUI . However 
it's no so easy to create. If you have suggestions to eliminate it, 
I'm here.

@Arnold: there is a rebol editor with syntax hilghting, it's http://trac.assembla.com/shadwolforge/wiki
, I think to incorporete it someway.
Endo
26-Jul-2012
[257]
Nope, I don't think it is related to RebGUI (or it is indirectly).
The wierd thing is, it happens just in this case:

Run RebolIDE, Help -> Shape -> Execute the LAST example, Close windows, 
click on Help ---> Error.

If you open some other documents first, or run another example in 
Shape document, or do anything else, then this error doesn't appear 
anymore.
MaxV
26-Jul-2012
[258]
Probably there are so much nameless widget that RebGui loose control 
and mistake the blocks. If you find a solution, let me know.
Arnold
26-Jul-2012
[259x3]
JEdit also has syntax highlighting for REBOL, but starting Java VM 
takes forever (more than 10 seconds that is).
Get the error too, just downloaded 10 minutes ago. ** Script Error: 
Face object reused (in more than one pane): Binds words to a specified 
context
** Where: set-focus
** Near: show face
After closing the help core
Cool that all downloads worked flawlesly (RebGUI and the docs.)
Endo
27-Jul-2012
[262x2]
MaxV: interesting but now error is gone. same pc, same steps, no 
error.
Oh it is now in VID section, "alert" function.
MaxV
27-Jul-2012
[264]
I said you, too many nameless faces. It's something related to RebGUI. 
Rebol can't understand if a face block is new or the same already 
used. If VID had tab panel, I' would use only VID.
Arnold
27-Jul-2012
[265]
I have all the images from the docs from REBOL-IDE cluttering my 
scripts folder now. Is it possible to use a seperate map for these? 
Please?
MaxV
30-Jul-2012
[266x2]
OK, ath the moment you can move the rebolIDE script to an empty folder, 
next version will use a seprate folder for all Rebolide files. Is 
it ok for you?
Geomol, you are great!
PeterWood
30-Jul-2012
[268]
Stunt Ace looks great John. Hope it sells well.
Geomol
30-Jul-2012
[269]
Thanks, guys!
james_nak
30-Jul-2012
[270]
Geomol, great accomplishment. What language did you use ultimately 
for the game?
Geomol
31-Jul-2012
[271]
Java. Being this type of game, it's not too object oriented, so we 
use Java features like direct reference to static variables in classes 
for things like assets. "We" is myself for the most part and my nephew, 
who has more experience with Java than me, so he could give some 
guidance.
james_nak
31-Jul-2012
[272]
Ah, java. thanks.
Gregg
1-Aug-2012
[273]
Congratulations to both John and Robert!
Marco
1-Aug-2012
[274]
@Janko: rendering of 3d scene is similar to code in opengl.r found 
in rebol.org, and to control the printer I simpy send ascii gcode 
throu serial port.
Gregg
2-Aug-2012
[275]
I haven't reviewed your CGI stuff yet Arnold, but it looks useful. 
Thanks for posting it.
Endo
5-Aug-2012
[276]
Red Compiler: Nice work Arnold. Quick feedback: Need error handing 
(compiler not found etc.), config file to remember previous settings.
Arnold
5-Aug-2012
[277x2]
Endo, preferences should be preferences not just last time settings 
imho those could be some quick test experiments. But preferences, 
indeed preferences is what I missed while testing this bugger. Prefs 
filename something like app-name.preferences.ini? When prefenced 
start dir is set via preferences probably the rsc.r script will always 
be found? But testing for existance is more robust, so I agree definitely. 
Maybe in time there will be a completely different way to compile 
Red or other changes needed to keep this script actual and useable, 
so I invite everyone interested to feel free to add and sculpt this 
script!
The main issue I have with this script is this. My script did not 
compile. I used 'now in my script to time a kind of loop foreach 
versus forall and this failed. The control was not passed back to 
my script, I just compiled hello.reds script and this was successful 
and my script got the focus again. So that is nice but with unsuccessfull 
build it woul be nice to gather results and maybe restart compiling 
with different setting (for verbose for example). I have no idea 
how to do this.
Pekr
7-Aug-2012
[279]
Doc - that's perfect? Where did you dig the code from? :-) Something 
old, or new creation related to your R2 latest project/contract? 
:-)
DocKimbel
7-Aug-2012
[280]
4 years old code that I wrote for a customer app. I've already published 
it in REBOL3 world (there was a dedicated group), but I guess that 
Github is the right place, so others can improve it.