World: r4wp
[!REBOL3] General discussion about REBOL 3
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Gregg 15-Jul-2013 [2702] | @BrianH, I searched CureCode, but couldn't find any notes from you on SPLIT, other than one that said you think it needs a rewrite. |
Josh 20-Jul-2013 [2703x3] | bug? v: 5 a: compose/deep [(v) q] reduce a |
nevermind, i understand | |
q is bound to quit | |
Geomol 22-Jul-2013 [2706x3] | Cyphre wrote 2-Apr 2013 22:03: For those interested in the alpha-channel change": ..." It's a good change to get the alpha-channel 'right' or similar to most other standards. Have there been thoughts about including the alpha-channel with the RGB values, so it becomes RGBA, which we know from OpenGL and other places? From my R3 console: >> i: make image! [1x1 #{01020304}] == make image! [1x1 #{ 010203 }] The alpha values seems to be left out. (It might have changed in newer versions.) Setting the pixel will include alpha values: >> i/1: 1.2.3.4 == 1.2.3.4 >> i == make image! [1x1 #{ 010203 } #{ 04 }] But it seems, the alpha channel is separate from RGB values. Why not always have the alpha channel, and include it with the RGB values, so we have: [1x1 #{01020304}] |
And related: have there been thoughts about setting origin of images in the lower left corner instead of upper left? When I use REBOL to draw graphs (of scientic values), I always find myself flipping the y-axis. Putting origin in lower left should make such code easier. Textures in OpenGL has origin in lower left. | |
*scientific* | |
Cyphre 22-Jul-2013 [2709x2] | Geomol, some notest regarding alpha channel: The alpha values seems to be left out. I'ts not left out..that's only the way "mold" of image! datatype works. So I the image have "fully transparent" alphachannel it is just not shown by mold to make the output more readable. But it seems, the alpha channel is separate from RGB values. The alphachannel is always present in the image! datatype (ie. internally it's always 4 components = 32bit bitmap). Again it's just the way "molding" of the datatype displays the content. AFAIK You can construct the image! with alphachannel in various ways for example: separated alpha: >> i: make image! [2x2 #{0102030405060708009A0B0C} #{11121314}] == make image! [2x2 #{ 0102030405060708009A0B0C } #{ 11121314 }] same example but the RGBA compoments together: >> i: to image! #{0102031104050612070809130A0B0C14} == make image! [4x1 #{ 0102030405060708090A0B0C } #{ 11121314 }] >> i/size: 2x2 == 2x2 >> i == make image! [2x2 #{ 0102030405060708090A0B0C } #{ 11121314 }] >> Same way you can get the values in different form: >> i/rgb == #{0102030405060708090A0B0C} >> i/alpha == #{11121314} >> to binary! i == #{0102031104050612070809130A0B0C14} For more I'd suggest you read the image! datatype docs here: http://www.rebol.com/docs/image.html AFAIK The docs were written for R2 but should hold pretty much also for R3. |
Regarding the "origin" of coordinates. IIRC this was discussed many times. In the end the decission was to have it the "non scientific" way. Also you can always apply transformation matrix in draw dialect to have your coordinates as needed. | |
Geomol 22-Jul-2013 [2711] | Thanks, C.! |
Endo 31-Jul-2013 [2712x2] | f: does [2] ;on R3 >> reduce/only [a f] none == [1 make function! [[][2]]] ;On R2 >> reduce/only [a f] none ** Script Error: Invalid argument: f Is it a bug on R2? |
a: 1 ;for sure.. | |
Geomol 31-Jul-2013 [2714] | Looks like a bug in R2 to me. It's interesting, that the word for the function is reduced to the function, but not evaluated. An alternative could be, that the word isn't touched, if it represents a function. I'm not familar with what practical challenges, that lead to this refinement for REDUCE. I've never used it myself. |
Endo 31-Jul-2013 [2715:last] | An alternative could be, that the word isn't touched You can do that like >> reduce/only [a f] [ f ] ;this doesn't touch to F == [1 f ] But this is not only for functions of course. |
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